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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef SAMPLE_UTIL_TEXTURE_UTILS_H
#define SAMPLE_UTIL_TEXTURE_UTILS_H
#include <GLES2/gl2.h>
GLuint CreateSimpleTexture2D();
GLuint CreateSimpleTextureCubemap();
GLuint CreateMipMappedTexture2D();
#endif // SAMPLE_UTIL_TEXTURE_UTILS_H