blob: e0b64d487e09fe33d34c3f299e9455d5817cd555 [file] [log] [blame]
#version 100
uniform mat3 uViewM;
uniform vec4 urtAdjustment;
attribute vec2 inPosition;
attribute vec4 inColor;
varying vec4 vColor;
void main()
{
vec3 pos3 = uViewM * vec3(inPosition, 1);
vColor = inColor;
gl_Position = vec4(dot(pos3.xz, urtAdjustment.xy),
dot(pos3.yz, urtAdjustment.zw), 0, pos3.z);
}