#if 0 | |
// | |
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 | |
// | |
// | |
// fxc /E PS_PassthroughRGBA /T ps_4_0 /Fh compiled/passthroughrgba11ps.h | |
// Passthrough11.hlsl | |
// | |
// | |
// Resource Bindings: | |
// | |
// Name Type Format Dim Slot Elements | |
// ------------------------------ ---------- ------- ----------- ---- -------- | |
// Sampler sampler NA NA 0 1 | |
// Texture texture float4 2d 0 1 | |
// | |
// | |
// | |
// Input signature: | |
// | |
// Name Index Mask Register SysValue Format Used | |
// -------------------- ----- ------ -------- -------- ------ ------ | |
// SV_POSITION 0 xyzw 0 POS float | |
// TEXCOORD 0 xy 1 NONE float xy | |
// | |
// | |
// Output signature: | |
// | |
// Name Index Mask Register SysValue Format Used | |
// -------------------- ----- ------ -------- -------- ------ ------ | |
// SV_TARGET 0 xyzw 0 TARGET float xyzw | |
// | |
ps_4_0 | |
dcl_sampler s0, mode_default | |
dcl_resource_texture2d (float,float,float,float) t0 | |
dcl_input_ps linear v1.xy | |
dcl_output o0.xyzw | |
sample o0.xyzw, v1.xyxx, t0.xyzw, s0 | |
ret | |
// Approximately 2 instruction slots used | |
#endif | |
const BYTE g_PS_PassthroughRGBA[] = | |
{ | |
68, 88, 66, 67, 152, 86, | |
225, 107, 155, 83, 216, 13, | |
154, 212, 144, 5, 82, 74, | |
90, 98, 1, 0, 0, 0, | |
80, 2, 0, 0, 5, 0, | |
0, 0, 52, 0, 0, 0, | |
220, 0, 0, 0, 52, 1, | |
0, 0, 104, 1, 0, 0, | |
212, 1, 0, 0, 82, 68, | |
69, 70, 160, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 2, 0, 0, 0, | |
28, 0, 0, 0, 0, 4, | |
255, 255, 0, 1, 0, 0, | |
108, 0, 0, 0, 92, 0, | |
0, 0, 3, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 1, 0, | |
0, 0, 1, 0, 0, 0, | |
100, 0, 0, 0, 2, 0, | |
0, 0, 5, 0, 0, 0, | |
4, 0, 0, 0, 255, 255, | |
255, 255, 0, 0, 0, 0, | |
1, 0, 0, 0, 13, 0, | |
0, 0, 83, 97, 109, 112, | |
108, 101, 114, 0, 84, 101, | |
120, 116, 117, 114, 101, 0, | |
77, 105, 99, 114, 111, 115, | |
111, 102, 116, 32, 40, 82, | |
41, 32, 72, 76, 83, 76, | |
32, 83, 104, 97, 100, 101, | |
114, 32, 67, 111, 109, 112, | |
105, 108, 101, 114, 32, 57, | |
46, 50, 57, 46, 57, 53, | |
50, 46, 51, 49, 49, 49, | |
0, 171, 171, 171, 73, 83, | |
71, 78, 80, 0, 0, 0, | |
2, 0, 0, 0, 8, 0, | |
0, 0, 56, 0, 0, 0, | |
0, 0, 0, 0, 1, 0, | |
0, 0, 3, 0, 0, 0, | |
0, 0, 0, 0, 15, 0, | |
0, 0, 68, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 3, 0, 0, 0, | |
1, 0, 0, 0, 3, 3, | |
0, 0, 83, 86, 95, 80, | |
79, 83, 73, 84, 73, 79, | |
78, 0, 84, 69, 88, 67, | |
79, 79, 82, 68, 0, 171, | |
171, 171, 79, 83, 71, 78, | |
44, 0, 0, 0, 1, 0, | |
0, 0, 8, 0, 0, 0, | |
32, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
3, 0, 0, 0, 0, 0, | |
0, 0, 15, 0, 0, 0, | |
83, 86, 95, 84, 65, 82, | |
71, 69, 84, 0, 171, 171, | |
83, 72, 68, 82, 100, 0, | |
0, 0, 64, 0, 0, 0, | |
25, 0, 0, 0, 90, 0, | |
0, 3, 0, 96, 16, 0, | |
0, 0, 0, 0, 88, 24, | |
0, 4, 0, 112, 16, 0, | |
0, 0, 0, 0, 85, 85, | |
0, 0, 98, 16, 0, 3, | |
50, 16, 16, 0, 1, 0, | |
0, 0, 101, 0, 0, 3, | |
242, 32, 16, 0, 0, 0, | |
0, 0, 69, 0, 0, 9, | |
242, 32, 16, 0, 0, 0, | |
0, 0, 70, 16, 16, 0, | |
1, 0, 0, 0, 70, 126, | |
16, 0, 0, 0, 0, 0, | |
0, 96, 16, 0, 0, 0, | |
0, 0, 62, 0, 0, 1, | |
83, 84, 65, 84, 116, 0, | |
0, 0, 2, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 2, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
1, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 1, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0 | |
}; |