blob: 8c419fc17e3686b48e96a6630768c511d9d1839c [file] [log] [blame]
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
struct TPragma
struct STDGL
STDGL() : invariantAll(false) {}
bool invariantAll;
// By default optimization is turned on and debug is turned off.
// Precision emulation is turned on by default, but has no effect unless
// the extension is enabled.
TPragma() : optimize(true), debug(false), debugShaderPrecision(true) {}
TPragma(bool o, bool d) : optimize(o), debug(d), debugShaderPrecision(true) {}
bool optimize;
bool debug;
bool debugShaderPrecision;
STDGL stdgl;