| // |
| // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // StreamProducerNV12.h: Interface for a NV12 texture stream producer |
| |
| #ifndef LIBANGLE_RENDERER_D3D_D3D11_STREAM11_H_ |
| #define LIBANGLE_RENDERER_D3D_D3D11_STREAM11_H_ |
| |
| #include "libANGLE/renderer/StreamProducerImpl.h" |
| |
| namespace rx |
| { |
| class Renderer11; |
| |
| class StreamProducerNV12 : public StreamProducerImpl |
| { |
| public: |
| StreamProducerNV12(Renderer11 *renderer); |
| ~StreamProducerNV12() override; |
| |
| egl::Error validateD3DNV12Texture(void *pointer) const override; |
| void postD3DNV12Texture(void *pointer, const egl::AttributeMap &attributes) override; |
| egl::Stream::GLTextureDescription getGLFrameDescription(int planeIndex) override; |
| |
| // Gets a pointer to the internal D3D texture |
| ID3D11Texture2D *getD3DTexture(); |
| |
| // Gets the slice index for the D3D texture that the frame is in |
| UINT getArraySlice(); |
| |
| private: |
| Renderer11 *mRenderer; |
| |
| ID3D11Texture2D *mTexture; |
| UINT mArraySlice; |
| UINT mTextureWidth; |
| UINT mTextureHeight; |
| }; |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_D3D_D3D11_STREAM11_H_ |