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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkBlurImageFilter_opts_DEFINED
#define SkBlurImageFilter_opts_DEFINED
#include "SkColorPriv.h"
#include "SkRect.h"
#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
#include <immintrin.h>
#endif
namespace SK_OPTS_NS {
enum class BlurDirection { kX, kY };
#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE41
// RGBA -> R000 G000 B000 A000
static inline __m128i expand(SkPMColor p) {
return _mm_cvtepu8_epi32(_mm_cvtsi32_si128(p));
};
// 000R 000G 000B 000A -> RGBA
static inline SkPMColor repack(__m128i p) {
const char _ = ~0; // Don't care what ends up in these bytes. This zeros them.
p = _mm_shuffle_epi8(p, _mm_setr_epi8(3,7,11,15, _,_,_,_, _,_,_,_, _,_,_,_));
return _mm_cvtsi128_si32(p);
};
#define mullo_epi32 _mm_mullo_epi32
#else
static inline __m128i expand(int p) {
auto result = _mm_cvtsi32_si128(p);
result = _mm_unpacklo_epi8 (result, _mm_setzero_si128());
result = _mm_unpacklo_epi16(result, _mm_setzero_si128());
return result;
};
static inline SkPMColor repack(__m128i p) {
p = _mm_srli_epi32(p, 24); // R000 G000 B000 A000
p = _mm_packs_epi32(p, p); // R0G0 B0A0 xxxx xxxx
p = _mm_packus_epi16(p, p); // RGBA xxxx xxxx xxxx
return _mm_cvtsi128_si32(p);
};
// _mm_mullo_epi32 is not available, so use the standard trick to emulate it.
static inline __m128i mullo_epi32(__m128i a, __m128i b) {
__m128i p02 = _mm_mul_epu32(a, b),
p13 = _mm_mul_epu32(_mm_srli_si128(a, 4),
_mm_srli_si128(b, 4));
return _mm_unpacklo_epi32(_mm_shuffle_epi32(p02, _MM_SHUFFLE(0,0,2,0)),
_mm_shuffle_epi32(p13, _MM_SHUFFLE(0,0,2,0)));
};
#endif
#define INIT_SCALE const __m128i scale = _mm_set1_epi32((1 << 24) / kernelSize);
#define INIT_HALF const __m128i half = _mm_set1_epi32(1 << 23);
#define INIT_SUMS __m128i sum = _mm_setzero_si128();
#define INCREMENT_SUMS(c) sum = _mm_add_epi32(sum, expand(c))
#define DECREMENT_SUMS(c) sum = _mm_sub_epi32(sum, expand(c))
#define STORE_SUMS *dptr = repack(_mm_add_epi32(mullo_epi32(sum, scale), half));
#define DOUBLE_ROW_OPTIMIZATION /*none*/
#elif defined(SK_ARM_HAS_NEON)
// val = (sum * scale * 2 + 0x8000) >> 16
#define STORE_SUMS_DOUBLE \
uint16x8_t resultPixels = vreinterpretq_u16_s16(vqrdmulhq_s16( \
vreinterpretq_s16_u16(sum), vreinterpretq_s16_u16(scale))); \
if (dstDirection == BlurDirection::kX) { \
uint32x2_t px2 = vreinterpret_u32_u8(vmovn_u16(resultPixels)); \
vst1_lane_u32(dptr + 0, px2, 0); \
vst1_lane_u32(dptr + width, px2, 1); \
} else { \
vst1_u8((uint8_t*)dptr, vmovn_u16(resultPixels)); \
}
#define INCREMENT_SUMS_DOUBLE(p) sum = vaddw_u8(sum, load_2_pixels(p))
#define DECREMENT_SUMS_DOUBLE(p) sum = vsubw_u8(sum, load_2_pixels(p))
// Fast path for kernel sizes between 2 and 127, working on two rows at a time.
template<BlurDirection srcDirection, BlurDirection dstDirection>
static int box_blur_double(const SkPMColor** src, int srcStride, const SkIRect& srcBounds,
SkPMColor** dst, int kernelSize,
int leftOffset, int rightOffset, int width, int height) {
// Load 2 pixels from adjacent rows.
