| // |
| // Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ValidateMultiviewWebGL.h: |
| // Validate the AST according to rules in the WEBGL_multiview extension spec. Only covers those |
| // rules not already covered in ParseContext. |
| // |
| |
| #ifndef COMPILER_TRANSLATOR_VALIDATEMULTIVIEWWEBGL_H_ |
| #define COMPILER_TRANSLATOR_VALIDATEMULTIVIEWWEBGL_H_ |
| |
| #include "GLSLANG/ShaderVars.h" |
| |
| namespace sh |
| { |
| class TDiagnostics; |
| class TIntermBlock; |
| class TSymbolTable; |
| |
| // Check for errors and output error messages with diagnostics. |
| // Returns true if there are no errors. |
| bool ValidateMultiviewWebGL(TIntermBlock *root, |
| sh::GLenum shaderType, |
| const TSymbolTable &symbolTable, |
| int shaderVersion, |
| bool multiview2, |
| TDiagnostics *diagnostics); |
| |
| } // namespace sh |
| |
| #endif // COMPILER_TRANSLATOR_VALIDATEMULTIVIEWWEBGL_H_ |