blob: 7138237f3167f81f931e36851da81e5d14ba7592 [file] [log] [blame]
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
//
// Create strings that declare built-in definitions, add built-ins that
// cannot be expressed in the files, and establish mappings between
// built-in functions and operators.
//
#if defined(__LB_XB360__)
# undef near
# undef far
#endif
#include "compiler/Initialize.h"
#include "compiler/intermediate.h"
void InsertBuiltInFunctions(ShShaderType type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &symbolTable)
{
TType *float1 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 1);
TType *float2 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 2);
TType *float3 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 3);
TType *float4 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 4);
TType *int2 = new TType(EbtInt, EbpUndefined, EvqGlobal, 2);
TType *int3 = new TType(EbtInt, EbpUndefined, EvqGlobal, 3);
TType *int4 = new TType(EbtInt, EbpUndefined, EvqGlobal, 4);
//
// Angle and Trigonometric Functions.
//
symbolTable.insertBuiltIn(float1, "radians", float1);
symbolTable.insertBuiltIn(float2, "radians", float2);
symbolTable.insertBuiltIn(float3, "radians", float3);
symbolTable.insertBuiltIn(float4, "radians", float4);
symbolTable.insertBuiltIn(float1, "degrees", float1);
symbolTable.insertBuiltIn(float2, "degrees", float2);
symbolTable.insertBuiltIn(float3, "degrees", float3);
symbolTable.insertBuiltIn(float4, "degrees", float4);
symbolTable.insertBuiltIn(float1, "sin", float1);
symbolTable.insertBuiltIn(float2, "sin", float2);
symbolTable.insertBuiltIn(float3, "sin", float3);
symbolTable.insertBuiltIn(float4, "sin", float4);
symbolTable.insertBuiltIn(float1, "cos", float1);
symbolTable.insertBuiltIn(float2, "cos", float2);
symbolTable.insertBuiltIn(float3, "cos", float3);
symbolTable.insertBuiltIn(float4, "cos", float4);
symbolTable.insertBuiltIn(float1, "tan", float1);
symbolTable.insertBuiltIn(float2, "tan", float2);
symbolTable.insertBuiltIn(float3, "tan", float3);
symbolTable.insertBuiltIn(float4, "tan", float4);
symbolTable.insertBuiltIn(float1, "asin", float1);
symbolTable.insertBuiltIn(float2, "asin", float2);
symbolTable.insertBuiltIn(float3, "asin", float3);
symbolTable.insertBuiltIn(float4, "asin", float4);
symbolTable.insertBuiltIn(float1, "acos", float1);
symbolTable.insertBuiltIn(float2, "acos", float2);
symbolTable.insertBuiltIn(float3, "acos", float3);
symbolTable.insertBuiltIn(float4, "acos", float4);
symbolTable.insertBuiltIn(float1, "atan", float1, float1);
symbolTable.insertBuiltIn(float2, "atan", float2, float2);
symbolTable.insertBuiltIn(float3, "atan", float3, float3);
symbolTable.insertBuiltIn(float4, "atan", float4, float4);
symbolTable.insertBuiltIn(float1, "atan", float1);
symbolTable.insertBuiltIn(float2, "atan", float2);
symbolTable.insertBuiltIn(float3, "atan", float3);
symbolTable.insertBuiltIn(float4, "atan", float4);
//
// Exponential Functions.
