| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "Benchmark.h" |
| #include "SkTypes.h" |
| |
| /** |
| * There's a good variety of ways to pack from int down to uint16_t with SSE, |
| * depending on the specific instructions available. |
| * |
| * SSE2 offers an int -> int16_t pack instruction. We can use this in two ways: |
| * - subtract off 32768, int -> int16_t, add 32768 back (sse2_a) |
| * - first artificially sign extend the (positive) value in our int, then int -> int16_t (sse2_b) |
| * SSSE3 adds a byte shuffle, so we just put the bytes where we want them. (ssse3) |
| * SSE41 added an int -> uint16_t pack instruction. (sse41) |
| * |
| * Findings so far: |
| * - sse41 < ssse3 <<< sse2_b < sse2_a; |
| * - the ssse3 version is only slightly slower than the sse41 version, maybe not at all |
| * - the sse2_a is only slightly slower than the sse2_b version |
| * - the ssse3 and sse41 versions are about 3x faster than either sse2 version |
| * - the sse41 version seems to cause some code generation trouble. |
| */ |
| |
| #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 |
| |
| #include <immintrin.h> |
| |
| template <__m128i (kernel)(__m128i)> |
| class pack_int_uint16_t_Bench : public Benchmark { |
| public: |
| pack_int_uint16_t_Bench(const char* impl) { |
| fName.append("pack_int_uint16_t_"); |
| fName.append(impl); |
| } |
| |
| bool isSuitableFor(Backend backend) override { return backend == kNonRendering_Backend; } |
| const char* onGetName() override { return fName.c_str(); } |
| |
| void onDraw(int loops, SkCanvas*) override { |
| __m128i x = _mm_set1_epi32(0x42424242); |
| while (loops --> 0) { |
| x = kernel(x); |
| } |
| |
| volatile int blackhole = 0; |
| blackhole ^= _mm_cvtsi128_si32(x); |
| } |
| |
| SkString fName; |
| }; |
| |
| namespace { |
| __m128i sse2_a(__m128i x) { |
| x = _mm_sub_epi32(x, _mm_set1_epi32(0x8000)); |
| return _mm_add_epi16(_mm_packs_epi32(x,x), _mm_set1_epi16((short)0x8000)); |
| } |
| } |
| DEF_BENCH( return new pack_int_uint16_t_Bench<sse2_a>("sse2_a"); ) |
| |
| namespace { |
| __m128i sse2_b(__m128i x) { |
| x = _mm_srai_epi32(_mm_slli_epi32(x, 16), 16); |
| return _mm_packs_epi32(x,x); |
| } |
| } |
| DEF_BENCH( return new pack_int_uint16_t_Bench<sse2_b>("sse2_b"); ) |
| |
| #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3 |
| namespace { |
| __m128i ssse3(__m128i x) { |
| // TODO: Can we force the bench to load the mask inside the loop? Would be more realistic. |
| const int _ = ~0; |
| return _mm_shuffle_epi8(x, _mm_setr_epi8(0,1, 4,5, 8,9, 12,13, _,_,_,_,_,_,_,_)); |
| } |
| } |
| DEF_BENCH( return new pack_int_uint16_t_Bench<ssse3>("ssse3"); ) |
| #endif |
| |
| #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE41 |
| namespace { |
| __m128i sse41(__m128i x) { |
| return _mm_packus_epi32(x,x); |
| } |
| } |
| DEF_BENCH( return new pack_int_uint16_t_Bench<sse41>("sse41"); ) |
| #endif |
| |
| #endif // SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 |