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// Copyright 2017 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef COBALT_RENDERER_RASTERIZER_EGL_DRAW_RECT_SHADOW_SPREAD_H_
#define COBALT_RENDERER_RASTERIZER_EGL_DRAW_RECT_SHADOW_SPREAD_H_
#include <vector>
#include "cobalt/math/rect_f.h"
#include "cobalt/render_tree/color_rgba.h"
#include "cobalt/renderer/rasterizer/egl/draw_depth_stencil.h"
namespace cobalt {
namespace renderer {
namespace rasterizer {
namespace egl {
// Example CSS box shadow (outset):
// +-------------------------------------+
// | Box shadow "blur" region |
// | +-----------------------------+ |
// | | Box shadow "spread" region | |
// | | +---------------------+ | |
// | | | Box shadow rect | | |
// | | | (exclude scissor) | | |
// | | +---------------------+ | |
// | | | |
// | +-----------------------------+ |
// | (include scissor) |
// +-------------------------------------+
// When an offset is used for the shadow, the include and exclude scissors
// play a critical role.
// Handles drawing the solid "spread" portion of a box shadow. This also
// creates a stencil, using the depth buffer, for the pixels inside
// |include_scissor| excluding those in |exclude_scissor|.
class DrawRectShadowSpread : public DrawDepthStencil {
public:
// Fill the area between |inner_rect| and |outer_rect| with the specified
// color.
DrawRectShadowSpread(GraphicsState* graphics_state,
const BaseState& base_state,
const math::RectF& inner_rect,
const math::RectF& outer_rect,
const render_tree::ColorRGBA& color,
const math::RectF& include_scissor,
const math::RectF& exclude_scissor);
void ExecuteOnscreenRasterize(GraphicsState* graphics_state,
ShaderProgramManager* program_manager) OVERRIDE;
};
} // namespace egl
} // namespace rasterizer
} // namespace renderer
} // namespace cobalt
#endif // COBALT_RENDERER_RASTERIZER_EGL_DRAW_RECT_SHADOW_SPREAD_H_