| // |
| // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // Scalarize vector and matrix constructor args, so that vectors built from components don't have |
| // matrix arguments, and matrices built from components don't have vector arguments. This avoids |
| // driver bugs around vector and matrix constructors. |
| // |
| |
| #ifndef COMPILER_TRANSLATOR_SCALARIZEVECANDMATCONSTRUCTORARGS_H_ |
| #define COMPILER_TRANSLATOR_SCALARIZEVECANDMATCONSTRUCTORARGS_H_ |
| |
| #include "GLSLANG/ShaderLang.h" |
| |
| namespace sh |
| { |
| class TIntermBlock; |
| |
| void ScalarizeVecAndMatConstructorArgs(TIntermBlock *root, |
| sh::GLenum shaderType, |
| bool fragmentPrecisionHigh, |
| unsigned int *temporaryIndex); |
| } // namespace sh |
| |
| #endif // COMPILER_TRANSLATOR_SCALARIZEVECANDMATCONSTRUCTORARGS_H_ |