| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkBitmapProcShader.h" |
| |
| #include "SkArenaAlloc.h" |
| #include "SkBitmapProcState.h" |
| #include "SkBitmapProvider.h" |
| #include "SkPM4fPriv.h" |
| #include "SkXfermodePriv.h" |
| |
| static bool only_scale_and_translate(const SkMatrix& matrix) { |
| unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask; |
| return (matrix.getType() & ~mask) == 0; |
| } |
| |
| class BitmapProcInfoContext : public SkShaderBase::Context { |
| public: |
| // The info has been allocated elsewhere, but we are responsible for calling its destructor. |
| BitmapProcInfoContext(const SkShaderBase& shader, const SkShaderBase::ContextRec& rec, |
| SkBitmapProcInfo* info) |
| : INHERITED(shader, rec) |
| , fInfo(info) |
| { |
| fFlags = 0; |
| if (fInfo->fPixmap.isOpaque() && (255 == this->getPaintAlpha())) { |
| fFlags |= SkShaderBase::kOpaqueAlpha_Flag; |
| } |
| |
| if (1 == fInfo->fPixmap.height() && only_scale_and_translate(this->getTotalInverse())) { |
| fFlags |= SkShaderBase::kConstInY32_Flag; |
| } |
| } |
| |
| uint32_t getFlags() const override { return fFlags; } |
| |
| private: |
| SkBitmapProcInfo* fInfo; |
| uint32_t fFlags; |
| |
| typedef SkShaderBase::Context INHERITED; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| class BitmapProcShaderContext : public BitmapProcInfoContext { |
| public: |
| BitmapProcShaderContext(const SkShaderBase& shader, const SkShaderBase::ContextRec& rec, |
| SkBitmapProcState* state) |
| : INHERITED(shader, rec, state) |
| , fState(state) |
| {} |
| |
| void shadeSpan(int x, int y, SkPMColor dstC[], int count) override { |
| const SkBitmapProcState& state = *fState; |
| if (state.getShaderProc32()) { |
| state.getShaderProc32()(&state, x, y, dstC, count); |
| return; |
| } |
| |
| const int BUF_MAX = 128; |
| uint32_t buffer[BUF_MAX]; |
| SkBitmapProcState::MatrixProc mproc = state.getMatrixProc(); |
| SkBitmapProcState::SampleProc32 sproc = state.getSampleProc32(); |
| const int max = state.maxCountForBufferSize(sizeof(buffer[0]) * BUF_MAX); |
| |
| SkASSERT(state.fPixmap.addr()); |
| |
| for (;;) { |
| int n = SkTMin(count, max); |
| SkASSERT(n > 0 && n < BUF_MAX*2); |
| mproc(state, buffer, n, x, y); |
| sproc(state, buffer, n, dstC); |
| |
| if ((count -= n) == 0) { |
| break; |
| } |
| SkASSERT(count > 0); |
| x += n; |
| dstC += n; |
| } |
| } |
| |
| ShadeProc asAShadeProc(void** ctx) override { |
| if (fState->getShaderProc32()) { |
| *ctx = fState; |
| return (ShadeProc)fState->getShaderProc32(); |
| } |
| return nullptr; |
| } |
| |
| private: |
| SkBitmapProcState* fState; |
| |
| typedef BitmapProcInfoContext INHERITED; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| #include "SkLinearBitmapPipeline.h" |
| #include "SkPM4f.h" |
| |
| class LinearPipelineContext : public BitmapProcInfoContext { |
| public: |
| LinearPipelineContext(const SkShaderBase& shader, const SkShaderBase::ContextRec& rec, |
| SkBitmapProcInfo* info, SkArenaAlloc* alloc) |
| : INHERITED(shader, rec, info), fAllocator{alloc} |
| { |
| // Save things off in case we need to build a blitter pipeline. |
| fSrcPixmap = info->fPixmap; |
