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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// UtilsHLSL.cpp:
// Utility methods for GLSL to HLSL translation.
//
#include "compiler/translator/UtilsHLSL.h"
#include "compiler/translator/IntermNode.h"
#include "compiler/translator/StructureHLSL.h"
#include "compiler/translator/SymbolTable.h"
namespace sh
{
TString SamplerString(const TBasicType type)
{
if (IsShadowSampler(type))
{
return "SamplerComparisonState";
}
else
{
return "SamplerState";
}
}
TString SamplerString(HLSLTextureSamplerGroup type)
{
if (type >= HLSL_COMPARISON_SAMPLER_GROUP_BEGIN && type <= HLSL_COMPARISON_SAMPLER_GROUP_END)
{
return "SamplerComparisonState";
}
else
{
return "SamplerState";
}
}
HLSLTextureSamplerGroup TextureGroup(const TBasicType type)
{
switch (type)
{
case EbtSampler2D:
return HLSL_TEXTURE_2D;
case EbtSamplerCube:
return HLSL_TEXTURE_CUBE;
case EbtSamplerExternalOES:
return HLSL_TEXTURE_2D;
case EbtSampler2DArray:
return HLSL_TEXTURE_2D_ARRAY;
case EbtSampler3D:
return HLSL_TEXTURE_3D;
case EbtSampler2DMS:
return HLSL_TEXTURE_2D_MS;
case EbtISampler2D:
return HLSL_TEXTURE_2D_INT4;
case EbtISampler3D:
return HLSL_TEXTURE_3D_INT4;
case EbtISamplerCube:
return HLSL_TEXTURE_2D_ARRAY_INT4;
case EbtISampler2DArray:
return HLSL_TEXTURE_2D_ARRAY_INT4;
case EbtISampler2DMS:
return HLSL_TEXTURE_2D_MS_INT4;
case EbtUSampler2D:
return HLSL_TEXTURE_2D_UINT4;
case EbtUSampler3D:
return HLSL_TEXTURE_3D_UINT4;
case EbtUSamplerCube:
return HLSL_TEXTURE_2D_ARRAY_UINT4;
case EbtUSampler2DArray:
return HLSL_TEXTURE_2D_ARRAY_UINT4;
case EbtUSampler2DMS:
return HLSL_TEXTURE_2D_MS_UINT4;
case EbtSampler2DShadow:
return HLSL_TEXTURE_2D_COMPARISON;
case EbtSamplerCubeShadow:
return HLSL_TEXTURE_CUBE_COMPARISON;
case EbtSampler2DArrayShadow:
return HLSL_TEXTURE_2D_ARRAY_COMPARISON;
default:
UNREACHABLE();
}
return HLSL_TEXTURE_UNKNOWN;
}
TString TextureString(const HLSLTextureSamplerGroup type)
{
switch (type)
{
case HLSL_TEXTURE_2D:
return "Texture2D";
case HLSL_TEXTURE_CUBE:
return "TextureCube";
case HLSL_TEXTURE_2D_ARRAY:
return "Texture2DArray";
case HLSL_TEXTURE_3D:
return "Texture3D";
case HLSL_TEXTURE_2D_MS:
return "Texture2DMS<float4>";
case HLSL_TEXTURE_2D_INT4:
return "Texture2D<int4>";
case HLSL_TEXTURE_3D_INT4:
return "Texture3D<int4>";
case HLSL_TEXTURE_2D_ARRAY_INT4:
return "Texture2DArray<int4>";
case HLSL_TEXTURE_2D_MS_INT4:
return "Texture2DMS<int4>";
case HLSL_TEXTURE_2D_UINT4:
return "Texture2D<uint4>";
case HLSL_TEXTURE_3D_UINT4:
return "Texture3D<uint4>";
case HLSL_TEXTURE_2D_ARRAY_UINT4:
return "Texture2DArray<uint4>";
case HLSL_TEXTURE_2D_MS_UINT4:
return "Texture2DMS<uint4>";
case HLSL_TEXTURE_2D_COMPARISON:
return "Texture2D";
case HLSL_TEXTURE_CUBE_COMPARISON:
return "TextureCube";
case HLSL_TEXTURE_2D_ARRAY_COMPARISON:
return "Texture2DArray";
default:
UNREACHABLE();
}
return "<unknown texture type>";
}
TString TextureString(const TBasicType type)
{
return TextureString(TextureGroup(type));
}
TString TextureGroupSuffix(const HLSLTextureSamplerGroup type)
{
switch (type)
{
case HLSL_TEXTURE_2D:
return "2D";
case HLSL_TEXTURE_CUBE:
return "Cube";
case HLSL_TEXTURE_2D_ARRAY:
return "2DArray";
case HLSL_TEXTURE_3D:
return "3D";
case HLSL_TEXTURE_2D_MS:
return "2DMS";
case HLSL_TEXTURE_2D_INT4:
return "2D_int4_";
case HLSL_TEXTURE_3D_INT4:
return "3D_int4_";
case HLSL_TEXTURE_2D_ARRAY_INT4:
return "2DArray_int4_";
case HLSL_TEXTURE_2D_MS_INT4:
return "2DMS_int4_";
case HLSL_TEXTURE_2D_UINT4:
return "2D_uint4_";
case HLSL_TEXTURE_3D_UINT4:
return "3D_uint4_";
case HLSL_TEXTURE_2D_ARRAY_UINT4:
return "2DArray_uint4_";
case HLSL_TEXTURE_2D_MS_UINT4:
return "2DMS_uint4_";
case HLSL_TEXTURE_2D_COMPARISON:
return "2D_comparison";
case HLSL_TEXTURE_CUBE_COMPARISON:
return "Cube_comparison";
case HLSL_TEXTURE_2D_ARRAY_COMPARISON:
return "2DArray_comparison";
default:
UNREACHABLE();
}
return "<unknown texture type>";
}
TString TextureGroupSuffix(const TBasicType type)
{
return TextureGroupSuffix(TextureGroup(type));
}
TString TextureTypeSuffix(const TBasicType type)
{
switch (type)
{
case EbtISamplerCube:
return "Cube_int4_";
case EbtUSamplerCube:
return "Cube_uint4_";
case EbtSamplerExternalOES:
return "_External";
default:
// All other types are identified by their group suffix
return TextureGroupSuffix(type);
}
