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//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_OUTPUTHLSL_H_
#define COMPILER_TRANSLATOR_OUTPUTHLSL_H_
#include <list>
#include <map>
#include <stack>
#include "angle_gl.h"
#include "compiler/translator/ASTMetadataHLSL.h"
#include "compiler/translator/IntermNode.h"
#include "compiler/translator/ParseContext.h"
class BuiltInFunctionEmulator;
namespace sh
{
class StructureHLSL;
class TextureFunctionHLSL;
class UnfoldShortCircuit;
class UniformHLSL;
typedef std::map<TString, TIntermSymbol *> ReferencedSymbols;
class OutputHLSL : public TIntermTraverser
{
public:
OutputHLSL(sh::GLenum shaderType,
int shaderVersion,
const TExtensionBehavior &extensionBehavior,
const char *sourcePath,
ShShaderOutput outputType,
int numRenderTargets,
const std::vector<Uniform> &uniforms,
ShCompileOptions compileOptions);
~OutputHLSL();
void output(TIntermNode *treeRoot, TInfoSinkBase &objSink);
const std::map<std::string, unsigned int> &getInterfaceBlockRegisterMap() const;
const std::map<std::string, unsigned int> &getUniformRegisterMap() const;
static TString initializer(const TType &type);
TInfoSinkBase &getInfoSink()
{
ASSERT(!mInfoSinkStack.empty());
return *mInfoSinkStack.top();
}
static bool canWriteAsHLSLLiteral(TIntermTyped *expression);
protected:
void header(TInfoSinkBase &out, const BuiltInFunctionEmulator *builtInFunctionEmulator);
void writeFloat(TInfoSinkBase &out, float f);
void writeSingleConstant(TInfoSinkBase &out, const TConstantUnion *const constUnion);
const TConstantUnion *writeConstantUnionArray(TInfoSinkBase &out,
const TConstantUnion *const constUnion,
const size_t size);
// Visit AST nodes and output their code to the body stream
void visitSymbol(TIntermSymbol *);
void visitRaw(TIntermRaw *);
void visitConstantUnion(TIntermConstantUnion *);
bool visitSwizzle(Visit visit, TIntermSwizzle *node) override;
bool visitBinary(Visit visit, TIntermBinary *);
bool visitUnary(Visit visit, TIntermUnary *);
bool visitTernary(Visit visit, TIntermTernary *);
bool visitIfElse(Visit visit, TIntermIfElse *);
bool visitSwitch(Visit visit, TIntermSwitch *);
bool visitCase(Visit visit, TIntermCase *);
bool visitFunctionPrototype(Visit visit, TIntermFunctionPrototype *node) override;
bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node) override;
bool visitAggregate(Visit visit, TIntermAggregate *);
bool visitBlock(Visit visit, TIntermBlock *node);
bool visitInvariantDeclaration(Visit visit, TIntermInvariantDeclaration *node);
bool visitDeclaration(Visit visit, TIntermDeclaration *node);
bool visitLoop(Visit visit, TIntermLoop *);
bool visitBranch(Visit visit, TIntermBranch *);
bool handleExcessiveLoop(TInfoSinkBase &out, TIntermLoop *node);
// Emit one of three strings depending on traverse phase. Called with literal strings so using
// const char* instead of TString.
void outputTriplet(TInfoSinkBase &out,
Visit visit,
const char *preString,
const char *inString,
const char *postString);
void outputLineDirective(TInfoSinkBase &out, int line);
TString argumentString(const TIntermSymbol *symbol);
int vectorSize(const TType &type) const;
// Emit constructor. Called with literal names so using const char* instead of TString.
void outputConstructor(TInfoSinkBase &out,
Visit visit,
const TType &type,
const char *name,
const TIntermSequence *parameters);
const TConstantUnion *writeConstantUnion(TInfoSinkBase &out,
const TType &type,
const TConstantUnion *constUnion);
void outputEqual(Visit visit, const TType &type, TOperator op, TInfoSinkBase &out);
void writeEmulatedFunctionTriplet(TInfoSinkBase &out, Visit visit, TOperator op);
void makeFlaggedStructMaps(const std::vector<TIntermTyped *> &flaggedStructs);
// Returns true if it found a 'same symbol' initializer (initializer that references the
// variable it's initting)
bool writeSameSymbolInitializer(TInfoSinkBase &out,
TIntermSymbol *symbolNode,
TIntermTyped *expression);
// Returns true if variable initializer could be written using literal {} notation.
