| // |
| // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #ifndef COMPILER_TRANSLATOR_SYMBOLTABLE_H_ |
| #define COMPILER_TRANSLATOR_SYMBOLTABLE_H_ |
| |
| // |
| // Symbol table for parsing. Has these design characteristics: |
| // |
| // * Same symbol table can be used to compile many shaders, to preserve |
| // effort of creating and loading with the large numbers of built-in |
| // symbols. |
| // |
| // * Name mangling will be used to give each function a unique name |
| // so that symbol table lookups are never ambiguous. This allows |
| // a simpler symbol table structure. |
| // |
| // * Pushing and popping of scope, so symbol table will really be a stack |
| // of symbol tables. Searched from the top, with new inserts going into |
| // the top. |
| // |
| // * Constants: Compile time constant symbols will keep their values |
| // in the symbol table. The parser can substitute constants at parse |
| // time, including doing constant folding and constant propagation. |
| // |
| // * No temporaries: Temporaries made from operations (+, --, .xy, etc.) |
| // are tracked in the intermediate representation, not the symbol table. |
| // |
| |
| #include <array> |
| #include <assert.h> |
| #include <set> |
| |
| #include "common/angleutils.h" |
| #include "compiler/translator/InfoSink.h" |
| #include "compiler/translator/IntermNode.h" |
| |
| namespace sh |
| { |
| |
| // Encapsulates a unique id for a symbol. |
| class TSymbolUniqueId |
| { |
| public: |
| POOL_ALLOCATOR_NEW_DELETE(); |
| TSymbolUniqueId(); |
| TSymbolUniqueId(const TSymbol &symbol); |
| TSymbolUniqueId(const TSymbolUniqueId &) = default; |
| TSymbolUniqueId &operator=(const TSymbolUniqueId &) = default; |
| |
| int get() const; |
| |
| private: |
| int mId; |
| }; |
| |
| // Symbol base class. (Can build functions or variables out of these...) |
| class TSymbol : angle::NonCopyable |
| { |
| public: |
| POOL_ALLOCATOR_NEW_DELETE(); |
| TSymbol(const TString *n); |
| |
| virtual ~TSymbol() |
| { |
| // don't delete name, it's from the pool |
| } |
| |
| const TString &getName() const { return *name; } |
| virtual const TString &getMangledName() const { return getName(); } |
| virtual bool isFunction() const { return false; } |
| virtual bool isVariable() const { return false; } |
| int getUniqueId() const { return uniqueId; } |
| void relateToExtension(const TString &ext) { extension = ext; } |
| const TString &getExtension() const { return extension; } |
| |
| private: |
| const int uniqueId; |
| const TString *name; |
| TString extension; |
| }; |
| |
| // Variable class, meaning a symbol that's not a function. |
| // |
| // There could be a separate class heirarchy for Constant variables; |
| // Only one of int, bool, or float, (or none) is correct for |
| // any particular use, but it's easy to do this way, and doesn't |
| // seem worth having separate classes, and "getConst" can't simply return |
| // different values for different types polymorphically, so this is |
| // just simple and pragmatic. |
| class TVariable : public TSymbol |
| { |
| public: |
| TVariable(const TString *name, const TType &t, bool uT = false) |
| : TSymbol(name), type(t), userType(uT), unionArray(0) |
| { |
| } |
| ~TVariable() override {} |
| bool isVariable() const override { return true; } |
| TType &getType() { return type; } |
| const TType &getType() const { return type; } |
| bool isUserType() const { return userType; } |
| void setQualifier(TQualifier qualifier) { type.setQualifier(qualifier); } |
| |
| const TConstantUnion *getConstPointer() const { return unionArray; } |
| |
| void shareConstPointer(const TConstantUnion *constArray) { unionArray = constArray; } |
| |
| private: |
| TType type; |
| bool userType; |
| // we are assuming that Pool Allocator will free the memory |
| // allocated to unionArray when this object is destroyed. |
| const TConstantUnion *unionArray; |
| }; |
| |
| // Immutable version of TParameter. |
| struct TConstParameter |
| { |
