blob: 001f3cce70d8cf1d2b485a5e289e72e6213d5b5a [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkColorFilterShader_DEFINED
#define SkColorFilterShader_DEFINED
#include "SkColorFilter.h"
#include "SkShaderBase.h"
class SkArenaAlloc;
class SkColorFilterShader : public SkShaderBase {
public:
SkColorFilterShader(sk_sp<SkShader> shader, sk_sp<SkColorFilter> filter);
#if SK_SUPPORT_GPU
sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
#endif
SK_TO_STRING_OVERRIDE()
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorFilterShader)
protected:
void flatten(SkWriteBuffer&) const override;
sk_sp<SkShader> onMakeColorSpace(SkColorSpaceXformer* xformer) const override;
bool onAppendStages(SkRasterPipeline*, SkColorSpace* dstCS, SkArenaAlloc*,
const SkMatrix&, const SkPaint&, const SkMatrix* localM) const override;
bool onIsRasterPipelineOnly() const override { return true; }
private:
sk_sp<SkShader> fShader;
sk_sp<SkColorFilter> fFilter;
typedef SkShaderBase INHERITED;
};
#endif