auto load_2_pixels = [&](const SkPMColor* s) {
if (srcDirection == BlurDirection::kX) {
// 10% faster by adding these 2 prefetches
SK_PREFETCH(s + 16);
SK_PREFETCH(s + 16 + srcStride);
auto one = vld1_lane_u32(s + 0, vdup_n_u32(0), 0),
two = vld1_lane_u32(s + srcStride, one, 1);
return vreinterpret_u8_u32(two);
} else {
return vld1_u8((uint8_t*)s);
}
};
int left = srcBounds.left();
int right = srcBounds.right();
int top = srcBounds.top();
int bottom = srcBounds.bottom();
int incrementStart = SkMax32(left - rightOffset - 1, left - right);
int incrementEnd = SkMax32(right - rightOffset - 1, 0);
int decrementStart = SkMin32(left + leftOffset, width);
int decrementEnd = SkMin32(right + leftOffset, width);
const int srcStrideX = srcDirection == BlurDirection::kX ? 1 : srcStride;
const int dstStrideX = dstDirection == BlurDirection::kX ? 1 : height;
const int srcStrideY = srcDirection == BlurDirection::kX ? srcStride : 1;
const int dstStrideY = dstDirection == BlurDirection::kX ? width : 1;
const uint16x8_t scale = vdupq_n_u16((1 << 15) / kernelSize);
for (; bottom - top >= 2; top += 2) {
uint16x8_t sum = vdupq_n_u16(0);
const SkPMColor* lptr = *src;
const SkPMColor* rptr = *src;
SkPMColor* dptr = *dst;
int x;
for (x = incrementStart; x < 0; ++x) {
INCREMENT_SUMS_DOUBLE(rptr);
rptr += srcStrideX;
}
// Clear to zero when sampling to the left our domain. "sum" is zero here because we
// initialized it above, and the preceeding loop has no effect in this case.
for (x = 0; x < incrementStart; ++x) {
STORE_SUMS_DOUBLE
dptr += dstStrideX;
}
for (; x < decrementStart && x < incrementEnd; ++x) {
STORE_SUMS_DOUBLE
dptr += dstStrideX;
INCREMENT_SUMS_DOUBLE(rptr);
rptr += srcStrideX;
}
for (x = decrementStart; x < incrementEnd; ++x) {
STORE_SUMS_DOUBLE
dptr += dstStrideX;
INCREMENT_SUMS_DOUBLE(rptr);
rptr += srcStrideX;
DECREMENT_SUMS_DOUBLE(lptr);
lptr += srcStrideX;
}
for (x = incrementEnd; x < decrementStart; ++x) {
STORE_SUMS_DOUBLE
dptr += dstStrideX;
}
for (; x < decrementEnd; ++x) {
STORE_SUMS_DOUBLE
dptr += dstStrideX;
DECREMENT_SUMS_DOUBLE(lptr);
lptr += srcStrideX;
}
// Clear to zero when sampling to the right of our domain. "sum" is
// zero here because we added on then subtracted off all of the pixels, leaving zero.
for (; x < width; ++x) {
STORE_SUMS_DOUBLE
dptr += dstStrideX;
}
*src += srcStrideY * 2;
*dst += dstStrideY * 2;
}
return top;
}
// RGBA -> R0G0 B0A0
static inline uint16x4_t expand(SkPMColor p) {
return vget_low_u16(vmovl_u8(vreinterpret_u8_u32(vdup_n_u32(p))));
};
#define INIT_SCALE const uint32x4_t scale = vdupq_n_u32((1 << 24) / kernelSize);
#define INIT_HALF const uint32x4_t half = vdupq_n_u32(1 << 23);
#define INIT_SUMS uint32x4_t sum = vdupq_n_u32(0);
#define INCREMENT_SUMS(c) sum = vaddw_u16(sum, expand(c));
#define DECREMENT_SUMS(c) sum = vsubw_u16(sum, expand(c));
#define STORE_SUMS \
uint32x4_t result = vmlaq_u32(half, sum, scale); \
uint16x4_t result16 = vqshrn_n_u32(result, 16); \
uint8x8_t result8 = vqshrn_n_u16(vcombine_u16(result16, result16), 8); \
vst1_lane_u32(dptr, vreinterpret_u32_u8(result8), 0);
#define DOUBLE_ROW_OPTIMIZATION \
if (1 < kernelSize && kernelSize < 128) { \
top = box_blur_double<srcDirection, dstDirection>(&src, srcStride, srcBounds, &dst, \
kernelSize, \
leftOffset, rightOffset, \
width, height); \
}
#else // Neither NEON nor >=SSE2.