//
symbolTable.insertBuiltIn(float1, "pow", float1, float1);
symbolTable.insertBuiltIn(float2, "pow", float2, float2);
symbolTable.insertBuiltIn(float3, "pow", float3, float3);
symbolTable.insertBuiltIn(float4, "pow", float4, float4);
symbolTable.insertBuiltIn(float1, "exp", float1);
symbolTable.insertBuiltIn(float2, "exp", float2);
symbolTable.insertBuiltIn(float3, "exp", float3);
symbolTable.insertBuiltIn(float4, "exp", float4);
symbolTable.insertBuiltIn(float1, "log", float1);
symbolTable.insertBuiltIn(float2, "log", float2);
symbolTable.insertBuiltIn(float3, "log", float3);
symbolTable.insertBuiltIn(float4, "log", float4);
symbolTable.insertBuiltIn(float1, "exp2", float1);
symbolTable.insertBuiltIn(float2, "exp2", float2);
symbolTable.insertBuiltIn(float3, "exp2", float3);
symbolTable.insertBuiltIn(float4, "exp2", float4);
symbolTable.insertBuiltIn(float1, "log2", float1);
symbolTable.insertBuiltIn(float2, "log2", float2);
symbolTable.insertBuiltIn(float3, "log2", float3);
symbolTable.insertBuiltIn(float4, "log2", float4);
symbolTable.insertBuiltIn(float1, "sqrt", float1);
symbolTable.insertBuiltIn(float2, "sqrt", float2);
symbolTable.insertBuiltIn(float3, "sqrt", float3);
symbolTable.insertBuiltIn(float4, "sqrt", float4);
symbolTable.insertBuiltIn(float1, "inversesqrt", float1);
symbolTable.insertBuiltIn(float2, "inversesqrt", float2);
symbolTable.insertBuiltIn(float3, "inversesqrt", float3);
symbolTable.insertBuiltIn(float4, "inversesqrt", float4);
//
// Common Functions.
//
symbolTable.insertBuiltIn(float1, "abs", float1);
symbolTable.insertBuiltIn(float2, "abs", float2);
symbolTable.insertBuiltIn(float3, "abs", float3);
symbolTable.insertBuiltIn(float4, "abs", float4);
symbolTable.insertBuiltIn(float1, "sign", float1);
symbolTable.insertBuiltIn(float2, "sign", float2);
symbolTable.insertBuiltIn(float3, "sign", float3);
symbolTable.insertBuiltIn(float4, "sign", float4);
symbolTable.insertBuiltIn(float1, "floor", float1);
symbolTable.insertBuiltIn(float2, "floor", float2);
symbolTable.insertBuiltIn(float3, "floor", float3);
symbolTable.insertBuiltIn(float4, "floor", float4);
symbolTable.insertBuiltIn(float1, "ceil", float1);
symbolTable.insertBuiltIn(float2, "ceil", float2);
symbolTable.insertBuiltIn(float3, "ceil", float3);
symbolTable.insertBuiltIn(float4, "ceil", float4);
symbolTable.insertBuiltIn(float1, "fract", float1);
symbolTable.insertBuiltIn(float2, "fract", float2);
symbolTable.insertBuiltIn(float3, "fract", float3);
symbolTable.insertBuiltIn(float4, "fract", float4);
symbolTable.insertBuiltIn(float1, "mod", float1, float1);
symbolTable.insertBuiltIn(float2, "mod", float2, float1);
symbolTable.insertBuiltIn(float3, "mod", float3, float1);
symbolTable.insertBuiltIn(float4, "mod", float4, float1);
symbolTable.insertBuiltIn(float2, "mod", float2, float2);
symbolTable.insertBuiltIn(float3, "mod", float3, float3);
symbolTable.insertBuiltIn(float4, "mod", float4, float4);
symbolTable.insertBuiltIn(float1, "min", float1, float1);
symbolTable.insertBuiltIn(float2, "min", float2, float1);
symbolTable.insertBuiltIn(float3, "min", float3, float1);
symbolTable.insertBuiltIn(float4, "min", float4, float1);
symbolTable.insertBuiltIn(float2, "min", float2, float2);
symbolTable.insertBuiltIn(float3, "min", float3, float3);
symbolTable.insertBuiltIn(float4, "min", float4, float4);
symbolTable.insertBuiltIn(float1, "max", float1, float1);
symbolTable.insertBuiltIn(float2, "max", float2, float1);
symbolTable.insertBuiltIn(float3, "max", float3, float1);
symbolTable.insertBuiltIn(float4, "max", float4, float1);
symbolTable.insertBuiltIn(float2, "max", float2, float2);
symbolTable.insertBuiltIn(float3, "max", float3, float3);
symbolTable.insertBuiltIn(float4, "max", float4, float4);
symbolTable.insertBuiltIn(float1, "clamp", float1, float1, float1);