| TConstParameter() : name(nullptr), type(nullptr) {} |
| explicit TConstParameter(const TString *n) : name(n), type(nullptr) {} |
| explicit TConstParameter(const TType *t) : name(nullptr), type(t) {} |
| TConstParameter(const TString *n, const TType *t) : name(n), type(t) {} |
| |
| // Both constructor arguments must be const. |
| TConstParameter(TString *n, TType *t) = delete; |
| TConstParameter(const TString *n, TType *t) = delete; |
| TConstParameter(TString *n, const TType *t) = delete; |
| |
| const TString *name; |
| const TType *type; |
| }; |
| |
| // The function sub-class of symbols and the parser will need to |
| // share this definition of a function parameter. |
| struct TParameter |
| { |
| // Destructively converts to TConstParameter. |
| // This method resets name and type to nullptrs to make sure |
| // their content cannot be modified after the call. |
| TConstParameter turnToConst() |
| { |
| const TString *constName = name; |
| const TType *constType = type; |
| name = nullptr; |
| type = nullptr; |
| return TConstParameter(constName, constType); |
| } |
| |
| TString *name; |
| TType *type; |
| }; |
| |
| // The function sub-class of a symbol. |
| class TFunction : public TSymbol |
| { |
| public: |
| TFunction(const TString *name, |
| const TType *retType, |
| TOperator tOp = EOpNull, |
| const char *ext = "") |
| : TSymbol(name), |
| returnType(retType), |
| mangledName(nullptr), |
| op(tOp), |
| defined(false), |
| mHasPrototypeDeclaration(false) |
| { |
| relateToExtension(ext); |
| } |
| ~TFunction() override; |
| bool isFunction() const override { return true; } |
| |
| void addParameter(const TConstParameter &p) |
| { |
| parameters.push_back(p); |
| mangledName = nullptr; |
| } |
| |
| void swapParameters(const TFunction ¶metersSource); |
| |
| const TString &getMangledName() const override |
| { |
| if (mangledName == nullptr) |
| { |
| mangledName = buildMangledName(); |
| } |
| return *mangledName; |
| } |
| |
| static const TString &GetMangledNameFromCall(const TString &functionName, |
| const TIntermSequence &arguments); |
| |
| const TType &getReturnType() const { return *returnType; } |
| |
| TOperator getBuiltInOp() const { return op; } |
| |
| void setDefined() { defined = true; } |
| bool isDefined() { return defined; } |
| void setHasPrototypeDeclaration() { mHasPrototypeDeclaration = true; } |
| bool hasPrototypeDeclaration() const { return mHasPrototypeDeclaration; } |
| |
| size_t getParamCount() const { return parameters.size(); } |
| const TConstParameter &getParam(size_t i) const { return parameters[i]; } |
| |
| private: |
| void clearParameters(); |
| |
| const TString *buildMangledName() const; |
| |
| typedef TVector<TConstParameter> TParamList; |
| TParamList parameters; |
| const TType *returnType; |
| mutable const TString *mangledName; |
| TOperator op; |
| bool defined; |
| bool mHasPrototypeDeclaration; |
| }; |
| |
| // Interface block name sub-symbol |
| class TInterfaceBlockName : public TSymbol |
| { |
| public: |
| TInterfaceBlockName(const TString *name) : TSymbol(name) {} |
| |
| virtual ~TInterfaceBlockName() {} |
| }; |
| |
| class TSymbolTableLevel |
| { |
| public: |
| typedef TMap<TString, TSymbol *> tLevel; |
| typedef tLevel::const_iterator const_iterator; |
| typedef const tLevel::value_type tLevelPair; |
| typedef std::pair<tLevel::iterator, bool> tInsertResult; |
| |
| TSymbolTableLevel() : mGlobalInvariant(false) {} |
| ~TSymbolTableLevel(); |
| |
| bool insert(TSymbol *symbol); |
| |
| // Insert a function using its unmangled name as the key. |
| bool insertUnmangled(TFunction *function); |
| |
| TSymbol *find(const TString &name) const; |
| |
| void addInvariantVarying(const std::string &name) { mInvariantVaryings.insert(name); } |
| |
| bool isVaryingInvariant(const std::string &name) |
| { |
| return (mGlobalInvariant || mInvariantVaryings.count(name) > 0); |
| } |
| |
| void setGlobalInvariant(bool invariant) { mGlobalInvariant = invariant; } |
| |
| void insertUnmangledBuiltInName(const std::string &name) |
