| This discussion took place in https://reviews.llvm.org/D35216 |
| "Escape symbols when creating std::initializer_list". |
| |
| It touches problems of modelling C++ standard library constructs in general, |
| including modelling implementation-defined fields within C++ standard library |
| objects, in particular constructing objects into pointers held by such fields, |
| and separation of responsibilities between analyzer's core and checkers. |
| |
| **Artem:** |
| |
| I've seen a few false positives that appear because we construct |
| C++11 std::initializer_list objects with brace initializers, and such |
| construction is not properly modeled. For instance, if a new object is |
| constructed on the heap only to be put into a brace-initialized STL container, |
| the object is reported to be leaked. |
| |
| Approach (0): This can be trivially fixed by this patch, which causes pointers |
| passed into initializer list expressions to immediately escape. |
| |
| This fix is overly conservative though. So i did a bit of investigation as to |
| how model std::initializer_list better. |
| |
| According to the standard, std::initializer_list<T> is an object that has |
| methods begin(), end(), and size(), where begin() returns a pointer to continuous |
| array of size() objects of type T, and end() is equal to begin() plus size(). |
| The standard does hint that it should be possible to implement |
| std::initializer_list<T> as a pair of pointers, or as a pointer and a size |
| integer, however specific fields that the object would contain are an |
| implementation detail. |
| |
| Ideally, we should be able to model the initializer list's methods precisely. |
| Or, at least, it should be possible to explain to the analyzer that the list |
| somehow "takes hold" of the values put into it. Initializer lists can also be |
| copied, which is a separate story that i'm not trying to address here. |
| |
| The obvious approach to modeling std::initializer_list in a checker would be to |
| construct a SymbolMetadata for the memory region of the initializer list object, |
| which would be of type T* and represent begin(), so we'd trivially model begin() |
| as a function that returns this symbol. The array pointed to by that symbol |
| would be bindLoc()ed to contain the list's contents (probably as a CompoundVal |
| to produce less bindings in the store). Extent of this array would represent |
| size() and would be equal to the length of the list as written. |
| |
| So this sounds good, however apparently it does nothing to address our false |
| positives: when the list escapes, our RegionStoreManager is not magically |
| guessing that the metadata symbol attached to it, together with its contents, |
| should also escape. In fact, it's impossible to trigger a pointer escape from |
| within the checker. |
| |
| Approach (1): If only we enabled ProgramState::bindLoc(..., notifyChanges=true) |
| to cause pointer escapes (not only region changes) (which sounds like the right |
| thing to do anyway) such checker would be able to solve the false positives by |
| triggering escapes when binding list elements to the list. However, it'd be as |
| conservative as the current patch's solution. Ideally, we do not want escapes to |
| happen so early. Instead, we'd prefer them to be delayed until the list itself |
| escapes. |
| |
| So i believe that escaping metadata symbols whenever their base regions escape |
| would be the right thing to do. Currently we didn't think about that because we |
| had neither pointer-type metadatas nor non-pointer escapes. |
| |
| Approach (2): We could teach the Store to scan itself for bindings to |
| metadata-symbolic-based regions during scanReachableSymbols() whenever a region |
| turns out to be reachable. This requires no work on checker side, but it sounds |
| performance-heavy. |
| |
| Approach (3): We could let checkers maintain the set of active metadata symbols |
| in the program state (ideally somewhere in the Store, which sounds weird but |
| causes the smallest amount of layering violations), so that the core knew what |
| to escape. This puts a stress on the checkers, but with a smart data map it |
| wouldn't be a problem. |
| |
| Approach (4): We could allow checkers to trigger pointer escapes in arbitrary |
| moments. If we allow doing this within checkPointerEscape callback itself, we |
| would be able to express facts like "when this region escapes, that metadata |
| symbol attached to it should also escape". This sounds like an ultimate freedom, |
| with maximum stress on the checkers - still not too much stress when we have |
| smart data maps. |
| |