symbolTable.insertBuiltIn(float2, "clamp", float2, float1, float1);
symbolTable.insertBuiltIn(float3, "clamp", float3, float1, float1);
symbolTable.insertBuiltIn(float4, "clamp", float4, float1, float1);
symbolTable.insertBuiltIn(float2, "clamp", float2, float2, float2);
symbolTable.insertBuiltIn(float3, "clamp", float3, float3, float3);
symbolTable.insertBuiltIn(float4, "clamp", float4, float4, float4);
symbolTable.insertBuiltIn(float1, "mix", float1, float1, float1);
symbolTable.insertBuiltIn(float2, "mix", float2, float2, float1);
symbolTable.insertBuiltIn(float3, "mix", float3, float3, float1);
symbolTable.insertBuiltIn(float4, "mix", float4, float4, float1);
symbolTable.insertBuiltIn(float2, "mix", float2, float2, float2);
symbolTable.insertBuiltIn(float3, "mix", float3, float3, float3);
symbolTable.insertBuiltIn(float4, "mix", float4, float4, float4);
symbolTable.insertBuiltIn(float1, "step", float1, float1);
symbolTable.insertBuiltIn(float2, "step", float2, float2);
symbolTable.insertBuiltIn(float3, "step", float3, float3);
symbolTable.insertBuiltIn(float4, "step", float4, float4);
symbolTable.insertBuiltIn(float2, "step", float1, float2);
symbolTable.insertBuiltIn(float3, "step", float1, float3);
symbolTable.insertBuiltIn(float4, "step", float1, float4);
symbolTable.insertBuiltIn(float1, "smoothstep", float1, float1, float1);
symbolTable.insertBuiltIn(float2, "smoothstep", float2, float2, float2);
symbolTable.insertBuiltIn(float3, "smoothstep", float3, float3, float3);
symbolTable.insertBuiltIn(float4, "smoothstep", float4, float4, float4);
symbolTable.insertBuiltIn(float2, "smoothstep", float1, float1, float2);
symbolTable.insertBuiltIn(float3, "smoothstep", float1, float1, float3);
symbolTable.insertBuiltIn(float4, "smoothstep", float1, float1, float4);
//
// Geometric Functions.
//
symbolTable.insertBuiltIn(float1, "length", float1);
symbolTable.insertBuiltIn(float1, "length", float2);
symbolTable.insertBuiltIn(float1, "length", float3);
symbolTable.insertBuiltIn(float1, "length", float4);
symbolTable.insertBuiltIn(float1, "distance", float1, float1);
symbolTable.insertBuiltIn(float1, "distance", float2, float2);
symbolTable.insertBuiltIn(float1, "distance", float3, float3);
symbolTable.insertBuiltIn(float1, "distance", float4, float4);
symbolTable.insertBuiltIn(float1, "dot", float1, float1);
symbolTable.insertBuiltIn(float1, "dot", float2, float2);
symbolTable.insertBuiltIn(float1, "dot", float3, float3);
symbolTable.insertBuiltIn(float1, "dot", float4, float4);
symbolTable.insertBuiltIn(float3, "cross", float3, float3);
symbolTable.insertBuiltIn(float1, "normalize", float1);
symbolTable.insertBuiltIn(float2, "normalize", float2);
symbolTable.insertBuiltIn(float3, "normalize", float3);
symbolTable.insertBuiltIn(float4, "normalize", float4);
symbolTable.insertBuiltIn(float1, "faceforward", float1, float1, float1);
symbolTable.insertBuiltIn(float2, "faceforward", float2, float2, float2);
symbolTable.insertBuiltIn(float3, "faceforward", float3, float3, float3);
symbolTable.insertBuiltIn(float4, "faceforward", float4, float4, float4);
symbolTable.insertBuiltIn(float1, "reflect", float1, float1);
symbolTable.insertBuiltIn(float2, "reflect", float2, float2);
symbolTable.insertBuiltIn(float3, "reflect", float3, float3);
symbolTable.insertBuiltIn(float4, "reflect", float4, float4);
symbolTable.insertBuiltIn(float1, "refract", float1, float1, float1);
symbolTable.insertBuiltIn(float2, "refract", float2, float2, float1);
symbolTable.insertBuiltIn(float3, "refract", float3, float3, float1);
symbolTable.insertBuiltIn(float4, "refract", float4, float4, float1);
TType *mat2 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 2, true);
TType *mat3 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 3, true);
TType *mat4 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 4, true);
//
// Matrix Functions.
