| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // UseInterfaceBlockFields.h: insert statements to reference all members in InterfaceBlock list at |
| // the beginning of main. This is to work around a Mac driver that treats unused standard/shared |
| // uniform blocks as inactive. |
| |
| #ifndef COMPILER_TRANSLATOR_USEINTERFACEBLOCKFIELDS_H_ |
| #define COMPILER_TRANSLATOR_USEINTERFACEBLOCKFIELDS_H_ |
| |
| #include <GLSLANG/ShaderLang.h> |
| |
| namespace sh |
| { |
| |
| class TIntermBlock; |
| class TSymbolTable; |
| |
| using InterfaceBlockList = std::vector<sh::InterfaceBlock>; |
| |
| void UseInterfaceBlockFields(TIntermBlock *root, |
| const InterfaceBlockList &blocks, |
| const TSymbolTable &symbolTable); |
| |
| } // namespace sh |
| |
| #endif // COMPILER_TRANSLATOR_USEINTERFACEBLOCKFIELDS_H_ |