bool writeConstantInitialization(TInfoSinkBase &out,
TIntermSymbol *symbolNode,
TIntermTyped *expression);
void writeIfElse(TInfoSinkBase &out, TIntermIfElse *node);
// Returns the function name
TString addStructEqualityFunction(const TStructure &structure);
TString addArrayEqualityFunction(const TType &type);
TString addArrayAssignmentFunction(const TType &type);
TString addArrayConstructIntoFunction(const TType &type);
// Ensures if the type is a struct, the struct is defined
void ensureStructDefined(const TType &type);
sh::GLenum mShaderType;
int mShaderVersion;
const TExtensionBehavior &mExtensionBehavior;
const char *mSourcePath;
const ShShaderOutput mOutputType;
ShCompileOptions mCompileOptions;
bool mInsideFunction;
// Output streams
TInfoSinkBase mHeader;
TInfoSinkBase mBody;
TInfoSinkBase mFooter;
// A stack is useful when we want to traverse in the header, or in helper functions, but not
// always write to the body. Instead use an InfoSink stack to keep our current state intact.
// TODO (jmadill): Just passing an InfoSink in function parameters would be simpler.
std::stack<TInfoSinkBase *> mInfoSinkStack;
ReferencedSymbols mReferencedUniforms;
ReferencedSymbols mReferencedInterfaceBlocks;
ReferencedSymbols mReferencedAttributes;
ReferencedSymbols mReferencedVaryings;
ReferencedSymbols mReferencedOutputVariables;
StructureHLSL *mStructureHLSL;
UniformHLSL *mUniformHLSL;
TextureFunctionHLSL *mTextureFunctionHLSL;
// Parameters determining what goes in the header output
bool mUsesFragColor;
bool mUsesFragData;
bool mUsesDepthRange;
bool mUsesFragCoord;
bool mUsesPointCoord;
bool mUsesFrontFacing;
bool mUsesPointSize;
bool mUsesInstanceID;
bool mUsesVertexID;
bool mUsesFragDepth;
bool mUsesNumWorkGroups;
bool mUsesWorkGroupID;
bool mUsesLocalInvocationID;
bool mUsesGlobalInvocationID;
bool mUsesLocalInvocationIndex;
bool mUsesXor;
bool mUsesDiscardRewriting;
bool mUsesNestedBreak;
bool mRequiresIEEEStrictCompiling;
int mNumRenderTargets;
int mUniqueIndex; // For creating unique names
CallDAG mCallDag;
MetadataList mASTMetadataList;
ASTMetadataHLSL *mCurrentFunctionMetadata;
bool mOutputLod0Function;
bool mInsideDiscontinuousLoop;
int mNestedLoopDepth;
TIntermSymbol *mExcessiveLoopIndex;
TString structInitializerString(int indent,
const TStructure &structure,
const TString &rhsStructName);
std::map<TIntermTyped *, TString> mFlaggedStructMappedNames;
std::map<TIntermTyped *, TString> mFlaggedStructOriginalNames;
struct HelperFunction
{
TString functionName;
TString functionDefinition;
virtual ~HelperFunction() {}
};
// A list of all equality comparison functions. It's important to preserve the order at
// which we add the functions, since nested structures call each other recursively, and
// structure equality functions may need to call array equality functions and vice versa.
// The ownership of the pointers is maintained by the type-specific arrays.
std::vector<HelperFunction *> mEqualityFunctions;
struct StructEqualityFunction : public HelperFunction
{
const TStructure *structure;
};
std::vector<StructEqualityFunction *> mStructEqualityFunctions;
struct ArrayHelperFunction : public HelperFunction
{
TType type;
};
std::vector<ArrayHelperFunction *> mArrayEqualityFunctions;
std::vector<ArrayHelperFunction> mArrayAssignmentFunctions;
// The construct-into functions are functions that fill an N-element array passed as an out
// parameter with the other N parameters of the function. This is used to work around that
// arrays can't be return values in HLSL.
std::vector<ArrayHelperFunction> mArrayConstructIntoFunctions;
private:
TString samplerNamePrefixFromStruct(TIntermTyped *node);
bool ancestorEvaluatesToSamplerInStruct();
};
}
#endif // COMPILER_TRANSLATOR_OUTPUTHLSL_H_