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// Copyright 2015 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "cobalt/renderer/rasterizer/skia/skia/src/effects/SkYUV2RGBShader.h"
#include <algorithm>
#include "base/logging.h"
#include "third_party/skia/include/core/SkColorPriv.h"
#include "third_party/skia/include/core/SkShader.h"
#include "third_party/skia/include/core/SkString.h"
#include "third_party/skia/include/core/SkWriteBuffer.h"
#include "third_party/skia/src/core/SkReadBuffer.h"
#include "third_party/skia/src/gpu/effects/GrYUVtoRGBEffect.h"
SkYUV2RGBShader::SkYUV2RGBShader(
SkYUVColorSpace color_space,
const SkBitmap& y_bitmap, const SkMatrix& y_matrix,
const SkBitmap& u_bitmap, const SkMatrix& u_matrix,
const SkBitmap& v_bitmap, const SkMatrix& v_matrix) :
color_space_(color_space),
y_bitmap_(y_bitmap), y_matrix_(y_matrix),
u_bitmap_(u_bitmap), u_matrix_(u_matrix),
v_bitmap_(v_bitmap), v_matrix_(v_matrix) {
DCHECK(!y_bitmap_.isNull());
DCHECK(!u_bitmap_.isNull());
DCHECK(!v_bitmap_.isNull());
InitializeShaders();
}
void SkYUV2RGBShader::InitializeShaders() {
y_shader_ = SkShader::CreateBitmapShader(
y_bitmap_, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
&y_matrix_);
DCHECK(y_shader_);
u_shader_ = SkShader::CreateBitmapShader(
u_bitmap_, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
&u_matrix_);
DCHECK(u_shader_);
v_shader_ = SkShader::CreateBitmapShader(
v_bitmap_, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
&v_matrix_);
DCHECK(v_shader_);
}
#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
SkYUV2RGBShader::SkYUV2RGBShader(SkReadBuffer& buffer) : INHERITED(buffer) {
color_space_ = static_cast<SkYUVColorSpace>(buffer.readInt());
buffer.readBitmap(&y_bitmap_);
buffer.readMatrix(&y_matrix_);
buffer.readBitmap(&u_bitmap_);
buffer.readMatrix(&u_matrix_);
buffer.readBitmap(&v_bitmap_);
buffer.readMatrix(&v_matrix_);
InitializeShaders();
}
#endif
SkYUV2RGBShader::~SkYUV2RGBShader() {
y_shader_->unref();
u_shader_->unref();
v_shader_->unref();
}
SkFlattenable* SkYUV2RGBShader::CreateProc(SkReadBuffer& buffer) {
SkYUVColorSpace color_space = static_cast<SkYUVColorSpace>(buffer.readInt());
SkBitmap y_bitmap;
if (!buffer.readBitmap(&y_bitmap)) {
return NULL;
}
y_bitmap.setImmutable();
SkMatrix y_matrix;
buffer.readMatrix(&y_matrix);
SkBitmap u_bitmap;
if (!buffer.readBitmap(&u_bitmap)) {
return NULL;
}
u_bitmap.setImmutable();
SkMatrix u_matrix;
buffer.readMatrix(&u_matrix);
SkBitmap v_bitmap;
if (!buffer.readBitmap(&v_bitmap)) {
return NULL;
}
v_bitmap.setImmutable();
SkMatrix v_matrix;
buffer.readMatrix(&v_matrix);
return SkNEW_ARGS(
SkYUV2RGBShader,
(color_space,
y_bitmap, y_matrix, u_bitmap, u_matrix, v_bitmap, v_matrix));
}
void SkYUV2RGBShader::flatten(SkWriteBuffer& buffer) const {
buffer.writeInt(color_space_);
buffer.writeBitmap(y_bitmap_);
buffer.writeMatrix(y_matrix_);
buffer.writeBitmap(u_bitmap_);
buffer.writeMatrix(u_matrix_);
buffer.writeBitmap(v_bitmap_);
buffer.writeMatrix(v_matrix_);
}
uint32_t SkYUV2RGBShader::YUV2RGBShaderContext::getFlags() const {
return 0;
}
SkShader::Context* SkYUV2RGBShader::onCreateContext(
const ContextRec& rec, void* storage) const {
char* shaderContextStorage =
static_cast<char*>(storage) + sizeof(YUV2RGBShaderContext);
SkShader::Context* y_shader_context =
y_shader_->createContext(rec, shaderContextStorage);
DCHECK(y_shader_context);
shaderContextStorage += y_shader_->contextSize();
SkShader::Context* u_shader_context =
u_shader_->createContext(rec, shaderContextStorage);
DCHECK(u_shader_context);
shaderContextStorage += u_shader_->contextSize();
SkShader::Context* v_shader_context =
v_shader_->createContext(rec, shaderContextStorage);
DCHECK(v_shader_context);
return SkNEW_PLACEMENT_ARGS(
storage, YUV2RGBShaderContext,
(color_space_, *this,
y_shader_context, u_shader_context, v_shader_context, rec));
