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// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// UseInterfaceBlockFields.h: insert statements to reference all members in InterfaceBlock list at
// the beginning of main. This is to work around a Mac driver that treats unused standard/shared
// uniform blocks as inactive.
#include <GLSLANG/ShaderLang.h>
namespace sh
class TIntermBlock;
class TSymbolTable;
using InterfaceBlockList = std::vector<sh::InterfaceBlock>;
void UseInterfaceBlockFields(TIntermBlock *root,
const InterfaceBlockList &blocks,
const TSymbolTable &symbolTable);
} // namespace sh