| // |
| // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #include "compiler/translator/TranslatorGLSL.h" |
| |
| #include "angle_gl.h" |
| #include "compiler/translator/BuiltInFunctionEmulatorGLSL.h" |
| #include "compiler/translator/EmulatePrecision.h" |
| #include "compiler/translator/ExtensionGLSL.h" |
| #include "compiler/translator/OutputGLSL.h" |
| #include "compiler/translator/RewriteTexelFetchOffset.h" |
| #include "compiler/translator/RewriteUnaryMinusOperatorFloat.h" |
| #include "compiler/translator/VersionGLSL.h" |
| |
| namespace sh |
| { |
| |
| TranslatorGLSL::TranslatorGLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output) |
| : TCompiler(type, spec, output) |
| { |
| } |
| |
| void TranslatorGLSL::initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu, |
| ShCompileOptions compileOptions) |
| { |
| if (compileOptions & SH_EMULATE_ABS_INT_FUNCTION) |
| { |
| InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds(emu, getShaderType()); |
| } |
| |
| if (compileOptions & SH_EMULATE_ISNAN_FLOAT_FUNCTION) |
| { |
| InitBuiltInIsnanFunctionEmulatorForGLSLWorkarounds(emu, getShaderVersion()); |
| } |
| |
| if (compileOptions & SH_EMULATE_ATAN2_FLOAT_FUNCTION) |
| { |
| InitBuiltInAtanFunctionEmulatorForGLSLWorkarounds(emu); |
| } |
| |
| int targetGLSLVersion = ShaderOutputTypeToGLSLVersion(getOutputType()); |
| InitBuiltInFunctionEmulatorForGLSLMissingFunctions(emu, getShaderType(), targetGLSLVersion); |
| } |
| |
| void TranslatorGLSL::translate(TIntermBlock *root, ShCompileOptions compileOptions) |
| { |
| TInfoSinkBase &sink = getInfoSink().obj; |
| |
| // Write GLSL version. |
| writeVersion(root); |
| |
| // Write extension behaviour as needed |
| writeExtensionBehavior(root); |
| |
| // Write pragmas after extensions because some drivers consider pragmas |
| // like non-preprocessor tokens. |
| writePragma(compileOptions); |
| |
| // If flattening the global invariant pragma, write invariant declarations for built-in |
| // variables. It should be harmless to do this twice in the case that the shader also explicitly |
| // did this. However, it's important to emit invariant qualifiers only for those built-in |
| // variables that are actually used, to avoid affecting the behavior of the shader. |
| if ((compileOptions & SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL) != 0 && |
| getPragma().stdgl.invariantAll && |
| !sh::RemoveInvariant(getShaderType(), getShaderVersion(), getOutputType(), compileOptions)) |
| { |
| ASSERT(wereVariablesCollected()); |
| |
| switch (getShaderType()) |
| { |
| case GL_VERTEX_SHADER: |
| sink << "invariant gl_Position;\n"; |
| |
| // gl_PointSize should be declared invariant in both ESSL 1.00 and 3.00 fragment |
| // shaders if it's statically referenced. |
| conditionallyOutputInvariantDeclaration("gl_PointSize"); |
| break; |
| case GL_FRAGMENT_SHADER: |
| // The preprocessor will reject this pragma if it's used in ESSL 3.00 fragment |
| // shaders, so we can use simple logic to determine whether to declare these |
| // variables invariant. |
| conditionallyOutputInvariantDeclaration("gl_FragCoord"); |
| conditionallyOutputInvariantDeclaration("gl_PointCoord"); |
| break; |
| default: |
| // Currently not reached, but leave this in for future expansion. |
| ASSERT(false); |
| break; |
| } |
| } |
| |
| if ((compileOptions & SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH) != 0) |
| { |
| sh::RewriteTexelFetchOffset(root, getSymbolTable(), getShaderVersion()); |
| } |
