| // |
| // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // UniformHLSL.h: |
| // Methods for GLSL to HLSL translation for uniforms and interface blocks. |
| // |
| |
| #ifndef COMPILER_TRANSLATOR_UNIFORMHLSL_H_ |
| #define COMPILER_TRANSLATOR_UNIFORMHLSL_H_ |
| |
| #include "compiler/translator/OutputHLSL.h" |
| #include "compiler/translator/UtilsHLSL.h" |
| |
| namespace sh |
| { |
| class StructureHLSL; |
| |
| class UniformHLSL : angle::NonCopyable |
| { |
| public: |
| UniformHLSL(StructureHLSL *structureHLSL, |
| ShShaderOutput outputType, |
| const std::vector<Uniform> &uniforms); |
| |
| void reserveUniformRegisters(unsigned int registerCount); |
| void reserveInterfaceBlockRegisters(unsigned int registerCount); |
| void uniformsHeader(TInfoSinkBase &out, |
| ShShaderOutput outputType, |
| const ReferencedSymbols &referencedUniforms); |
| |
| // Must be called after uniformsHeader |
| void samplerMetadataUniforms(TInfoSinkBase &out, const char *reg); |
| |
| TString interfaceBlocksHeader(const ReferencedSymbols &referencedInterfaceBlocks); |
| |
| // Used for direct index references |
| static TString interfaceBlockInstanceString(const TInterfaceBlock &interfaceBlock, |
| unsigned int arrayIndex); |
| |
| const std::map<std::string, unsigned int> &getInterfaceBlockRegisterMap() const |
| { |
| return mInterfaceBlockRegisterMap; |
| } |
| const std::map<std::string, unsigned int> &getUniformRegisterMap() const |
| { |
| return mUniformRegisterMap; |
| } |
| |
| private: |
| TString interfaceBlockString(const TInterfaceBlock &interfaceBlock, |
| unsigned int registerIndex, |
| unsigned int arrayIndex); |
| TString interfaceBlockMembersString(const TInterfaceBlock &interfaceBlock, |
| TLayoutBlockStorage blockStorage); |
| TString interfaceBlockStructString(const TInterfaceBlock &interfaceBlock); |
| const Uniform *findUniformByName(const TString &name) const; |
| |
| void outputHLSL4_0_FL9_3Sampler(TInfoSinkBase &out, |
| const TType &type, |
| const TName &name, |
| const unsigned int registerIndex); |
| |
| void outputUniform(TInfoSinkBase &out, |
| const TType &type, |
| const TName &name, |
| const unsigned int registerIndex); |
| |
| // Returns the uniform's register index |
| unsigned int assignUniformRegister(const TType &type, |
| const TString &name, |
| unsigned int *outRegisterCount); |
| unsigned int assignSamplerInStructUniformRegister(const TType &type, |
| const TString &name, |
| unsigned int *outRegisterCount); |
| |
| void outputHLSLSamplerUniformGroup( |
| TInfoSinkBase &out, |
| const HLSLTextureSamplerGroup textureGroup, |
| const TVector<const TIntermSymbol *> &group, |
| const TMap<const TIntermSymbol *, TString> &samplerInStructSymbolsToAPINames, |
| unsigned int *groupTextureRegisterIndex); |
| |
| unsigned int mUniformRegister; |
| unsigned int mInterfaceBlockRegister; |
| unsigned int mSamplerRegister; |
| StructureHLSL *mStructureHLSL; |
| ShShaderOutput mOutputType; |
| |
| const std::vector<Uniform> &mUniforms; |
| std::map<std::string, unsigned int> mInterfaceBlockRegisterMap; |
| std::map<std::string, unsigned int> mUniformRegisterMap; |
| }; |
| } |
| |
| #endif // COMPILER_TRANSLATOR_UNIFORMHLSL_H_ |