blob: 33e2fd001e83cf2ddf806896f497abc00c6a3caa [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// The format of these tests are to enqueue a known amount of data and then
// request the exact amount we expect in order to dequeue the known amount of
// data. This ensures that for any rate we are consuming input data at the
// correct rate. We always pass in a very large destination buffer with the
// expectation that FillBuffer() will fill as much as it can but no more.
#include <cmath>
#include "base/bind.h"
#include "base/callback.h"
#include "media/base/channel_layout.h"
#include "media/base/data_buffer.h"
#include "media/filters/audio_renderer_algorithm.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace media {
static const size_t kRawDataSize = 2048;
static const int kSamplesPerSecond = 3000;
static const ChannelLayout kDefaultChannelLayout = CHANNEL_LAYOUT_STEREO;
static const int kDefaultSampleBits = 16;
class AudioRendererAlgorithmTest : public testing::Test {
public:
AudioRendererAlgorithmTest()
: bytes_enqueued_(0) {
}
~AudioRendererAlgorithmTest() {}
void Initialize() {
Initialize(kDefaultChannelLayout, kDefaultSampleBits, kSamplesPerSecond);
}
void Initialize(ChannelLayout channel_layout, int bits_per_channel,
int samples_per_second) {
static const int kFrames = kRawDataSize / ((kDefaultSampleBits / 8) *
ChannelLayoutToChannelCount(kDefaultChannelLayout));
AudioParameters params(
media::AudioParameters::AUDIO_PCM_LINEAR, channel_layout,
samples_per_second, bits_per_channel, kFrames);
algorithm_.Initialize(1, params, base::Bind(
&AudioRendererAlgorithmTest::EnqueueData, base::Unretained(this)));
EnqueueData();
}
void EnqueueData() {
scoped_array<uint8> audio_data(new uint8[kRawDataSize]);
CHECK_EQ(kRawDataSize % algorithm_.bytes_per_channel(), 0u);
CHECK_EQ(kRawDataSize % algorithm_.bytes_per_frame(), 0u);
// The value of the data is meaningless; we just want non-zero data to
// differentiate it from muted data.
memset(audio_data.get(), 1, kRawDataSize);
algorithm_.EnqueueBuffer(new DataBuffer(audio_data.Pass(), kRawDataSize));
bytes_enqueued_ += kRawDataSize;
}
void CheckFakeData(uint8* audio_data, int frames_written) {
int sum = 0;
for (int i = 0; i < frames_written * algorithm_.bytes_per_frame(); ++i)
sum |= audio_data[i];
if (algorithm_.is_muted())
ASSERT_EQ(sum, 0);
else
ASSERT_NE(sum, 0);
}
int ComputeConsumedBytes(int initial_bytes_enqueued,
int initial_bytes_buffered) {
int byte_delta = bytes_enqueued_ - initial_bytes_enqueued;
int buffered_delta = algorithm_.bytes_buffered() - initial_bytes_buffered;
int consumed = byte_delta - buffered_delta;
CHECK_GE(consumed, 0);
return consumed;
}
void TestPlaybackRate(double playback_rate) {
const int kDefaultBufferSize = algorithm_.samples_per_second() / 10;
const int kDefaultFramesRequested = 2 * algorithm_.samples_per_second();
TestPlaybackRate(playback_rate, kDefaultBufferSize,
kDefaultFramesRequested);
}
void TestPlaybackRate(double playback_rate,
int buffer_size_in_frames,
int total_frames_requested) {
int initial_bytes_enqueued = bytes_enqueued_;
int initial_bytes_buffered = algorithm_.bytes_buffered();
algorithm_.SetPlaybackRate(static_cast<float>(playback_rate));
scoped_array<uint8> buffer(
new uint8[buffer_size_in_frames * algorithm_.bytes_per_frame()]);
if (playback_rate == 0.0) {
int frames_written =
algorithm_.FillBuffer(buffer.get(), buffer_size_in_frames);
EXPECT_EQ(0, frames_written);
return;
}
int frames_remaining = total_frames_requested;
while (frames_remaining > 0) {
int frames_requested = std::min(buffer_size_in_frames, frames_remaining);
int frames_written =
algorithm_.FillBuffer(buffer.get(), frames_requested);
ASSERT_GT(frames_written, 0);
CheckFakeData(buffer.get(), frames_written);
frames_remaining -= frames_written;
}
int bytes_requested = total_frames_requested * algorithm_.bytes_per_frame();
int bytes_consumed = ComputeConsumedBytes(initial_bytes_enqueued,
initial_bytes_buffered);
// If playing back at normal speed, we should always get back the same
// number of bytes requested.
if (playback_rate == 1.0) {
EXPECT_EQ(bytes_requested, bytes_consumed);
return;
}
// Otherwise, allow |kMaxAcceptableDelta| difference between the target and
// actual playback rate.
