ANGLE provides OpenGL ES 2.0 and EGL 1.4 libraries and dlls. You can use these to build and run OpenGL ES 2.0 applications on Windows.
ANGLE for Windows Store uses most of the same steps found in ANGLE Development with a few changes.
Set the following environment variables as needed:
GYP_GENERATORS to msvsGYP_MSVS_VERSION to 2015GYP_GENERATE_WINRT to 1Download the ANGLE source by running the following commands:
git clone https://chromium.googlesource.com/angle/angle python angle/scripts/bootstrap.py gclient sync git checkout master
Gyp will generate multiple VS2015 solution files
winrt/10/src/angle.sln for Windows 10Release_Win32, located next to the solution file) will contain the required libraries and dlls to build and run an OpenGL ES 2.0 application.include folder to provide access to the standard Khronos EGL and GLES2 header files.libEGL.lib and libGLESv2.lib found in the build output directory (see Building ANGLE).libEGL.lib file and libGLESv2.lib file to Additional Dependencies, separated by a semicolon.libEGL.dll and libGLESv2.dll from the build output directory (see Building ANGLE) into your application folder or packages location if a ANGLE Windows Store NuGet was used.