blob: cfc0c3faa251abdd2d275e2b328b691c4911f32a [file] [log] [blame]
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
//
//
// Buffer Definitions:
//
// cbuffer BufferCopyParams
// {
//
// uint FirstPixelOffset; // Offset: 0 Size: 4 [unused]
// uint PixelsPerRow; // Offset: 4 Size: 4 [unused]
// uint RowStride; // Offset: 8 Size: 4 [unused]
// uint RowsPerSlice; // Offset: 12 Size: 4 [unused]
// float2 PositionOffset; // Offset: 16 Size: 8 [unused]
// float2 PositionScale; // Offset: 24 Size: 8 [unused]
// int2 TexLocationOffset; // Offset: 32 Size: 8 [unused]
// int2 TexLocationScale; // Offset: 40 Size: 8 [unused]
// uint FirstSlice; // Offset: 48 Size: 4 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// Buffer4F texture float4 buf 0 1
// BufferCopyParams cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 x 1 NONE uint x
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_constantbuffer cb0[1], immediateIndexed
dcl_resource_buffer (float,float,float,float) t0
dcl_input_ps constant v1.x
dcl_output o0.xyzw
ld o0.xyzw, v1.xxxx, t0.xyzw
ret
// Approximately 2 instruction slots used
#endif
const BYTE g_PS_BufferToTexture_4F[] =
{
68, 88, 66, 67, 176, 15,
76, 123, 100, 38, 152, 23,
150, 99, 165, 184, 222, 157,
235, 80, 1, 0, 0, 0,
252, 3, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
140, 2, 0, 0, 228, 2,
0, 0, 24, 3, 0, 0,
128, 3, 0, 0, 82, 68,
69, 70, 80, 2, 0, 0,
1, 0, 0, 0, 120, 0,
0, 0, 2, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 1, 0, 0,
28, 2, 0, 0, 92, 0,
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101, 114, 52, 70, 0, 66,
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102, 115, 101, 116, 0, 171,
171, 171, 0, 0, 19, 0,
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111, 119, 115, 80, 101, 114,
83, 108, 105, 99, 101, 0,
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101, 116, 0, 171, 1, 0,
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120, 76, 111, 99, 97, 116,
105, 111, 110, 79, 102, 102,
115, 101, 116, 0, 1, 0,
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110, 83, 99, 97, 108, 101,
0, 70, 105, 114, 115, 116,
83, 108, 105, 99, 101, 0,
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111, 102, 116, 32, 40, 82,
41, 32, 72, 76, 83, 76,
32, 83, 104, 97, 100, 101,
114, 32, 67, 111, 109, 112,
105, 108, 101, 114, 32, 54,
46, 51, 46, 57, 54, 48,
48, 46, 49, 54, 51, 56,
52, 0, 171, 171, 73, 83,
71, 78, 80, 0, 0, 0,
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111, 115, 105, 116, 105, 111,
110, 0, 84, 69, 88, 67,
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103, 101, 116, 0, 171, 171,
83, 72, 68, 82, 96, 0,
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98, 8, 0, 3, 18, 16,
16, 0, 1, 0, 0, 0,
101, 0, 0, 3, 242, 32,
16, 0, 0, 0, 0, 0,
45, 0, 0, 7, 242, 32,
16, 0, 0, 0, 0, 0,
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};