| I'm personally liking the approach (2) - it should be possible to avoid |
| performance overhead, and clarity seems nice. |
| |
| **Gabor:** |
| |
| At this point, I am a bit wondering about two questions. |
| |
| - When should something belong to a checker and when should something belong |
| to the engine? Sometimes we model library aspects in the engine and model |
| language constructs in checkers. |
| - What is the checker programming model that we are aiming for? Maximum |
| freedom or more easy checker development? |
| |
| I think if we aim for maximum freedom, we do not need to worry about the |
| potential stress on checkers, and we can introduce abstractions to mitigate that |
| later on. |
| If we want to simplify the API, then maybe it makes more sense to move language |
| construct modeling to the engine when the checker API is not sufficient instead |
| of complicating the API. |
| |
| Right now I have no preference or objections between the alternatives but there |
| are some random thoughts: |
| |
| - Maybe it would be great to have a guideline how to evolve the analyzer and |
| follow it, so it can help us to decide in similar situations |
| - I do care about performance in this case. The reason is that we have a |
| limited performance budget. And I think we should not expect most of the checker |
| writers to add modeling of language constructs. So, in my opinion, it is ok to |
| have less nice/more verbose API for language modeling if we can have better |
| performance this way, since it only needs to be done once, and is done by the |
| framework developers. |
| |
| **Artem:** These are some great questions, i guess it'd be better to discuss |
| them more openly. As a quick dump of my current mood: |
| |
| - To me it seems obvious that we need to aim for a checker API that is both |
| simple and powerful. This can probably by keeping the API as powerful as |
| necessary while providing a layer of simple ready-made solutions on top of it. |
| Probably a few reusable components for assembling checkers. And this layer |
| should ideally be pleasant enough to work with, so that people would prefer to |
| extend it when something is lacking, instead of falling back to the complex |
| omnipotent API. I'm thinking of AST matchers vs. AST visitors as a roughly |
| similar situation: matchers are not omnipotent, but they're so nice. |
| |
| - Separation between core and checkers is usually quite strange. Once we have |
| shared state traits, i generally wouldn't mind having region store or range |
| constraint manager as checkers (though it's probably not worth it to transform |
| them - just a mood). The main thing to avoid here would be the situation when |
| the checker overwrites stuff written by the core because it thinks it has a |
| better idea what's going on, so the core should provide a good default behavior. |
| |
| - Yeah, i totally care about performance as well, and if i try to implement |
| approach, i'd make sure it's good. |
| |
| **Artem:** |
| |
| > Approach (2): We could teach the Store to scan itself for bindings to |
| > metadata-symbolic-based regions during scanReachableSymbols() whenever |
| > a region turns out to be reachable. This requires no work on checker side, |
| > but it sounds performance-heavy. |
| |
| Nope, this approach is wrong. Metadata symbols may become out-of-date: when the |
| object changes, metadata symbols attached to it aren't changing (because symbols |
| simply don't change). The same metadata may have different symbols to denote its |
| value in different moments of time, but at most one of them represents the |
| actual metadata value. So we'd be escaping more stuff than necessary. |
| |
| If only we had "ghost fields" |
| (http://lists.llvm.org/pipermail/cfe-dev/2016-May/049000.html), it would have |
| been much easier, because the ghost field would only contain the actual |
| metadata, and the Store would always know about it. This example adds to my |
| belief that ghost fields are exactly what we need for most C++ checkers. |
| |
| **Devin:** |
| |
| In this case, I would be fine with some sort of |
| AbstractStorageMemoryRegion that meant "here is a memory region and somewhere |
| reachable from here exists another region of type T". Or even multiple regions |
| with different identifiers. This wouldn't specify how the memory is reachable, |
| but it would allow for transfer functions to get at those regions and it would |
| allow for invalidation. |
| |
| For std::initializer_list this reachable region would the region for the backing |
| array and the transfer functions for begin() and end() yield the beginning and |
| end element regions for it. |
