| // Copyright 2017 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <cstdint> |
| |
| namespace v8 { |
| namespace internal { |
| |
| // ISA constants. -------------------------------------------------------------- |
| |
| // The following code initializes float/double variables with bit patterns |
| // without using static initializers (which is surprisingly difficult in |
| // C++). These variables are used by client code as extern float16, |
| // extern float and extern double types, which works because (I think) the |
| // linker ignores the types. This is kept in a separate source file to |
| // avoid breaking jumbo builds. |
| // |
| // TODO(mostynb): replace these with std::numeric_limits constexpr's where |
| // possible, and figure out how to replace *DefaultNaN with something clean, |
| // then move this code back into instructions-arm64.cc with the same types |
| // that client code uses. |
| |
| extern const uint16_t kFP16PositiveInfinity = 0x7C00; |
| extern const uint16_t kFP16NegativeInfinity = 0xFC00; |
| extern const uint32_t kFP32PositiveInfinity = 0x7F800000; |
| extern const uint32_t kFP32NegativeInfinity = 0xFF800000; |
| extern const uint64_t kFP64PositiveInfinity = 0x7FF0000000000000UL; |
| extern const uint64_t kFP64NegativeInfinity = 0xFFF0000000000000UL; |
| |
| // This value is a signalling NaN as both a double and as a float (taking the |
| // least-significant word). |
| extern const uint64_t kFP64SignallingNaN = 0x7FF000007F800001; |
| extern const uint32_t kFP32SignallingNaN = 0x7F800001; |
| |
| // A similar value, but as a quiet NaN. |
| extern const uint64_t kFP64QuietNaN = 0x7FF800007FC00001; |
| extern const uint32_t kFP32QuietNaN = 0x7FC00001; |
| |
| // The default NaN values (for FPCR.DN=1). |
| extern const uint64_t kFP64DefaultNaN = 0x7FF8000000000000UL; |
| extern const uint32_t kFP32DefaultNaN = 0x7FC00000; |
| extern const uint16_t kFP16DefaultNaN = 0x7E00; |
| |
| } // namespace internal |
| } // namespace v8 |