ANGLE provides OpenGL ES 2.0 and EGL 1.4 libraries and dlls. You can use these to build and run OpenGL ES 2.0 applications on Windows.
ANGLE for Windows Store uses most of the same steps found in ANGLE Development with a few changes.
Set the following environment variables as needed:
Download the ANGLE source by running the following commands:
git clone https://chromium.googlesource.com/angle/angle python angle/scripts/bootstrap.py gclient sync git checkout master
Gyp will generate multiple VS2015 solution files
winrt/10/src/angle.slnfor Windows 10
Release_Win32, located next to the solution file) will contain the required libraries and dlls to build and run an OpenGL ES 2.0 application.
includefolder to provide access to the standard Khronos EGL and GLES2 header files.
libGLESv2.libfound in the build output directory (see Building ANGLE).
libGLESv2.libfile to Additional Dependencies, separated by a semicolon.
libGLESv2.dllfrom the build output directory (see Building ANGLE) into your application folder or packages location if a ANGLE Windows Store NuGet was used.