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// Copyright 2017 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef COBALT_RENDERER_RASTERIZER_EGL_RENDER_TREE_NODE_VISITOR_H_
#define COBALT_RENDERER_RASTERIZER_EGL_RENDER_TREE_NODE_VISITOR_H_
#include "base/callback.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/scoped_vector.h"
#include "cobalt/math/matrix3_f.h"
#include "cobalt/math/rect_f.h"
#include "cobalt/render_tree/animations/animate_node.h"
#include "cobalt/render_tree/composition_node.h"
#include "cobalt/render_tree/filter_node.h"
#include "cobalt/render_tree/image_node.h"
#include "cobalt/render_tree/matrix_transform_3d_node.h"
#include "cobalt/render_tree/matrix_transform_node.h"
#include "cobalt/render_tree/node_visitor.h"
#include "cobalt/render_tree/punch_through_video_node.h"
#include "cobalt/render_tree/rect_node.h"
#include "cobalt/render_tree/rect_shadow_node.h"
#include "cobalt/render_tree/text_node.h"
#include "cobalt/renderer/backend/egl/texture.h"
#include "cobalt/renderer/rasterizer/egl/draw_object.h"
#include "cobalt/renderer/rasterizer/egl/draw_object_manager.h"
#include "cobalt/renderer/rasterizer/egl/graphics_state.h"
#include "cobalt/renderer/rasterizer/egl/offscreen_target_manager.h"
namespace cobalt {
namespace renderer {
namespace rasterizer {
namespace egl {
// A render tree node visitor that translates a given render tree into
// DrawObjects which must then be processed using calls to ExecuteDraw.
class RenderTreeNodeVisitor : public render_tree::NodeVisitor {
public:
typedef base::Callback<void(
const scoped_refptr<render_tree::Node>& render_tree,
const math::Matrix3F& transform,
const OffscreenTargetManager::TargetInfo& target)>
FallbackRasterizeFunction;
RenderTreeNodeVisitor(GraphicsState* graphics_state,
DrawObjectManager* draw_object_manager,
OffscreenTargetManager* offscreen_target_manager,
const FallbackRasterizeFunction* fallback_rasterize);
void Visit(render_tree::animations::AnimateNode* /* animate */) OVERRIDE {
NOTREACHED();
}
void Visit(render_tree::CompositionNode* composition_node) OVERRIDE;
void Visit(render_tree::MatrixTransform3DNode* transform_3d_node) OVERRIDE;
void Visit(render_tree::MatrixTransformNode* transform_node) OVERRIDE;
void Visit(render_tree::FilterNode* filter_node) OVERRIDE;
void Visit(render_tree::ImageNode* image_node) OVERRIDE;
void Visit(render_tree::PunchThroughVideoNode* video_node) OVERRIDE;
void Visit(render_tree::RectNode* rect_node) OVERRIDE;
void Visit(render_tree::RectShadowNode* shadow_node) OVERRIDE;
void Visit(render_tree::TextNode* text_node) OVERRIDE;
private:
void FallbackRasterize(scoped_refptr<render_tree::Node> node,
DrawObjectManager::OffscreenType offscreen_type);
bool IsVisible(const math::RectF& bounds);
void AddOpaqueDraw(scoped_ptr<DrawObject> object,
DrawObjectManager::OnscreenType onscreen_type,
DrawObjectManager::OffscreenType offscreen_type);
void AddTransparentDraw(scoped_ptr<DrawObject> object,
DrawObjectManager::OnscreenType onscreen_type,
DrawObjectManager::OffscreenType offscreen_type,
const math::RectF& local_bounds);
GraphicsState* graphics_state_;
DrawObjectManager* draw_object_manager_;
OffscreenTargetManager* offscreen_target_manager_;
const FallbackRasterizeFunction* fallback_rasterize_;
DrawObject::BaseState draw_state_;
};
} // namespace egl
} // namespace rasterizer
} // namespace renderer
} // namespace cobalt
#endif // COBALT_RENDERER_RASTERIZER_EGL_RENDER_TREE_NODE_VISITOR_H_