}
TString DecorateUniform(const TName &name, const TType &type)
{
return DecorateIfNeeded(name);
}
TString DecorateField(const TString &string, const TStructure &structure)
{
if (structure.name().compare(0, 3, "gl_") != 0)
{
return Decorate(string);
}
return string;
}
TString DecoratePrivate(const TString &privateText)
{
return "dx_" + privateText;
}
TString Decorate(const TString &string)
{
if (string.compare(0, 3, "gl_") != 0)
{
return "_" + string;
}
return string;
}
TString DecorateIfNeeded(const TName &name)
{
if (name.isInternal())
{
return name.getString();
}
else
{
return Decorate(name.getString());
}
}
TString TypeString(const TType &type)
{
const TStructure *structure = type.getStruct();
if (structure)
{
const TString &typeName = structure->name();
if (typeName != "")
{
return StructNameString(*structure);
}
else // Nameless structure, define in place
{
return StructureHLSL::defineNameless(*structure);
}
}
else if (type.isMatrix())
{
int cols = type.getCols();
int rows = type.getRows();
return "float" + str(cols) + "x" + str(rows);
}
else
{
switch (type.getBasicType())
{
case EbtFloat:
switch (type.getNominalSize())
{
case 1:
return "float";
case 2:
return "float2";
case 3:
return "float3";
case 4:
return "float4";
}
case EbtInt:
switch (type.getNominalSize())
{
case 1:
return "int";
case 2:
return "int2";
case 3:
return "int3";
case 4:
return "int4";
}
case EbtUInt:
switch (type.getNominalSize())
{
case 1:
return "uint";
case 2:
return "uint2";
case 3:
return "uint3";
case 4:
return "uint4";
}
case EbtBool:
switch (type.getNominalSize())
{
case 1:
return "bool";
case 2:
return "bool2";
case 3:
return "bool3";
case 4:
return "bool4";
}
case EbtVoid:
return "void";
case EbtSampler2D:
case EbtISampler2D:
case EbtUSampler2D:
case EbtSampler2DArray:
case EbtISampler2DArray:
case EbtUSampler2DArray:
return "sampler2D";
case EbtSamplerCube:
case EbtISamplerCube:
case EbtUSamplerCube:
return "samplerCUBE";
case EbtSamplerExternalOES:
return "sampler2D";
default:
break;
}
}
UNREACHABLE();
return "<unknown type>";
}
TString StructNameString(const TStructure &structure)
{
if (structure.name().empty())
{
return "";
}
// For structures at global scope we use a consistent
// translation so that we can link between shader stages.
if (structure.atGlobalScope())
{
return Decorate(structure.name());
}
return "ss" + str(structure.uniqueId()) + "_" + structure.name();
}
TString QualifiedStructNameString(const TStructure &structure,
bool useHLSLRowMajorPacking,
bool useStd140Packing)
{
if (structure.name() == "")
{
return "";
}
TString prefix = "";
// Structs packed with row-major matrices in HLSL are prefixed with "rm"
// GLSL column-major maps to HLSL row-major, and the converse is true
if (useStd140Packing)
{
prefix += "std_";
}
if (useHLSLRowMajorPacking)
{
prefix += "rm_";
}
return prefix + StructNameString(structure);
}
TString InterpolationString(TQualifier qualifier)
{
switch (qualifier)
{
case EvqVaryingIn:
return "";
case EvqFragmentIn:
return "";
case EvqSmoothIn:
return "linear";
case EvqFlatIn:
return "nointerpolation";
case EvqCentroidIn:
return "centroid";
case EvqVaryingOut:
return "";
case EvqVertexOut:
return "";
case EvqSmoothOut:
return "linear";
case EvqFlatOut:
return "nointerpolation";
case EvqCentroidOut:
return "centroid";
default:
UNREACHABLE();
}
return "";
}
TString QualifierString(TQualifier qualifier)
{
switch (qualifier)
{
case EvqIn:
return "in";
case EvqOut:
return "inout"; // 'out' results in an HLSL error if not all fields are written, for
// GLSL it's undefined
case EvqInOut:
return "inout";
case EvqConstReadOnly:
return "const";
default:
UNREACHABLE();
}
return "";
}
TString DisambiguateFunctionName(const TIntermSequence *parameters)
{
TString disambiguatingString;
for (auto parameter : *parameters)
{
const TType &paramType = parameter->getAsTyped()->getType();
// Disambiguation is needed for float2x2 and float4 parameters. These are the only parameter
// types that HLSL thinks are identical. float2x3 and float3x2 are different types, for
// example. Other parameter types are not added to function names to avoid making function
// names longer.
if (paramType.getObjectSize() == 4 && paramType.getBasicType() == EbtFloat)
{
disambiguatingString += "_" + TypeString(paramType);
}
}
return disambiguatingString;
}
} // namespace sh