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// Copyright 2016 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "cobalt/renderer/rasterizer/skia/skia/src/effects/SkNV122RGBShader.h"
#include <algorithm>
#include "base/logging.h"
#include "third_party/skia/include/core/SkColorPriv.h"
#include "third_party/skia/include/core/SkShader.h"
#include "third_party/skia/include/core/SkString.h"
#include "third_party/skia/include/core/SkWriteBuffer.h"
#include "third_party/skia/src/core/SkReadBuffer.h"
#include "third_party/skia/src/gpu/effects/GrYUVtoRGBEffect.h"
SkNV122RGBShader::SkNV122RGBShader(SkYUVColorSpace color_space,
const SkBitmap& y_bitmap,
const SkMatrix& y_matrix,
const SkBitmap& uv_bitmap,
const SkMatrix& uv_matrix)
: color_space_(color_space),
y_bitmap_(y_bitmap),
y_matrix_(y_matrix),
uv_bitmap_(uv_bitmap),
uv_matrix_(uv_matrix) {
DCHECK(!y_bitmap_.isNull());
DCHECK(!uv_bitmap_.isNull());
InitializeShaders();
}
void SkNV122RGBShader::InitializeShaders() {
y_shader_ =
SkShader::CreateBitmapShader(y_bitmap_, SkShader::kClamp_TileMode,
SkShader::kClamp_TileMode, &y_matrix_);
DCHECK(y_shader_);
uv_shader_ =
SkShader::CreateBitmapShader(uv_bitmap_, SkShader::kClamp_TileMode,
SkShader::kClamp_TileMode, &uv_matrix_);
DCHECK(uv_shader_);
}
#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
SkNV122RGBShader::SkNV122RGBShader(SkReadBuffer& buffer) : INHERITED(buffer) {
color_space_ = static_cast<SkYUVColorSpace>(buffer.readInt());
buffer.readBitmap(&y_bitmap_);
buffer.readMatrix(&y_matrix_);
buffer.readBitmap(&uv_bitmap_);
buffer.readMatrix(&uv_matrix_);
InitializeShaders();
}
#endif
SkNV122RGBShader::~SkNV122RGBShader() {
y_shader_->unref();
uv_shader_->unref();
}
SkFlattenable* SkNV122RGBShader::CreateProc(SkReadBuffer& buffer) {
SkYUVColorSpace color_space = static_cast<SkYUVColorSpace>(buffer.readInt());
SkBitmap y_bitmap;
if (!buffer.readBitmap(&y_bitmap)) {
return NULL;
}
y_bitmap.setImmutable();
SkMatrix y_matrix;
buffer.readMatrix(&y_matrix);
SkBitmap uv_bitmap;
if (!buffer.readBitmap(&uv_bitmap)) {
return NULL;
}
uv_bitmap.setImmutable();
SkMatrix uv_matrix;
buffer.readMatrix(&uv_matrix);
return SkNEW_ARGS(SkNV122RGBShader,
(color_space, y_bitmap, y_matrix, uv_bitmap, uv_matrix));
}
void SkNV122RGBShader::flatten(SkWriteBuffer& buffer) const {
buffer.writeInt(color_space_);
buffer.writeBitmap(y_bitmap_);
buffer.writeMatrix(y_matrix_);
buffer.writeBitmap(uv_bitmap_);
buffer.writeMatrix(uv_matrix_);
}
uint32_t SkNV122RGBShader::NV122RGBShaderContext::getFlags() const { return 0; }
SkShader::Context* SkNV122RGBShader::onCreateContext(const ContextRec& rec,
void* storage) const {
char* shaderContextStorage =
static_cast<char*>(storage) + sizeof(NV122RGBShaderContext);
SkShader::Context* y_shader_context =
y_shader_->createContext(rec, shaderContextStorage);
DCHECK(y_shader_context);
shaderContextStorage += y_shader_->contextSize();
SkShader::Context* uv_shader_context =
uv_shader_->createContext(rec, shaderContextStorage);
DCHECK(uv_shader_context);
return SkNEW_PLACEMENT_ARGS(
storage, NV122RGBShaderContext,
(color_space_, *this, y_shader_context, uv_shader_context, rec));
}
size_t SkNV122RGBShader::contextSize() const {
return sizeof(NV122RGBShaderContext) + y_shader_->contextSize() +
uv_shader_->contextSize();
}
SkNV122RGBShader::NV122RGBShaderContext::NV122RGBShaderContext(
