blob: 64414acbd8f6373470f75e00ad1a8b3ca0d4bf15 [file] [log] [blame]
//
// Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef LIBGLESV2_UNIFORM_H_
#define LIBGLESV2_UNIFORM_H_
#include <string>
#include <vector>
#define GL_APICALL
#include <GLES2/gl2.h>
#include "common/debug.h"
namespace gl
{
// Helper struct representing a single shader uniform
struct Uniform
{
Uniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize);
~Uniform();
bool isArray() const;
unsigned int elementCount() const;
const GLenum type;
const GLenum precision;
const std::string name;
const unsigned int arraySize;
unsigned char *data;
bool dirty;
int psRegisterIndex;
int vsRegisterIndex;
unsigned int registerCount;
};
typedef std::vector<Uniform*> UniformArray;
}
#endif // LIBGLESV2_UNIFORM_H_