#if 0 | |
// | |
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 | |
// | |
// fxc /E luminanceps /T ps_2_0 /Fh compiled/luminanceps.h Blit.ps | |
// | |
// | |
// Parameters: | |
// | |
// float4 mode; | |
// sampler2D tex; | |
// | |
// | |
// Registers: | |
// | |
// Name Reg Size | |
// ------------ ----- ---- | |
// mode c0 1 | |
// tex s0 1 | |
// | |
ps_2_0 | |
dcl t0.xy | |
dcl_2d s0 | |
texld r0, t0, s0 | |
mad r1.w, r0.w, c0.x, c0.y | |
mov r1.xyz, r0.x | |
mov oC0, r1 | |
// approximately 4 instruction slots used (1 texture, 3 arithmetic) | |
#endif | |
const BYTE g_ps20_luminanceps[] = | |
{ | |
0, 2, 255, 255, 254, 255, | |
43, 0, 67, 84, 65, 66, | |
28, 0, 0, 0, 119, 0, | |
0, 0, 0, 2, 255, 255, | |
2, 0, 0, 0, 28, 0, | |
0, 0, 0, 1, 0, 0, | |
112, 0, 0, 0, 68, 0, | |
0, 0, 2, 0, 0, 0, | |
1, 0, 0, 0, 76, 0, | |
0, 0, 0, 0, 0, 0, | |
92, 0, 0, 0, 3, 0, | |
0, 0, 1, 0, 0, 0, | |
96, 0, 0, 0, 0, 0, | |
0, 0, 109, 111, 100, 101, | |
0, 171, 171, 171, 1, 0, | |
3, 0, 1, 0, 4, 0, | |
1, 0, 0, 0, 0, 0, | |
0, 0, 116, 101, 120, 0, | |
4, 0, 12, 0, 1, 0, | |
1, 0, 1, 0, 0, 0, | |
0, 0, 0, 0, 112, 115, | |
95, 50, 95, 48, 0, 77, | |
105, 99, 114, 111, 115, 111, | |
102, 116, 32, 40, 82, 41, | |
32, 72, 76, 83, 76, 32, | |
83, 104, 97, 100, 101, 114, | |
32, 67, 111, 109, 112, 105, | |
108, 101, 114, 32, 57, 46, | |
50, 57, 46, 57, 53, 50, | |
46, 51, 49, 49, 49, 0, | |
31, 0, 0, 2, 0, 0, | |
0, 128, 0, 0, 3, 176, | |
31, 0, 0, 2, 0, 0, | |
0, 144, 0, 8, 15, 160, | |
66, 0, 0, 3, 0, 0, | |
15, 128, 0, 0, 228, 176, | |
0, 8, 228, 160, 4, 0, | |
0, 4, 1, 0, 8, 128, | |
0, 0, 255, 128, 0, 0, | |
0, 160, 0, 0, 85, 160, | |
1, 0, 0, 2, 1, 0, | |
7, 128, 0, 0, 0, 128, | |
1, 0, 0, 2, 0, 8, | |
15, 128, 1, 0, 228, 128, | |
255, 255, 0, 0 | |
}; |