| |
| In my view this differs from ghost variables in that (1) this storage does |
| actually exist (it is just a library implementation detail where that storage |
| lives) and (2) it is perfectly valid for a pointer into that storage to be |
| returned and for another part of the program to read or write from that storage. |
| (Well, in this case just read since it is allowed to be read-only memory). |
| |
| What I'm not OK with is modeling abstract analysis state (for example, the count |
| of a NSMutableArray or the typestate of a file handle) as a value stored in some |
| ginned up region in the store. This takes an easy problem that the analyzer does |
| well at (modeling typestate) and turns it into a hard one that the analyzer is |
| bad at (reasoning about the contents of the heap). |
| |
| I think the key criterion here is: "is the region accessible from outside the |
| library". That is, does the library expose the region as a pointer that can be |
| read to or written from in the client program? If so, then it makes sense for |
| this to be in the store: we are modeling reachable storage as storage. But if |
| we're just modeling arbitrary analysis facts that need to be invalidated when a |
| pointer escapes then we shouldn't try to gin up storage for them just to get |
| invalidation for free. |
| |
| **Artem:** |
| |
| > In this case, I would be fine with some sort of AbstractStorageMemoryRegion |
| > that meant "here is a memory region and somewhere reachable from here exists |
| > another region of type T". Or even multiple regions with different |
| > identifiers. This wouldn't specify how the memory is reachable, but it would |
| > allow for transfer functions to get at those regions and it would allow for |
| > invalidation. |
| |
| Yeah, this is what we can easily implement now as a |
| symbolic-region-based-on-a-metadata-symbol (though we can make a new region |
| class for that if we eg. want it typed). The problem is that the relation |
| between such storage region and its parent object region is essentially |
| immaterial, similarly to the relation between SymbolRegionValue and its parent |
| region. Region contents are mutable: today the abstract storage is reachable |
| from its parent object, tomorrow it's not, and maybe something else becomes |
| reachable, something that isn't even abstract. So the parent region for the |
| abstract storage is most of the time at best a "nice to know" thing - we cannot |
| rely on it to do any actual work. We'd anyway need to rely on the checker to do |
| the job. |
| |
| > For std::initializer_list this reachable region would the region for the |
| > backing array and the transfer functions for begin() and end() yield the |
| > beginning and end element regions for it. |
| |
| So maybe in fact for std::initializer_list it may work fine because you cannot |
| change the data after the object is constructed - so this region's contents are |
| essentially immutable. For the future, i feel as if it is a dead end. |
| |
| I'd like to consider another funny example. Suppose we're trying to model |
| std::unique_ptr. Consider:: |
| |
| void bar(const std::unique_ptr<int> &x); |
| |
| void foo(std::unique_ptr<int> &x) { |
| int *a = x.get(); // (a, 0, direct): &AbstractStorageRegion |
| *a = 1; // (AbstractStorageRegion, 0, direct): 1 S32b |
| int *b = new int; |
| *b = 2; // (SymRegion{conj_$0<int *>}, 0 ,direct): 2 S32b |
| x.reset(b); // Checker map: x -> SymRegion{conj_$0<int *>} |
| bar(x); // 'a' doesn't escape (the pointer was unique), 'b' does. |
| clang_analyzer_eval(*a == 1); // Making this true is up to the checker. |
| clang_analyzer_eval(*b == 2); // Making this unknown is up to the checker. |
| } |
| |
| The checker doesn't totally need to ensure that *a == 1 passes - even though the |
| pointer was unique, it could theoretically have .get()-ed above and the code |
| could of course break the uniqueness invariant (though we'd probably want it). |
| The checker can say that "even if *a did escape, it was not because it was |
| stuffed directly into bar()". |
| |
| The checker's direct responsibility, however, is to solve the *b == 2 thing |
| (which is in fact the problem we're dealing with in this patch - escaping the |
| storage region of the object). |
| |
| So we're talking about one more operation over the program state (scanning |
| reachable symbols and regions) that cannot work without checker support. |
| |
| We can probably add a new callback "checkReachableSymbols" to solve this. This |
| is in fact also related to the dead symbols problem (we're scanning for live |
| symbols in the store and in the checkers separately, but we need to do so |
