#if 0 | |
// | |
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384 | |
// | |
// | |
// Resource Bindings: | |
// | |
// Name Type Format Dim Slot Elements | |
// ------------------------------ ---------- ------- ----------- ---- -------- | |
// TextureF_MS texture float4 2dMS 0 1 | |
// | |
// | |
// | |
// Input signature: | |
// | |
// Name Index Mask Register SysValue Format Used | |
// -------------------- ----- ------ -------- -------- ------- ------ | |
// SV_POSITION 0 xyzw 0 POS float | |
// TEXCORD 0 xy 1 NONE float xy | |
// SV_SAMPLEINDEX 0 x 2 SAMPLE uint x | |
// | |
// | |
// Output signature: | |
// | |
// Name Index Mask Register SysValue Format Used | |
// -------------------- ----- ------ -------- -------- ------- ------ | |
// SV_TARGET 0 xyzw 0 TARGET float xyzw | |
// | |
// Pixel Shader runs at sample frequency | |
// | |
ps_4_1 | |
dcl_globalFlags refactoringAllowed | |
dcl_resource_texture2dms(0) (float,float,float,float) t0 | |
dcl_input_ps linear v1.xy | |
dcl_input_ps_sgv v2.x, sampleIndex | |
dcl_output o0.xyzw | |
dcl_temps 1 | |
ftou r0.xy, v1.xyxx | |
mov r0.zw, l(0,0,0,0) | |
ldms o0.xyzw, r0.xyzw, t0.xyzw, v2.x | |
ret | |
// Approximately 4 instruction slots used | |
#endif | |
const BYTE g_PS_PassthroughRGBA2DMS[] = { | |
68, 88, 66, 67, 24, 185, 64, 224, 216, 192, 107, 84, 140, 208, 46, 210, 75, 20, 1, | |
202, 1, 0, 0, 0, 148, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 184, 0, | |
0, 0, 52, 1, 0, 0, 104, 1, 0, 0, 24, 2, 0, 0, 82, 68, 69, 70, 124, | |
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, | |
1, 4, 255, 255, 0, 1, 0, 0, 72, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0, | |
0, 5, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, | |
0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 70, 95, 77, 83, 0, 77, | |
105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, | |
104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, | |
57, 54, 48, 48, 46, 49, 54, 51, 56, 52, 0, 171, 171, 73, 83, 71, 78, 116, 0, | |
0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, | |
0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, | |
0, 100, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 1, 0, 0, 0, 2, 0, | |
0, 0, 1, 1, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, | |
69, 88, 67, 79, 82, 68, 0, 83, 86, 95, 83, 65, 77, 80, 76, 69, 73, 78, 68, | |
69, 88, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, | |
0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, | |
0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, | |
72, 68, 82, 168, 0, 0, 0, 65, 0, 0, 0, 42, 0, 0, 0, 106, 8, 0, 1, | |
88, 32, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, | |
3, 50, 16, 16, 0, 1, 0, 0, 0, 99, 8, 0, 4, 18, 16, 16, 0, 2, 0, | |
0, 0, 10, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, | |
0, 0, 2, 1, 0, 0, 0, 28, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, | |
70, 16, 16, 0, 1, 0, 0, 0, 54, 0, 0, 8, 194, 0, 16, 0, 0, 0, 0, | |
0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
0, 0, 46, 0, 0, 9, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, | |
0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 10, 16, 16, 0, 2, 0, 0, 0, | |
62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, | |
0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, | |
0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}; |