| |
| if ((compileOptions & SH_REWRITE_FLOAT_UNARY_MINUS_OPERATOR) != 0) |
| { |
| sh::RewriteUnaryMinusOperatorFloat(root); |
| } |
| |
| bool precisionEmulation = |
| getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision; |
| |
| if (precisionEmulation) |
| { |
| EmulatePrecision emulatePrecision(getSymbolTable(), getShaderVersion()); |
| root->traverse(&emulatePrecision); |
| emulatePrecision.updateTree(); |
| emulatePrecision.writeEmulationHelpers(sink, getShaderVersion(), getOutputType()); |
| } |
| |
| // Write emulated built-in functions if needed. |
| if (!getBuiltInFunctionEmulator().isOutputEmpty()) |
| { |
| sink << "// BEGIN: Generated code for built-in function emulation\n\n"; |
| sink << "#define webgl_emu_precision\n\n"; |
| getBuiltInFunctionEmulator().outputEmulatedFunctions(sink); |
| sink << "// END: Generated code for built-in function emulation\n\n"; |
| } |
| |
| // Write array bounds clamping emulation if needed. |
| getArrayBoundsClamper().OutputClampingFunctionDefinition(sink); |
| |
| // Declare gl_FragColor and glFragData as webgl_FragColor and webgl_FragData |
| // if it's core profile shaders and they are used. |
| if (getShaderType() == GL_FRAGMENT_SHADER) |
| { |
| const bool mayHaveESSL1SecondaryOutputs = |
| IsExtensionEnabled(getExtensionBehavior(), "GL_EXT_blend_func_extended") && |
| getShaderVersion() == 100; |
| const bool declareGLFragmentOutputs = IsGLSL130OrNewer(getOutputType()); |
| |
| bool hasGLFragColor = false; |
| bool hasGLFragData = false; |
| bool hasGLSecondaryFragColor = false; |
| bool hasGLSecondaryFragData = false; |
| |
| for (const auto &outputVar : outputVariables) |
| { |
| if (declareGLFragmentOutputs) |
| { |
| if (outputVar.name == "gl_FragColor") |
| { |
| ASSERT(!hasGLFragColor); |
| hasGLFragColor = true; |
| continue; |
| } |
| else if (outputVar.name == "gl_FragData") |
| { |
| ASSERT(!hasGLFragData); |
| hasGLFragData = true; |
| continue; |
| } |
| } |
| if (mayHaveESSL1SecondaryOutputs) |
| { |
| if (outputVar.name == "gl_SecondaryFragColorEXT") |
| { |
| ASSERT(!hasGLSecondaryFragColor); |
| hasGLSecondaryFragColor = true; |
| continue; |
| } |
| else if (outputVar.name == "gl_SecondaryFragDataEXT") |
| { |
| ASSERT(!hasGLSecondaryFragData); |
| hasGLSecondaryFragData = true; |
| continue; |
| } |
| } |
| } |
| ASSERT(!((hasGLFragColor || hasGLSecondaryFragColor) && |
| (hasGLFragData || hasGLSecondaryFragData))); |
| if (hasGLFragColor) |
| { |
| sink << "out vec4 webgl_FragColor;\n"; |
| } |
| if (hasGLFragData) |
| { |
| sink << "out vec4 webgl_FragData[gl_MaxDrawBuffers];\n"; |
| } |
| if (hasGLSecondaryFragColor) |
| { |
| sink << "out vec4 angle_SecondaryFragColor;\n"; |
| } |
| if (hasGLSecondaryFragData) |
| { |
| sink << "out vec4 angle_SecondaryFragData[" << getResources().MaxDualSourceDrawBuffers |
| << "];\n"; |
| } |
| } |
| |
| if (getShaderType() == GL_COMPUTE_SHADER && isComputeShaderLocalSizeDeclared()) |
| { |
| const sh::WorkGroupSize &localSize = getComputeShaderLocalSize(); |
| sink << "layout (local_size_x=" << localSize[0] << ", local_size_y=" << localSize[1] |
| << ", local_size_z=" << localSize[2] << ") in;\n"; |
| } |
| |
| // Write translated shader. |
| TOutputGLSL outputGLSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(), |
| getSymbolTable(), getShaderType(), getShaderVersion(), getOutputType(), |
| compileOptions); |
| |
| if (compileOptions & SH_TRANSLATE_VIEWID_OVR_TO_UNIFORM) |
| { |
| TName uniformName(TString("ViewID_OVR")); |