| fAlpha = SkColorGetA(info->fPaintColor) / 255.0f; |
| fFilterQuality = info->fFilterQuality; |
| fMatrixTypeMask = info->fRealInvMatrix.getType(); |
| |
| fShaderPipeline = alloc->make<SkLinearBitmapPipeline>( |
| info->fRealInvMatrix, info->fFilterQuality, |
| info->fTileModeX, info->fTileModeY, |
| info->fPaintColor, |
| info->fPixmap, |
| fAllocator); |
| } |
| |
| void shadeSpan4f(int x, int y, SkPM4f dstC[], int count) override { |
| fShaderPipeline->shadeSpan4f(x, y, dstC, count); |
| } |
| |
| void shadeSpan(int x, int y, SkPMColor dstC[], int count) override { |
| const int N = 128; |
| SkPM4f tmp[N]; |
| |
| while (count > 0) { |
| const int n = SkTMin(count, N); |
| fShaderPipeline->shadeSpan4f(x, y, tmp, n); |
| // now convert to SkPMColor |
| for (int i = 0; i < n; ++i) { |
| dstC[i] = Sk4f_toL32(tmp[i].to4f_pmorder()); |
| } |
| dstC += n; |
| x += n; |
| count -= n; |
| } |
| } |
| |
| private: |
| // Store the allocator from the context creation incase we are asked to build a blitter. |
| SkArenaAlloc* fAllocator; |
| SkLinearBitmapPipeline* fShaderPipeline; |
| SkPixmap fSrcPixmap; |
| float fAlpha; |
| SkMatrix::TypeMask fMatrixTypeMask; |
| SkFilterQuality fFilterQuality; |
| |
| typedef BitmapProcInfoContext INHERITED; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| static bool choose_linear_pipeline(const SkShaderBase::ContextRec& rec, const SkImageInfo& srcInfo) { |
| // If we get here, we can reasonably use either context, respect the caller's preference |
| // |
| bool needsPremul = srcInfo.alphaType() == kUnpremul_SkAlphaType; |
| bool needsSwizzle = srcInfo.bytesPerPixel() == 4 && srcInfo.colorType() != kN32_SkColorType; |
| return SkShaderBase::ContextRec::kPM4f_DstType == rec.fPreferredDstType |
| || needsPremul || needsSwizzle; |
| } |
| |
| size_t SkBitmapProcLegacyShader::ContextSize(const ContextRec& rec, const SkImageInfo& srcInfo) { |
| size_t size0 = sizeof(BitmapProcShaderContext) + sizeof(SkBitmapProcState); |
| size_t size1 = sizeof(LinearPipelineContext) + sizeof(SkBitmapProcInfo); |
| size_t s = SkTMax(size0, size1); |
| return s; |
| } |
| |
| SkShaderBase::Context* SkBitmapProcLegacyShader::MakeContext( |
| const SkShaderBase& shader, TileMode tmx, TileMode tmy, |
| const SkBitmapProvider& provider, const ContextRec& rec, SkArenaAlloc* alloc) |
| { |
| SkMatrix totalInverse; |
| // Do this first, so we know the matrix can be inverted. |
| if (!shader.computeTotalInverse(*rec.fMatrix, rec.fLocalMatrix, &totalInverse)) { |
| return nullptr; |
| } |
| |
| // Decide if we can/want to use the new linear pipeline |
| bool useLinearPipeline = choose_linear_pipeline(rec, provider.info()); |
| |
| if (useLinearPipeline) { |
| SkBitmapProcInfo* info = alloc->make<SkBitmapProcInfo>(provider, tmx, tmy); |
| if (!info->init(totalInverse, *rec.fPaint)) { |
| return nullptr; |
| } |
| |
| return alloc->make<LinearPipelineContext>(shader, rec, info, alloc); |
| } else { |
| SkBitmapProcState* state = alloc->make<SkBitmapProcState>(provider, tmx, tmy); |
| if (!state->setup(totalInverse, *rec.fPaint)) { |
| return nullptr; |
| } |
| return alloc->make<BitmapProcShaderContext>(shader, rec, state); |
| } |
| } |