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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef SAMPLE_UTIL_TGA_UTILS_HPP
#define SAMPLE_UTIL_TGA_UTILS_HPP
#include <array>
#include <vector>
#include <GLES2/gl2.h>
typedef std::array<unsigned char, 4> Byte4;
struct TGAImage
{
size_t width;
size_t height;
std::vector<Byte4> data;
TGAImage();
};
bool LoadTGAImageFromFile(const std::string &path, TGAImage *image);
GLuint LoadTextureFromTGAImage(const TGAImage &image);
#endif // SAMPLE_UTIL_TGA_UTILS_HPP