//
symbolTable.insertBuiltIn(mat2, "matrixCompMult", mat2, mat2);
symbolTable.insertBuiltIn(mat3, "matrixCompMult", mat3, mat3);
symbolTable.insertBuiltIn(mat4, "matrixCompMult", mat4, mat4);
TType *bool1 = new TType(EbtBool, EbpUndefined, EvqGlobal, 1);
TType *bool2 = new TType(EbtBool, EbpUndefined, EvqGlobal, 2);
TType *bool3 = new TType(EbtBool, EbpUndefined, EvqGlobal, 3);
TType *bool4 = new TType(EbtBool, EbpUndefined, EvqGlobal, 4);
//
// Vector relational functions.
//
symbolTable.insertBuiltIn(bool2, "lessThan", float2, float2);
symbolTable.insertBuiltIn(bool3, "lessThan", float3, float3);
symbolTable.insertBuiltIn(bool4, "lessThan", float4, float4);
symbolTable.insertBuiltIn(bool2, "lessThan", int2, int2);
symbolTable.insertBuiltIn(bool3, "lessThan", int3, int3);
symbolTable.insertBuiltIn(bool4, "lessThan", int4, int4);
symbolTable.insertBuiltIn(bool2, "lessThanEqual", float2, float2);
symbolTable.insertBuiltIn(bool3, "lessThanEqual", float3, float3);
symbolTable.insertBuiltIn(bool4, "lessThanEqual", float4, float4);
symbolTable.insertBuiltIn(bool2, "lessThanEqual", int2, int2);
symbolTable.insertBuiltIn(bool3, "lessThanEqual", int3, int3);
symbolTable.insertBuiltIn(bool4, "lessThanEqual", int4, int4);
symbolTable.insertBuiltIn(bool2, "greaterThan", float2, float2);
symbolTable.insertBuiltIn(bool3, "greaterThan", float3, float3);
symbolTable.insertBuiltIn(bool4, "greaterThan", float4, float4);
symbolTable.insertBuiltIn(bool2, "greaterThan", int2, int2);
symbolTable.insertBuiltIn(bool3, "greaterThan", int3, int3);
symbolTable.insertBuiltIn(bool4, "greaterThan", int4, int4);
symbolTable.insertBuiltIn(bool2, "greaterThanEqual", float2, float2);
symbolTable.insertBuiltIn(bool3, "greaterThanEqual", float3, float3);
symbolTable.insertBuiltIn(bool4, "greaterThanEqual", float4, float4);
symbolTable.insertBuiltIn(bool2, "greaterThanEqual", int2, int2);
symbolTable.insertBuiltIn(bool3, "greaterThanEqual", int3, int3);
symbolTable.insertBuiltIn(bool4, "greaterThanEqual", int4, int4);
symbolTable.insertBuiltIn(bool2, "equal", float2, float2);
symbolTable.insertBuiltIn(bool3, "equal", float3, float3);
symbolTable.insertBuiltIn(bool4, "equal", float4, float4);
symbolTable.insertBuiltIn(bool2, "equal", int2, int2);
symbolTable.insertBuiltIn(bool3, "equal", int3, int3);
symbolTable.insertBuiltIn(bool4, "equal", int4, int4);
symbolTable.insertBuiltIn(bool2, "equal", bool2, bool2);
symbolTable.insertBuiltIn(bool3, "equal", bool3, bool3);
symbolTable.insertBuiltIn(bool4, "equal", bool4, bool4);
symbolTable.insertBuiltIn(bool2, "notEqual", float2, float2);
symbolTable.insertBuiltIn(bool3, "notEqual", float3, float3);
symbolTable.insertBuiltIn(bool4, "notEqual", float4, float4);
symbolTable.insertBuiltIn(bool2, "notEqual", int2, int2);
symbolTable.insertBuiltIn(bool3, "notEqual", int3, int3);
symbolTable.insertBuiltIn(bool4, "notEqual", int4, int4);
symbolTable.insertBuiltIn(bool2, "notEqual", bool2, bool2);
symbolTable.insertBuiltIn(bool3, "notEqual", bool3, bool3);
symbolTable.insertBuiltIn(bool4, "notEqual", bool4, bool4);
symbolTable.insertBuiltIn(bool1, "any", bool2);
symbolTable.insertBuiltIn(bool1, "any", bool3);
symbolTable.insertBuiltIn(bool1, "any", bool4);
symbolTable.insertBuiltIn(bool1, "all", bool2);
symbolTable.insertBuiltIn(bool1, "all", bool3);
symbolTable.insertBuiltIn(bool1, "all", bool4);
symbolTable.insertBuiltIn(bool2, "not", bool2);
symbolTable.insertBuiltIn(bool3, "not", bool3);
