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// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// UniformHLSL.h:
// Methods for GLSL to HLSL translation for uniforms and interface blocks.
#include "compiler/translator/OutputHLSL.h"
#include "compiler/translator/UtilsHLSL.h"
namespace sh
class StructureHLSL;
class UniformHLSL : angle::NonCopyable
UniformHLSL(StructureHLSL *structureHLSL,
ShShaderOutput outputType,
const std::vector<Uniform> &uniforms);
void reserveUniformRegisters(unsigned int registerCount);
void reserveInterfaceBlockRegisters(unsigned int registerCount);
void uniformsHeader(TInfoSinkBase &out,
ShShaderOutput outputType,
const ReferencedSymbols &referencedUniforms);
// Must be called after uniformsHeader
void samplerMetadataUniforms(TInfoSinkBase &out, const char *reg);
TString interfaceBlocksHeader(const ReferencedSymbols &referencedInterfaceBlocks);
// Used for direct index references
static TString interfaceBlockInstanceString(const TInterfaceBlock &interfaceBlock,
unsigned int arrayIndex);
const std::map<std::string, unsigned int> &getInterfaceBlockRegisterMap() const
return mInterfaceBlockRegisterMap;
const std::map<std::string, unsigned int> &getUniformRegisterMap() const
return mUniformRegisterMap;
TString interfaceBlockString(const TInterfaceBlock &interfaceBlock,
unsigned int registerIndex,
unsigned int arrayIndex);
TString interfaceBlockMembersString(const TInterfaceBlock &interfaceBlock,
TLayoutBlockStorage blockStorage);
TString interfaceBlockStructString(const TInterfaceBlock &interfaceBlock);
const Uniform *findUniformByName(const TString &name) const;
void outputHLSL4_0_FL9_3Sampler(TInfoSinkBase &out,
const TType &type,
const TName &name,
const unsigned int registerIndex);
void outputUniform(TInfoSinkBase &out,
const TType &type,
const TName &name,
const unsigned int registerIndex);
// Returns the uniform's register index
unsigned int assignUniformRegister(const TType &type,
const TString &name,
unsigned int *outRegisterCount);
unsigned int assignSamplerInStructUniformRegister(const TType &type,
const TString &name,
unsigned int *outRegisterCount);
void outputHLSLSamplerUniformGroup(
TInfoSinkBase &out,
const HLSLTextureSamplerGroup textureGroup,
const TVector<const TIntermSymbol *> &group,
const TMap<const TIntermSymbol *, TString> &samplerInStructSymbolsToAPINames,
unsigned int *groupTextureRegisterIndex);
unsigned int mUniformRegister;
unsigned int mInterfaceBlockRegister;
unsigned int mSamplerRegister;
StructureHLSL *mStructureHLSL;
ShShaderOutput mOutputType;
const std::vector<Uniform> &mUniforms;
std::map<std::string, unsigned int> mInterfaceBlockRegisterMap;
std::map<std::string, unsigned int> mUniformRegisterMap;