SkYUVColorSpace color_space, const SkNV122RGBShader& yuv2rgb_shader,
SkShader::Context* y_shader_context, SkShader::Context* uv_shader_context,
const ContextRec& rec)
: INHERITED(yuv2rgb_shader, rec),
color_space_(color_space),
y_shader_context_(y_shader_context),
uv_shader_context_(uv_shader_context) {}
SkNV122RGBShader::NV122RGBShaderContext::~NV122RGBShaderContext() {
y_shader_context_->~Context();
uv_shader_context_->~Context();
}
void SkNV122RGBShader::NV122RGBShaderContext::shadeSpan(int x, int y,
SkPMColor result[],
int count) {
static const int kPixelCountPerSpan = 64;
SkPMColor y_values[kPixelCountPerSpan];
SkPMColor uv_values[kPixelCountPerSpan];
DCHECK_EQ(kRec709_SkYUVColorSpace, color_space_)
<< "Currently we only support the BT.709 YUV colorspace.";
do {
int count_in_chunk =
count > kPixelCountPerSpan ? kPixelCountPerSpan : count;
y_shader_context_->shadeSpan(x, y, y_values, count_in_chunk);
uv_shader_context_->shadeSpan(x, y, uv_values, count_in_chunk);
for (int i = 0; i < count_in_chunk; ++i) {
int32_t y_value = SkColorGetA(y_values[i]) - 16;
int32_t u_value = SkColorGetB(uv_values[i]) - 128;
int32_t v_value = SkColorGetA(uv_values[i]) - 128;
const float kA = 1.164f;
const float kB = -0.213f;
const float kC = 2.112f;
const float kD = 1.793f;
const float kE = -0.533f;
int32_t r_unclamped = static_cast<int32_t>(kA * y_value + kD * v_value);
int32_t g_unclamped =
static_cast<int32_t>(kA * y_value + kB * u_value + kE * v_value);
int32_t b_unclamped = static_cast<int32_t>(kA * y_value + kC * u_value);
int32_t r_clamped =
std::min<int32_t>(255, std::max<int32_t>(0, r_unclamped));
int32_t g_clamped =
std::min<int32_t>(255, std::max<int32_t>(0, g_unclamped));
int32_t b_clamped =
std::min<int32_t>(255, std::max<int32_t>(0, b_unclamped));
result[i] = SkPackARGB32NoCheck(255, r_clamped, g_clamped, b_clamped);
}
result += count_in_chunk;
x += count_in_chunk;
count -= count_in_chunk;
} while (count > 0);
}
void SkNV122RGBShader::NV122RGBShaderContext::shadeSpan16(int x, int y,
uint16_t result[],
int count) {
NOTREACHED();
}
#ifndef SK_IGNORE_TO_STRING
void SkNV122RGBShader::toString(SkString* str) const {
str->append("SkNV122RGBShader: (");
str->append("Y Shader: ");
y_shader_->toString(str);
str->append("UV Shader: ");
uv_shader_->toString(str);
this->INHERITED::toString(str);
str->append(")");
}
#endif // SK_IGNORE_TO_STRING
#if SK_SUPPORT_GPU
bool SkNV122RGBShader::asFragmentProcessor(GrContext*, const SkPaint& paint,
const SkMatrix* localMatrix,
GrColor*,
GrFragmentProcessor** fp) const {
// Code snippet taken from SkBitmapProcShader::asFragmentProcessor().
SkMatrix matrix;
matrix.setIDiv(y_bitmap_.width(), y_bitmap_.height());
SkMatrix lmInverse;
if (!y_shader_->getLocalMatrix().invert(&lmInverse)) {
return false;
}
if (localMatrix) {
SkMatrix inv;
if (!localMatrix->invert(&inv)) {
return false;
}
lmInverse.postConcat(inv);
}
matrix.preConcat(lmInverse);
GrTextureParams::FilterMode filter_mode =
paint.getFilterLevel() == SkPaint::kNone_FilterLevel
? GrTextureParams::kNone_FilterMode
: GrTextureParams::kBilerp_FilterMode;
GrTextureParams texture_params;
texture_params.setFilterMode(filter_mode);
*fp = GrYUVtoRGBEffect::Create(y_bitmap_.getTexture(),
uv_bitmap_.getTexture(), NULL, matrix,
texture_params, kRec709_SkYUVColorSpace, true);
return true;
}
#endif // SK_SUPPORT_GPU