| // |
| // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // OutputVulkanGLSL: |
| // Code that outputs shaders that fit GL_KHR_vulkan_glsl. |
| // The shaders are then fed into glslang to spit out SPIR-V (libANGLE-side). |
| // See: https://www.khronos.org/registry/vulkan/specs/misc/GL_KHR_vulkan_glsl.txt |
| // |
| |
| #include "compiler/translator/OutputGLSL.h" |
| |
| namespace sh |
| { |
| |
| class TOutputVulkanGLSL : public TOutputGLSLBase |
| { |
| public: |
| TOutputVulkanGLSL(TInfoSinkBase &objSink, |
| ShArrayIndexClampingStrategy clampingStrategy, |
| ShHashFunction64 hashFunction, |
| NameMap &nameMap, |
| TSymbolTable &symbolTable, |
| sh::GLenum shaderType, |
| int shaderVersion, |
| ShShaderOutput output, |
| ShCompileOptions compileOptions); |
| |
| protected: |
| void writeLayoutQualifier(const TType &type) override; |
| bool writeVariablePrecision(TPrecision precision) override; |
| void visitSymbol(TIntermSymbol *node) override; |
| }; |
| |
| } // namespace sh |