symbolTable.insertBuiltIn(bool4, "not", bool4);
TType *sampler2D = new TType(EbtSampler2D, EbpUndefined, EvqGlobal, 1);
TType *samplerCube = new TType(EbtSamplerCube, EbpUndefined, EvqGlobal, 1);
//
// Texture Functions for GLSL ES 1.0
//
symbolTable.insertBuiltIn(float4, "texture2D", sampler2D, float2);
symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float3);
symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float4);
symbolTable.insertBuiltIn(float4, "textureCube", samplerCube, float3);
if (resources.OES_EGL_image_external)
{
TType *samplerExternalOES = new TType(EbtSamplerExternalOES, EbpUndefined, EvqGlobal, 1);
symbolTable.insertBuiltIn(float4, "texture2D", samplerExternalOES, float2);
symbolTable.insertBuiltIn(float4, "texture2DProj", samplerExternalOES, float3);
symbolTable.insertBuiltIn(float4, "texture2DProj", samplerExternalOES, float4);
}
if (resources.ARB_texture_rectangle)
{
TType *sampler2DRect = new TType(EbtSampler2DRect, EbpUndefined, EvqGlobal, 1);
symbolTable.insertBuiltIn(float4, "texture2DRect", sampler2DRect, float2);
symbolTable.insertBuiltIn(float4, "texture2DRectProj", sampler2DRect, float3);
symbolTable.insertBuiltIn(float4, "texture2DRectProj", sampler2DRect, float4);
}
if (type == SH_FRAGMENT_SHADER)
{
symbolTable.insertBuiltIn(float4, "texture2D", sampler2D, float2, float1);
symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float3, float1);
symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float4, float1);
symbolTable.insertBuiltIn(float4, "textureCube", samplerCube, float3, float1);
if (resources.OES_standard_derivatives)
{
symbolTable.insertBuiltIn(float1, "dFdx", float1);
symbolTable.insertBuiltIn(float2, "dFdx", float2);
symbolTable.insertBuiltIn(float3, "dFdx", float3);
symbolTable.insertBuiltIn(float4, "dFdx", float4);
symbolTable.insertBuiltIn(float1, "dFdy", float1);
symbolTable.insertBuiltIn(float2, "dFdy", float2);
symbolTable.insertBuiltIn(float3, "dFdy", float3);
symbolTable.insertBuiltIn(float4, "dFdy", float4);
symbolTable.insertBuiltIn(float1, "fwidth", float1);
symbolTable.insertBuiltIn(float2, "fwidth", float2);
symbolTable.insertBuiltIn(float3, "fwidth", float3);
symbolTable.insertBuiltIn(float4, "fwidth", float4);
}
}
if(type == SH_VERTEX_SHADER)
{
symbolTable.insertBuiltIn(float4, "texture2DLod", sampler2D, float2, float1);
symbolTable.insertBuiltIn(float4, "texture2DProjLod", sampler2D, float3, float1);
symbolTable.insertBuiltIn(float4, "texture2DProjLod", sampler2D, float4, float1);
symbolTable.insertBuiltIn(float4, "textureCubeLod", samplerCube, float3, float1);
}
//
// Depth range in window coordinates
//
TFieldList *fields = NewPoolTFieldList();
TField *near = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("near"));
TField *far = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("far"));
TField *diff = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("diff"));
fields->push_back(near);
fields->push_back(far);
fields->push_back(diff);
TStructure *depthRangeStruct = new TStructure(NewPoolTString("gl_DepthRangeParameters"), fields);
TVariable *depthRangeParameters = new TVariable(&depthRangeStruct->name(), depthRangeStruct, true);
symbolTable.insert(*depthRangeParameters);
TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(depthRangeStruct));
depthRange->setQualifier(EvqUniform);
symbolTable.insert(*depthRange);
//
// Implementation dependent built-in constants.
