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// Copyright 2014 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "cobalt/math/transform_2d.h"
#include <cmath>
namespace cobalt {
namespace math {
cobalt::math::Matrix3F TranslateMatrix(float x, float y) {
return cobalt::math::Matrix3F::FromValues(
1.0f, 0, x,
0, 1.0f, y,
0, 0, 1.0f);
}
cobalt::math::Matrix3F ScaleMatrix(float x_scale, float y_scale) {
return cobalt::math::Matrix3F::FromValues(
x_scale, 0, 0,
0, y_scale, 0,
0, 0, 1.0f);
}
cobalt::math::Matrix3F ScaleMatrix(float scale) {
return ScaleMatrix(scale, scale);
}
cobalt::math::Matrix3F RotateMatrix(float counter_clockwise_angle_in_radians) {
float sin_theta = sin(counter_clockwise_angle_in_radians);
float cos_theta = cos(counter_clockwise_angle_in_radians);
// Rotation matrix for a space where up is represented by negative y.
return cobalt::math::Matrix3F::FromValues(
cos_theta, sin_theta, 0,
-sin_theta, cos_theta, 0,
0, 0, 1.0f);
}
} // namespace math
} // namespace cobalt