// When |kSamplesPerSecond| and |total_frames_requested| are reasonably
// large, one can expect less than a 1% difference in most cases. In our
// current implementation, sped up playback is less accurate than slowed
// down playback, and for playback_rate > 1, playback rate generally gets
// less and less accurate the farther it drifts from 1 (though this is
// nonlinear).
static const double kMaxAcceptableDelta = 0.01;
double actual_playback_rate = 1.0 * bytes_consumed / bytes_requested;
// Calculate the percentage difference from the target |playback_rate| as a
// fraction from 0.0 to 1.0.
double delta = std::abs(1.0 - (actual_playback_rate / playback_rate));
EXPECT_LE(delta, kMaxAcceptableDelta);
}
protected:
AudioRendererAlgorithm algorithm_;
int bytes_enqueued_;
};
TEST_F(AudioRendererAlgorithmTest, FillBuffer_NormalRate) {
Initialize();
TestPlaybackRate(1.0);
}
TEST_F(AudioRendererAlgorithmTest, FillBuffer_NearlyNormalFasterRate) {
Initialize();
TestPlaybackRate(1.0001);
}
TEST_F(AudioRendererAlgorithmTest, FillBuffer_NearlyNormalSlowerRate) {
Initialize();
TestPlaybackRate(0.9999);
}
TEST_F(AudioRendererAlgorithmTest, FillBuffer_OneAndAQuarterRate) {
Initialize();
TestPlaybackRate(1.25);
}
TEST_F(AudioRendererAlgorithmTest, FillBuffer_OneAndAHalfRate) {
Initialize();
TestPlaybackRate(1.5);
}
TEST_F(AudioRendererAlgorithmTest, FillBuffer_DoubleRate) {
Initialize();
TestPlaybackRate(2.0);
}
TEST_F(AudioRendererAlgorithmTest, FillBuffer_EightTimesRate) {
Initialize();
TestPlaybackRate(8.0);
}
TEST_F(AudioRendererAlgorithmTest, FillBuffer_ThreeQuartersRate) {
Initialize();
TestPlaybackRate(0.75);
}
TEST_F(AudioRendererAlgorithmTest, FillBuffer_HalfRate) {
Initialize();
TestPlaybackRate(0.5);
}
TEST_F(AudioRendererAlgorithmTest, FillBuffer_QuarterRate) {
Initialize();
TestPlaybackRate(0.25);
}
TEST_F(AudioRendererAlgorithmTest, FillBuffer_Pause) {
Initialize();
TestPlaybackRate(0.0);
}
TEST_F(AudioRendererAlgorithmTest, FillBuffer_SlowDown) {
Initialize();
TestPlaybackRate(4.5);
TestPlaybackRate(3.0);
TestPlaybackRate(2.0);
TestPlaybackRate(1.0);
TestPlaybackRate(0.5);
TestPlaybackRate(0.25);
}
TEST_F(AudioRendererAlgorithmTest, FillBuffer_SpeedUp) {
Initialize();
TestPlaybackRate(0.25);
TestPlaybackRate(0.5);
TestPlaybackRate(1.0);
TestPlaybackRate(2.0);
TestPlaybackRate(3.0);
TestPlaybackRate(4.5);
}
TEST_F(AudioRendererAlgorithmTest, FillBuffer_JumpAroundSpeeds) {
Initialize();
TestPlaybackRate(2.1);
TestPlaybackRate(0.9);
TestPlaybackRate(0.6);
TestPlaybackRate(1.4);
TestPlaybackRate(0.3);
}
TEST_F(AudioRendererAlgorithmTest, FillBuffer_SmallBufferSize) {
Initialize();
static const int kBufferSizeInFrames = 1;
static const int kFramesRequested = 2 * kSamplesPerSecond;
TestPlaybackRate(1.0, kBufferSizeInFrames, kFramesRequested);
TestPlaybackRate(0.5, kBufferSizeInFrames, kFramesRequested);
TestPlaybackRate(1.5, kBufferSizeInFrames, kFramesRequested);
}
TEST_F(AudioRendererAlgorithmTest, FillBuffer_LargeBufferSize) {
Initialize(kDefaultChannelLayout, kDefaultSampleBits, 44100);
TestPlaybackRate(1.0);
TestPlaybackRate(0.5);
TestPlaybackRate(1.5);
}
TEST_F(AudioRendererAlgorithmTest, FillBuffer_LowerQualityAudio) {
static const ChannelLayout kChannelLayout = CHANNEL_LAYOUT_MONO;
static const int kSampleBits = 8;
Initialize(kChannelLayout, kSampleBits, kSamplesPerSecond);
TestPlaybackRate(1.0);
TestPlaybackRate(0.5);
TestPlaybackRate(1.5);
}
TEST_F(AudioRendererAlgorithmTest, FillBuffer_HigherQualityAudio) {
static const ChannelLayout kChannelLayout = CHANNEL_LAYOUT_STEREO;
static const int kSampleBits = 32;
Initialize(kChannelLayout, kSampleBits, kSamplesPerSecond);
TestPlaybackRate(1.0);
TestPlaybackRate(0.5);
TestPlaybackRate(1.5);
}
} // namespace media