#define INIT_SCALE uint32_t scale = (1 << 24) / kernelSize;
#define INIT_HALF uint32_t half = 1 << 23;
#define INIT_SUMS int sumA = 0, sumR = 0, sumG = 0, sumB = 0;
#define INCREMENT_SUMS(c) \
sumA += SkGetPackedA32(c); \
sumR += SkGetPackedR32(c); \
sumG += SkGetPackedG32(c); \
sumB += SkGetPackedB32(c)
#define DECREMENT_SUMS(c) \
sumA -= SkGetPackedA32(c); \
sumR -= SkGetPackedR32(c); \
sumG -= SkGetPackedG32(c); \
sumB -= SkGetPackedB32(c)
#define STORE_SUMS \
*dptr = SkPackARGB32((sumA * scale + half) >> 24, \
(sumR * scale + half) >> 24, \
(sumG * scale + half) >> 24, \
(sumB * scale + half) >> 24);
#define DOUBLE_ROW_OPTIMIZATION
#endif
template<BlurDirection srcDirection, BlurDirection dstDirection>
static void box_blur(const SkPMColor* src, int srcStride, const SkIRect& srcBounds, SkPMColor* dst,
int kernelSize, int leftOffset, int rightOffset, int width, int height) {
int left = srcBounds.left();
int right = srcBounds.right();
int top = srcBounds.top();
int bottom = srcBounds.bottom();
int incrementStart = SkMax32(left - rightOffset - 1, left - right);
int incrementEnd = SkMax32(right - rightOffset - 1, 0);
int decrementStart = SkMin32(left + leftOffset, width);
int decrementEnd = SkMin32(right + leftOffset, width);
int srcStrideX = srcDirection == BlurDirection::kX ? 1 : srcStride;
int dstStrideX = dstDirection == BlurDirection::kX ? 1 : height;
int srcStrideY = srcDirection == BlurDirection::kX ? srcStride : 1;
int dstStrideY = dstDirection == BlurDirection::kX ? width : 1;
INIT_SCALE
INIT_HALF
// Clear to zero when sampling above our domain.
for (int y = 0; y < top; y++) {
SkColor* dptr = dst;
for (int x = 0; x < width; ++x) {
*dptr = 0;
dptr += dstStrideX;
}
dst += dstStrideY;
}
DOUBLE_ROW_OPTIMIZATION
for (int y = top; y < bottom; ++y) {
INIT_SUMS
const SkPMColor* lptr = src;
const SkPMColor* rptr = src;
SkColor* dptr = dst;
int x;
for (x = incrementStart; x < 0; ++x) {
INCREMENT_SUMS(*rptr);
rptr += srcStrideX;
if (srcDirection == BlurDirection::kY) {
SK_PREFETCH(rptr);
}
}
// Clear to zero when sampling to the left of our domain.
for (x = 0; x < incrementStart; ++x) {
*dptr = 0;
dptr += dstStrideX;
}
for (; x < decrementStart && x < incrementEnd; ++x) {
STORE_SUMS
dptr += dstStrideX;
INCREMENT_SUMS(*rptr);
rptr += srcStrideX;
if (srcDirection == BlurDirection::kY) {
SK_PREFETCH(rptr);
}
}
for (x = decrementStart; x < incrementEnd; ++x) {
STORE_SUMS
dptr += dstStrideX;
INCREMENT_SUMS(*rptr);
rptr += srcStrideX;
if (srcDirection == BlurDirection::kY) {
SK_PREFETCH(rptr);
}
DECREMENT_SUMS(*lptr);
lptr += srcStrideX;
}
for (x = incrementEnd; x < decrementStart; ++x) {
STORE_SUMS
dptr += dstStrideX;
}
for (; x < decrementEnd; ++x) {
STORE_SUMS
dptr += dstStrideX;
DECREMENT_SUMS(*lptr);
lptr += srcStrideX;
}
// Clear to zero when sampling to the right of our domain.
for (; x < width; ++x) {
*dptr = 0;
dptr += dstStrideX;
}
src += srcStrideY;
dst += dstStrideY;
}
// Clear to zero when sampling below our domain.
for (int y = bottom; y < height; ++y) {
SkColor* dptr = dst;
for (int x = 0; x < width; ++x) {
*dptr = 0;
dptr += dstStrideX;
}
dst += dstStrideY;
}
}
static auto box_blur_xx = &box_blur<BlurDirection::kX, BlurDirection::kX>,
box_blur_xy = &box_blur<BlurDirection::kX, BlurDirection::kY>,
box_blur_yx = &box_blur<BlurDirection::kY, BlurDirection::kX>;
} // namespace SK_OPTS_NS
#endif