//
symbolTable.insertConstInt("gl_MaxVertexAttribs", resources.MaxVertexAttribs);
symbolTable.insertConstInt("gl_MaxVertexUniformVectors", resources.MaxVertexUniformVectors);
symbolTable.insertConstInt("gl_MaxVaryingVectors", resources.MaxVaryingVectors);
symbolTable.insertConstInt("gl_MaxVertexTextureImageUnits", resources.MaxVertexTextureImageUnits);
symbolTable.insertConstInt("gl_MaxCombinedTextureImageUnits", resources.MaxCombinedTextureImageUnits);
symbolTable.insertConstInt("gl_MaxTextureImageUnits", resources.MaxTextureImageUnits);
symbolTable.insertConstInt("gl_MaxFragmentUniformVectors", resources.MaxFragmentUniformVectors);
if (spec != SH_CSS_SHADERS_SPEC)
{
symbolTable.insertConstInt("gl_MaxDrawBuffers", resources.MaxDrawBuffers);
}
}
void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec,
const ShBuiltInResources &resources,
TSymbolTable &symbolTable)
{
//
// First, insert some special built-in variables that are not in
// the built-in header files.
//
switch(type) {
case SH_FRAGMENT_SHADER:
symbolTable.insert(*new TVariable(NewPoolTString("gl_FragCoord"), TType(EbtFloat, EbpMedium, EvqFragCoord, 4)));
symbolTable.insert(*new TVariable(NewPoolTString("gl_FrontFacing"), TType(EbtBool, EbpUndefined, EvqFrontFacing, 1)));
symbolTable.insert(*new TVariable(NewPoolTString("gl_PointCoord"), TType(EbtFloat, EbpMedium, EvqPointCoord, 2)));
//
// In CSS Shaders, gl_FragColor, gl_FragData, and gl_MaxDrawBuffers are not available.
// Instead, css_MixColor and css_ColorMatrix are available.
//
if (spec != SH_CSS_SHADERS_SPEC) {
symbolTable.insert(*new TVariable(NewPoolTString("gl_FragColor"), TType(EbtFloat, EbpMedium, EvqFragColor, 4)));
symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData[gl_MaxDrawBuffers]"), TType(EbtFloat, EbpMedium, EvqFragData, 4)));
if (resources.EXT_frag_depth) {
symbolTable.insert(*new TVariable(NewPoolTString("gl_FragDepthEXT"), TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium, EvqFragDepth, 1)));
symbolTable.relateToExtension("gl_FragDepthEXT", "GL_EXT_frag_depth");
}
} else {
symbolTable.insert(*new TVariable(NewPoolTString("css_MixColor"), TType(EbtFloat, EbpMedium, EvqGlobal, 4)));
symbolTable.insert(*new TVariable(NewPoolTString("css_ColorMatrix"), TType(EbtFloat, EbpMedium, EvqGlobal, 4, true)));
}
break;
case SH_VERTEX_SHADER:
symbolTable.insert(*new TVariable(NewPoolTString("gl_Position"), TType(EbtFloat, EbpHigh, EvqPosition, 4)));
symbolTable.insert(*new TVariable(NewPoolTString("gl_PointSize"), TType(EbtFloat, EbpMedium, EvqPointSize, 1)));
break;
default: assert(false && "Language not supported");
}
//
// Next, identify which built-ins from the already loaded headers have
// a mapping to an operator. Those that are not identified as such are
// expected to be resolved through a library of functions, versus as
// operations.
