| // |
| // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #ifndef COMPILER_TRANSLATOR_OUTPUTGLSL_H_ |
| #define COMPILER_TRANSLATOR_OUTPUTGLSL_H_ |
| |
| #include "compiler/translator/OutputGLSLBase.h" |
| |
| namespace sh |
| { |
| |
| class TOutputGLSL : public TOutputGLSLBase |
| { |
| public: |
| TOutputGLSL(TInfoSinkBase &objSink, |
| ShArrayIndexClampingStrategy clampingStrategy, |
| ShHashFunction64 hashFunction, |
| NameMap &nameMap, |
| TSymbolTable &symbolTable, |
| sh::GLenum shaderType, |
| int shaderVersion, |
| ShShaderOutput output, |
| ShCompileOptions compileOptions); |
| |
| protected: |
| bool writeVariablePrecision(TPrecision) override; |
| void visitSymbol(TIntermSymbol *node) override; |
| TString translateTextureFunction(const TString &name) override; |
| }; |
| |
| } // namespace sh |
| |
| #endif // COMPILER_TRANSLATOR_OUTPUTGLSL_H_ |