#if 0 | |
// | |
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384 | |
// | |
// | |
// Resource Bindings: | |
// | |
// Name Type Format Dim Slot Elements | |
// ------------------------------ ---------- ------- ----------- ---- -------- | |
// Buffer4UI texture uint4 buf 0 1 | |
// | |
// | |
// | |
// Input signature: | |
// | |
// Name Index Mask Register SysValue Format Used | |
// -------------------- ----- ------ -------- -------- ------- ------ | |
// SV_Position 0 xyzw 0 POS float | |
// TEXCOORD 0 x 1 NONE uint x | |
// | |
// | |
// Output signature: | |
// | |
// Name Index Mask Register SysValue Format Used | |
// -------------------- ----- ------ -------- -------- ------- ------ | |
// SV_Target 0 xyzw 0 TARGET uint xyzw | |
// | |
ps_4_0 | |
dcl_resource_buffer (uint,uint,uint,uint) t0 | |
dcl_input_ps constant v1.x | |
dcl_output o0.xyzw | |
ld o0.xyzw, v1.xxxx, t0.xyzw | |
ret | |
// Approximately 2 instruction slots used | |
#endif | |
const BYTE g_PS_BufferToTexture_4UI[] = | |
{ | |
68, 88, 66, 67, 25, 164, | |
1, 224, 250, 219, 16, 200, | |
83, 99, 38, 137, 116, 129, | |
200, 39, 1, 0, 0, 0, | |
20, 2, 0, 0, 5, 0, | |
0, 0, 52, 0, 0, 0, | |
180, 0, 0, 0, 12, 1, | |
0, 0, 64, 1, 0, 0, | |
152, 1, 0, 0, 82, 68, | |
69, 70, 120, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 1, 0, 0, 0, | |
28, 0, 0, 0, 0, 4, | |
255, 255, 0, 1, 0, 0, | |
70, 0, 0, 0, 60, 0, | |
0, 0, 2, 0, 0, 0, | |
4, 0, 0, 0, 1, 0, | |
0, 0, 255, 255, 255, 255, | |
0, 0, 0, 0, 1, 0, | |
0, 0, 13, 0, 0, 0, | |
66, 117, 102, 102, 101, 114, | |
52, 85, 73, 0, 77, 105, | |
99, 114, 111, 115, 111, 102, | |
116, 32, 40, 82, 41, 32, | |
72, 76, 83, 76, 32, 83, | |
104, 97, 100, 101, 114, 32, | |
67, 111, 109, 112, 105, 108, | |
101, 114, 32, 54, 46, 51, | |
46, 57, 54, 48, 48, 46, | |
49, 54, 51, 56, 52, 0, | |
73, 83, 71, 78, 80, 0, | |
0, 0, 2, 0, 0, 0, | |
8, 0, 0, 0, 56, 0, | |
0, 0, 0, 0, 0, 0, | |
1, 0, 0, 0, 3, 0, | |
0, 0, 0, 0, 0, 0, | |
15, 0, 0, 0, 68, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 1, 0, | |
0, 0, 1, 0, 0, 0, | |
1, 1, 0, 0, 83, 86, | |
95, 80, 111, 115, 105, 116, | |
105, 111, 110, 0, 84, 69, | |
88, 67, 79, 79, 82, 68, | |
0, 171, 171, 171, 79, 83, | |
71, 78, 44, 0, 0, 0, | |
1, 0, 0, 0, 8, 0, | |
0, 0, 32, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 1, 0, 0, 0, | |
0, 0, 0, 0, 15, 0, | |
0, 0, 83, 86, 95, 84, | |
97, 114, 103, 101, 116, 0, | |
171, 171, 83, 72, 68, 82, | |
80, 0, 0, 0, 64, 0, | |
0, 0, 20, 0, 0, 0, | |
88, 8, 0, 4, 0, 112, | |
16, 0, 0, 0, 0, 0, | |
68, 68, 0, 0, 98, 8, | |
0, 3, 18, 16, 16, 0, | |
1, 0, 0, 0, 101, 0, | |
0, 3, 242, 32, 16, 0, | |
0, 0, 0, 0, 45, 0, | |
0, 7, 242, 32, 16, 0, | |
0, 0, 0, 0, 6, 16, | |
16, 0, 1, 0, 0, 0, | |
70, 126, 16, 0, 0, 0, | |
0, 0, 62, 0, 0, 1, | |
83, 84, 65, 84, 116, 0, | |
0, 0, 2, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 2, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
1, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 1, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0 | |
}; |