//
symbolTable.relateToOperator("matrixCompMult", EOpMul);
symbolTable.relateToOperator("equal", EOpVectorEqual);
symbolTable.relateToOperator("notEqual", EOpVectorNotEqual);
symbolTable.relateToOperator("lessThan", EOpLessThan);
symbolTable.relateToOperator("greaterThan", EOpGreaterThan);
symbolTable.relateToOperator("lessThanEqual", EOpLessThanEqual);
symbolTable.relateToOperator("greaterThanEqual", EOpGreaterThanEqual);
symbolTable.relateToOperator("radians", EOpRadians);
symbolTable.relateToOperator("degrees", EOpDegrees);
symbolTable.relateToOperator("sin", EOpSin);
symbolTable.relateToOperator("cos", EOpCos);
symbolTable.relateToOperator("tan", EOpTan);
symbolTable.relateToOperator("asin", EOpAsin);
symbolTable.relateToOperator("acos", EOpAcos);
symbolTable.relateToOperator("atan", EOpAtan);
symbolTable.relateToOperator("pow", EOpPow);
symbolTable.relateToOperator("exp2", EOpExp2);
symbolTable.relateToOperator("log", EOpLog);
symbolTable.relateToOperator("exp", EOpExp);
symbolTable.relateToOperator("log2", EOpLog2);
symbolTable.relateToOperator("sqrt", EOpSqrt);
symbolTable.relateToOperator("inversesqrt", EOpInverseSqrt);
symbolTable.relateToOperator("abs", EOpAbs);
symbolTable.relateToOperator("sign", EOpSign);
symbolTable.relateToOperator("floor", EOpFloor);
symbolTable.relateToOperator("ceil", EOpCeil);
symbolTable.relateToOperator("fract", EOpFract);
symbolTable.relateToOperator("mod", EOpMod);
symbolTable.relateToOperator("min", EOpMin);
symbolTable.relateToOperator("max", EOpMax);
symbolTable.relateToOperator("clamp", EOpClamp);
symbolTable.relateToOperator("mix", EOpMix);
symbolTable.relateToOperator("step", EOpStep);
symbolTable.relateToOperator("smoothstep", EOpSmoothStep);
symbolTable.relateToOperator("length", EOpLength);
symbolTable.relateToOperator("distance", EOpDistance);
symbolTable.relateToOperator("dot", EOpDot);
symbolTable.relateToOperator("cross", EOpCross);
symbolTable.relateToOperator("normalize", EOpNormalize);
symbolTable.relateToOperator("faceforward", EOpFaceForward);
symbolTable.relateToOperator("reflect", EOpReflect);
symbolTable.relateToOperator("refract", EOpRefract);
symbolTable.relateToOperator("any", EOpAny);
symbolTable.relateToOperator("all", EOpAll);
symbolTable.relateToOperator("not", EOpVectorLogicalNot);
// Map language-specific operators.
switch(type) {
case SH_VERTEX_SHADER:
break;
case SH_FRAGMENT_SHADER:
if (resources.OES_standard_derivatives) {
symbolTable.relateToOperator("dFdx", EOpDFdx);
symbolTable.relateToOperator("dFdy", EOpDFdy);
symbolTable.relateToOperator("fwidth", EOpFwidth);
symbolTable.relateToExtension("dFdx", "GL_OES_standard_derivatives");
symbolTable.relateToExtension("dFdy", "GL_OES_standard_derivatives");
symbolTable.relateToExtension("fwidth", "GL_OES_standard_derivatives");
}
break;
default: break;
}
// Finally add resource-specific variables.
switch(type) {
case SH_FRAGMENT_SHADER:
if (spec != SH_CSS_SHADERS_SPEC) {
// Set up gl_FragData. The array size.
TType fragData(EbtFloat, EbpMedium, EvqFragData, 4, false, true);
fragData.setArraySize(resources.MaxDrawBuffers);
symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData"), fragData));
}
break;
default: break;
}
}
void InitExtensionBehavior(const ShBuiltInResources& resources,
TExtensionBehavior& extBehavior)
{
if (resources.OES_standard_derivatives)
extBehavior["GL_OES_standard_derivatives"] = EBhUndefined;
if (resources.OES_EGL_image_external)
extBehavior["GL_OES_EGL_image_external"] = EBhUndefined;
if (resources.ARB_texture_rectangle)
extBehavior["GL_ARB_texture_rectangle"] = EBhUndefined;
if (resources.EXT_draw_buffers)
extBehavior["GL_EXT_draw_buffers"] = EBhUndefined;
if (resources.EXT_frag_depth)
extBehavior["GL_EXT_frag_depth"] = EBhUndefined;
}