| uniformName.setInternal(true); |
| sink << "uniform int " << outputGLSL.hashName(uniformName) << ";\n"; |
| } |
| |
| root->traverse(&outputGLSL); |
| } |
| |
| bool TranslatorGLSL::shouldFlattenPragmaStdglInvariantAll() |
| { |
| // Required when outputting to any GLSL version greater than 1.20, but since ANGLE doesn't |
| // translate to that version, return true for the next higher version. |
| return IsGLSL130OrNewer(getOutputType()); |
| } |
| |
| bool TranslatorGLSL::shouldCollectVariables(ShCompileOptions compileOptions) |
| { |
| return (compileOptions & SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL) || |
| TCompiler::shouldCollectVariables(compileOptions); |
| } |
| |
| void TranslatorGLSL::writeVersion(TIntermNode *root) |
| { |
| TVersionGLSL versionGLSL(getShaderType(), getPragma(), getOutputType()); |
| root->traverse(&versionGLSL); |
| int version = versionGLSL.getVersion(); |
| // We need to write version directive only if it is greater than 110. |
| // If there is no version directive in the shader, 110 is implied. |
| if (version > 110) |
| { |
| TInfoSinkBase &sink = getInfoSink().obj; |
| sink << "#version " << version << "\n"; |
| } |
| } |
| |
| void TranslatorGLSL::writeExtensionBehavior(TIntermNode *root) |
| { |
| TInfoSinkBase &sink = getInfoSink().obj; |
| const TExtensionBehavior &extBehavior = getExtensionBehavior(); |
| for (const auto &iter : extBehavior) |
| { |
| if (iter.second == EBhUndefined) |
| { |
| continue; |
| } |
| |
| if (getOutputType() == SH_GLSL_COMPATIBILITY_OUTPUT) |
| { |
| // For GLSL output, we don't need to emit most extensions explicitly, |
| // but some we need to translate in GL compatibility profile. |
| if (iter.first == "GL_EXT_shader_texture_lod") |
| { |
| sink << "#extension GL_ARB_shader_texture_lod : " << getBehaviorString(iter.second) |
| << "\n"; |
| } |
| |
| if (iter.first == "GL_EXT_draw_buffers") |
| { |
| sink << "#extension GL_ARB_draw_buffers : " << getBehaviorString(iter.second) |
| << "\n"; |
| } |
| } |
| } |
| |
| // GLSL ES 3 explicit location qualifiers need to use an extension before GLSL 330 |
| if (getShaderVersion() >= 300 && getOutputType() < SH_GLSL_330_CORE_OUTPUT && |
| getShaderType() != GL_COMPUTE_SHADER) |
| { |
| sink << "#extension GL_ARB_explicit_attrib_location : require\n"; |
| } |
| |
| // Need to enable gpu_shader5 to have index constant sampler array indexing |
| if (getOutputType() != SH_ESSL_OUTPUT && getOutputType() < SH_GLSL_400_CORE_OUTPUT && |
| getShaderVersion() == 100) |
| { |
| // Don't use "require" on to avoid breaking WebGL 1 on drivers that silently |
| // support index constant sampler array indexing, but don't have the extension or |
| // on drivers that don't have the extension at all as it would break WebGL 1 for |
| // some users. |
| sink << "#extension GL_ARB_gpu_shader5 : enable\n"; |
| } |
| |
| TExtensionGLSL extensionGLSL(getOutputType()); |
| root->traverse(&extensionGLSL); |
| |
| for (const auto &ext : extensionGLSL.getEnabledExtensions()) |
| { |
| sink << "#extension " << ext << " : enable\n"; |
| } |
| for (const auto &ext : extensionGLSL.getRequiredExtensions()) |
| { |
| sink << "#extension " << ext << " : require\n"; |
| } |
| } |
| |
| void TranslatorGLSL::conditionallyOutputInvariantDeclaration(const char *builtinVaryingName) |
| { |
| if (isVaryingDefined(builtinVaryingName)) |
| { |
| TInfoSinkBase &sink = getInfoSink().obj; |
| sink << "invariant " << builtinVaryingName << ";\n"; |
| } |
| } |
| |
| } // namespace sh |