}
size_t SkYUV2RGBShader::contextSize() const {
return sizeof(YUV2RGBShaderContext) +
y_shader_->contextSize() +
u_shader_->contextSize() +
v_shader_->contextSize();
}
SkYUV2RGBShader::YUV2RGBShaderContext::YUV2RGBShaderContext(
SkYUVColorSpace color_space, const SkYUV2RGBShader& yuv2rgb_shader,
SkShader::Context* y_shader_context, SkShader::Context* u_shader_context,
SkShader::Context* v_shader_context,
const ContextRec& rec)
: INHERITED(yuv2rgb_shader, rec)
, color_space_(color_space)
, y_shader_context_(y_shader_context)
, u_shader_context_(u_shader_context)
, v_shader_context_(v_shader_context) {}
SkYUV2RGBShader::YUV2RGBShaderContext::~YUV2RGBShaderContext() {
y_shader_context_->~Context();
u_shader_context_->~Context();
v_shader_context_->~Context();
}
void SkYUV2RGBShader::YUV2RGBShaderContext::shadeSpan(
int x, int y, SkPMColor result[], int count) {
static const int kPixelCountPerSpan = 64;
SkPMColor y_values[kPixelCountPerSpan];
SkPMColor u_values[kPixelCountPerSpan];
SkPMColor v_values[kPixelCountPerSpan];
DCHECK_EQ(kRec709_SkYUVColorSpace, color_space_) <<
"Currently we only support the BT.709 YUV colorspace.";
do {
int count_in_chunk =
count > kPixelCountPerSpan ? kPixelCountPerSpan : count;
y_shader_context_->shadeSpan(x, y, y_values, count_in_chunk);
u_shader_context_->shadeSpan(x, y, u_values, count_in_chunk);
v_shader_context_->shadeSpan(x, y, v_values, count_in_chunk);
for (int i = 0; i < count_in_chunk; ++i) {
int32_t y_value = SkColorGetA(y_values[i]) - 16;
int32_t u_value = SkColorGetA(u_values[i]) - 128;
int32_t v_value = SkColorGetA(v_values[i]) - 128;
const float kA = 1.164f;
const float kB = -0.213f;
const float kC = 2.112f;
const float kD = 1.793f;
const float kE = -0.533f;
int32_t r_unclamped = static_cast<int32_t>(kA * y_value + kD * v_value);
int32_t g_unclamped =
static_cast<int32_t>(kA * y_value + kB * u_value + kE * v_value);
int32_t b_unclamped = static_cast<int32_t>(kA * y_value + kC * u_value);
int32_t r_clamped =
std::min<int32_t>(255, std::max<int32_t>(0, r_unclamped));
int32_t g_clamped =
std::min<int32_t>(255, std::max<int32_t>(0, g_unclamped));
int32_t b_clamped =
std::min<int32_t>(255, std::max<int32_t>(0, b_unclamped));
result[i] = SkPackARGB32NoCheck(255, r_clamped, g_clamped, b_clamped);
}
result += count_in_chunk;
x += count_in_chunk;
count -= count_in_chunk;
} while (count > 0);
}
void SkYUV2RGBShader::YUV2RGBShaderContext::shadeSpan16(
int x, int y, uint16_t result[], int count) {
NOTREACHED();
}
#ifndef SK_IGNORE_TO_STRING
void SkYUV2RGBShader::toString(SkString* str) const {
str->append("SkYUV2RGBShader: (");
str->append("Y Shader: ");
y_shader_->toString(str);
str->append("U Shader: ");
u_shader_->toString(str);
str->append("V Shader: ");
v_shader_->toString(str);
this->INHERITED::toString(str);
str->append(")");
}
#endif // SK_IGNORE_TO_STRING
#if SK_SUPPORT_GPU
bool SkYUV2RGBShader::asFragmentProcessor(GrContext*, const SkPaint& paint,
const SkMatrix* localMatrix, GrColor*,
GrFragmentProcessor** fp) const {
// Code snippet taken from SkBitmapProcShader::asFragmentProcessor().
SkMatrix matrix;
matrix.setIDiv(y_bitmap_.width(), y_bitmap_.height());
SkMatrix lmInverse;
if (!y_shader_->getLocalMatrix().invert(&lmInverse)) {
return false;
}
if (localMatrix) {
SkMatrix inv;
if (!localMatrix->invert(&inv)) {
return false;
}
lmInverse.postConcat(inv);
}
matrix.preConcat(lmInverse);
GrTextureParams::FilterMode filter_mode =
paint.getFilterLevel() == SkPaint::kNone_FilterLevel
? GrTextureParams::kNone_FilterMode
: GrTextureParams::kBilerp_FilterMode;
GrTextureParams texture_params;
texture_params.setFilterMode(filter_mode);
*fp = GrYUVtoRGBEffect::Create(y_bitmap_.getTexture(), u_bitmap_.getTexture(),
v_bitmap_.getTexture(), matrix, texture_params,
kRec709_SkYUVColorSpace, false);
return true;
}
#endif // SK_SUPPORT_GPU