| { |
| mUnmangledBuiltInNames.insert(name); |
| } |
| |
| bool hasUnmangledBuiltIn(const std::string &name) |
| { |
| return mUnmangledBuiltInNames.count(name) > 0; |
| } |
| |
| protected: |
| tLevel level; |
| std::set<std::string> mInvariantVaryings; |
| bool mGlobalInvariant; |
| |
| private: |
| std::set<std::string> mUnmangledBuiltInNames; |
| }; |
| |
| // Define ESymbolLevel as int rather than an enum since level can go |
| // above GLOBAL_LEVEL and cause atBuiltInLevel() to fail if the |
| // compiler optimizes the >= of the last element to ==. |
| typedef int ESymbolLevel; |
| const int COMMON_BUILTINS = 0; |
| const int ESSL1_BUILTINS = 1; |
| const int ESSL3_BUILTINS = 2; |
| const int ESSL3_1_BUILTINS = 3; |
| const int LAST_BUILTIN_LEVEL = ESSL3_1_BUILTINS; |
| const int GLOBAL_LEVEL = 4; |
| |
| class TSymbolTable : angle::NonCopyable |
| { |
| public: |
| TSymbolTable() |
| { |
| // The symbol table cannot be used until push() is called, but |
| // the lack of an initial call to push() can be used to detect |
| // that the symbol table has not been preloaded with built-ins. |
| } |
| |
| ~TSymbolTable(); |
| |
| // When the symbol table is initialized with the built-ins, there should |
| // 'push' calls, so that built-ins are at level 0 and the shader |
| // globals are at level 1. |
| bool isEmpty() const { return table.empty(); } |
| bool atBuiltInLevel() const { return currentLevel() <= LAST_BUILTIN_LEVEL; } |
| bool atGlobalLevel() const { return currentLevel() == GLOBAL_LEVEL; } |
| void push() |
| { |
| table.push_back(new TSymbolTableLevel); |
| precisionStack.push_back(new PrecisionStackLevel); |
| } |
| |
| void pop() |
| { |
| delete table.back(); |
| table.pop_back(); |
| |
| delete precisionStack.back(); |
| precisionStack.pop_back(); |
| } |
| |
| bool declare(TSymbol *symbol) { return insert(currentLevel(), symbol); } |
| |
| bool insert(ESymbolLevel level, TSymbol *symbol) { return table[level]->insert(symbol); } |
| |
| bool insert(ESymbolLevel level, const char *ext, TSymbol *symbol) |
| { |
| symbol->relateToExtension(ext); |
| return table[level]->insert(symbol); |
| } |
| |
| bool insertConstInt(ESymbolLevel level, const char *name, int value, TPrecision precision) |
| { |
| TVariable *constant = |
| new TVariable(NewPoolTString(name), TType(EbtInt, precision, EvqConst, 1)); |
| TConstantUnion *unionArray = new TConstantUnion[1]; |
| unionArray[0].setIConst(value); |
| constant->shareConstPointer(unionArray); |
| return insert(level, constant); |
| } |
| |
| bool insertConstIntExt(ESymbolLevel level, const char *ext, const char *name, int value) |
| { |
| TVariable *constant = |
| new TVariable(NewPoolTString(name), TType(EbtInt, EbpUndefined, EvqConst, 1)); |
| TConstantUnion *unionArray = new TConstantUnion[1]; |
| unionArray[0].setIConst(value); |
| constant->shareConstPointer(unionArray); |
| return insert(level, ext, constant); |
| } |
| |
| bool insertConstIvec3(ESymbolLevel level, |
| const char *name, |
| const std::array<int, 3> &values, |
| TPrecision precision) |
| { |
| TVariable *constantIvec3 = |
| new TVariable(NewPoolTString(name), TType(EbtInt, precision, EvqConst, 3)); |
| |
| TConstantUnion *unionArray = new TConstantUnion[3]; |
| for (size_t index = 0u; index < 3u; ++index) |
| { |
| unionArray[index].setIConst(values[index]); |
| } |
| constantIvec3->shareConstPointer(unionArray); |
| |
| return insert(level, constantIvec3); |
| } |
| |
| void insertBuiltIn(ESymbolLevel level, |
| TOperator op, |
| const char *ext, |
| const TType *rvalue, |
| const char *name, |
| const TType *ptype1, |
| const TType *ptype2 = 0, |
| const TType *ptype3 = 0, |
| const TType *ptype4 = 0, |
| const TType *ptype5 = 0); |
| |
| void insertBuiltIn(ESymbolLevel level, |
| const TType *rvalue, |
| const char *name, |
| const TType *ptype1, |
| const TType *ptype2 = 0, |
| const TType *ptype3 = 0, |
| const TType *ptype4 = 0, |
| const TType *ptype5 = 0) |
| { |