| simultaneously with a single worklist). Hmm, in fact this sounds like a good |
| idea; we can replace checkLiveSymbols with checkReachableSymbols. |
| |
| Or we could just have ghost member variables, and no checker support required at |
| all. For ghost member variables, the relation with their parent region (which |
| would be their superregion) is actually useful, the mutability of their contents |
| is expressed naturally, and the store automagically sees reachable symbols, live |
| symbols, escapes, invalidations, whatever. |
| |
| > In my view this differs from ghost variables in that (1) this storage does |
| > actually exist (it is just a library implementation detail where that storage |
| > lives) and (2) it is perfectly valid for a pointer into that storage to be |
| > returned and for another part of the program to read or write from that |
| > storage. (Well, in this case just read since it is allowed to be read-only |
| > memory). |
| |
| > What I'm not OK with is modeling abstract analysis state (for example, the |
| > count of a NSMutableArray or the typestate of a file handle) as a value stored |
| > in some ginned up region in the store.This takes an easy problem that the |
| > analyzer does well at (modeling typestate) and turns it into a hard one that |
| > the analyzer is bad at (reasoning about the contents of the heap). |
| |
| Yeah, i tend to agree on that. For simple typestates, this is probably an |
| overkill, so let's definitely put aside the idea of "ghost symbolic regions" |
| that i had earlier. |
| |
| But, to summarize a bit, in our current case, however, the typestate we're |
| looking for is the contents of the heap. And when we try to model such |
| typestates (complex in this specific manner, i.e. heap-like) in any checker, we |
| have a choice between re-doing this modeling in every such checker (which is |
| something analyzer is indeed good at, but at a price of making checkers heavy) |
| or instead relying on the Store to do exactly what it's designed to do. |
| |
| > I think the key criterion here is: "is the region accessible from outside |
| > the library". That is, does the library expose the region as a pointer that |
| > can be read to or written from in the client program? If so, then it makes |
| > sense for this to be in the store: we are modeling reachable storage as |
| > storage. But if we're just modeling arbitrary analysis facts that need to be |
| > invalidated when a pointer escapes then we shouldn't try to gin up storage |
| > for them just to get invalidation for free. |
| |
| As a metaphor, i'd probably compare it to body farms - the difference between |
| ghost member variables and metadata symbols seems to me like the difference |
| between body farms and evalCall. Both are nice to have, and body farms are very |
| pleasant to work with, even if not omnipotent. I think it's fine for a |
| FunctionDecl's body in a body farm to have a local variable, even if such |
| variable doesn't actually exist, even if it cannot be seen from outside the |
| function call. I'm not seeing immediate practical difference between "it does |
| actually exist" and "it doesn't actually exist, just a handy abstraction". |
| Similarly, i think it's fine if we have a CXXRecordDecl with |
| implementation-defined contents, and try to farm up a member variable as a handy |
| abstraction (we don't even need to know its name or offset, only that it's there |
| somewhere). |
| |
| **Artem:** |
| |
| We've discussed it in person with Devin, and he provided more points to think |
| about: |
| |
| - If the initializer list consists of non-POD data, constructors of list's |
| objects need to take the sub-region of the list's region as this-region In the |
| current (v2) version of this patch, these objects are constructed elsewhere and |
| then trivial-copied into the list's metadata pointer region, which may be |
| incorrect. This is our overall problem with C++ constructors, which manifests in |
| this case as well. Additionally, objects would need to be constructed in the |
| analyzer's core, which would not be able to predict that it needs to take a |
| checker-specific region as this-region, which makes it harder, though it might |
| be mitigated by sharing the checker state traits. |
| |
| - Because "ghost variables" are not material to the user, we need to somehow |
| make super sure that they don't make it into the diagnostic messages. |
| |
| So, because this needs further digging into overall C++ support and rises too |
| many questions, i'm delaying a better approach to this problem and will fall |
| back to the original trivial patch. |