| // |
| // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #ifndef COMPILER_TIMING_RESTRICT_VERTEX_SHADER_TIMING_H_ |
| #define COMPILER_TIMING_RESTRICT_VERTEX_SHADER_TIMING_H_ |
| |
| #include "GLSLANG/ShaderLang.h" |
| |
| #include "compiler/intermediate.h" |
| #include "compiler/InfoSink.h" |
| |
| class TInfoSinkBase; |
| |
| class RestrictVertexShaderTiming : public TIntermTraverser { |
| public: |
| RestrictVertexShaderTiming(TInfoSinkBase& sink) |
| : TIntermTraverser(true, false, false) |
| , mSink(sink) |
| , mNumErrors(0) {} |
| |
| void enforceRestrictions(TIntermNode* root) { root->traverse(this); } |
| int numErrors() { return mNumErrors; } |
| |
| virtual void visitSymbol(TIntermSymbol*); |
| private: |
| TInfoSinkBase& mSink; |
| int mNumErrors; |
| }; |
| |
| #endif // COMPILER_TIMING_RESTRICT_VERTEX_SHADER_TIMING_H_ |