| insertUnmangledBuiltInName(name, level); |
| insertBuiltIn(level, EOpNull, "", rvalue, name, ptype1, ptype2, ptype3, ptype4, ptype5); |
| } |
| |
| void insertBuiltIn(ESymbolLevel level, |
| const char *ext, |
| const TType *rvalue, |
| const char *name, |
| const TType *ptype1, |
| const TType *ptype2 = 0, |
| const TType *ptype3 = 0, |
| const TType *ptype4 = 0, |
| const TType *ptype5 = 0) |
| { |
| insertUnmangledBuiltInName(name, level); |
| insertBuiltIn(level, EOpNull, ext, rvalue, name, ptype1, ptype2, ptype3, ptype4, ptype5); |
| } |
| |
| void insertBuiltInOp(ESymbolLevel level, |
| TOperator op, |
| const TType *rvalue, |
| const TType *ptype1, |
| const TType *ptype2 = 0, |
| const TType *ptype3 = 0, |
| const TType *ptype4 = 0, |
| const TType *ptype5 = 0); |
| |
| void insertBuiltInOp(ESymbolLevel level, |
| TOperator op, |
| const char *ext, |
| const TType *rvalue, |
| const TType *ptype1, |
| const TType *ptype2 = 0, |
| const TType *ptype3 = 0, |
| const TType *ptype4 = 0, |
| const TType *ptype5 = 0); |
| |
| void insertBuiltInFunctionNoParameters(ESymbolLevel level, |
| TOperator op, |
| const TType *rvalue, |
| const char *name); |
| |
| TSymbol *find(const TString &name, |
| int shaderVersion, |
| bool *builtIn = nullptr, |
| bool *sameScope = nullptr) const; |
| |
| TSymbol *findGlobal(const TString &name) const; |
| |
| TSymbol *findBuiltIn(const TString &name, int shaderVersion) const; |
| |
| TSymbolTableLevel *getOuterLevel() |
| { |
| assert(currentLevel() >= 1); |
| return table[currentLevel() - 1]; |
| } |
| |
| void dump(TInfoSink &infoSink) const; |
| |
| bool setDefaultPrecision(const TPublicType &type, TPrecision prec) |
| { |
| if (!SupportsPrecision(type.getBasicType())) |
| return false; |
| if (type.getBasicType() == EbtUInt) |
| return false; // ESSL 3.00.4 section 4.5.4 |
| if (type.isAggregate()) |
| return false; // Not allowed to set for aggregate types |
| int indexOfLastElement = static_cast<int>(precisionStack.size()) - 1; |
| // Uses map operator [], overwrites the current value |
| (*precisionStack[indexOfLastElement])[type.getBasicType()] = prec; |
| return true; |
| } |
| |
| // Searches down the precisionStack for a precision qualifier |
| // for the specified TBasicType |
| TPrecision getDefaultPrecision(TBasicType type) const; |
| |
| // This records invariant varyings declared through |
| // "invariant varying_name;". |
| void addInvariantVarying(const std::string &originalName) |
| { |
| ASSERT(atGlobalLevel()); |
| table[currentLevel()]->addInvariantVarying(originalName); |
| } |
| // If this returns false, the varying could still be invariant |
| // if it is set as invariant during the varying variable |
| // declaration - this piece of information is stored in the |
| // variable's type, not here. |
| bool isVaryingInvariant(const std::string &originalName) const |
| { |
| ASSERT(atGlobalLevel()); |
| return table[currentLevel()]->isVaryingInvariant(originalName); |
| } |
| |
| void setGlobalInvariant(bool invariant) |
| { |
| ASSERT(atGlobalLevel()); |
| table[currentLevel()]->setGlobalInvariant(invariant); |
| } |
| |
| static int nextUniqueId() { return ++uniqueIdCounter; } |
| |
| // Checks whether there is a built-in accessible by a shader with the specified version. |
| bool hasUnmangledBuiltInForShaderVersion(const char *name, int shaderVersion); |
| |
| private: |
| ESymbolLevel currentLevel() const { return static_cast<ESymbolLevel>(table.size() - 1); } |
| |
| // Used to insert unmangled functions to check redeclaration of built-ins in ESSL 3.00 and |
| // above. |
| void insertUnmangledBuiltInName(const char *name, ESymbolLevel level); |
| |
| bool hasUnmangledBuiltInAtLevel(const char *name, ESymbolLevel level); |
| |
| std::vector<TSymbolTableLevel *> table; |
| typedef TMap<TBasicType, TPrecision> PrecisionStackLevel; |
| std::vector<PrecisionStackLevel *> precisionStack; |
| |
| static int uniqueIdCounter; |
| }; |
| |
| } // namespace sh |
| |
| #endif // COMPILER_TRANSLATOR_SYMBOLTABLE_H_ |