blob: 068a67fc942fbee757d412ef38c4c949d048883c [file] [log] [blame]
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Image9.h: Defines the rx::Image9 class, which acts as the interface to
// the actual underlying surfaces of a Texture.
#include "libANGLE/renderer/d3d/ImageD3D.h"
#include "common/debug.h"
namespace gl
class Framebuffer;
namespace rx
class Renderer9;
class Image9 : public ImageD3D
Image9(Renderer9 *renderer);
static gl::Error generateMipmap(Image9 *dest, Image9 *source);
static gl::Error generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface);
static gl::Error copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source);
bool redefine(GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease) override;
D3DFORMAT getD3DFormat() const;
virtual bool isDirty() const;
virtual gl::Error setManagedSurface2D(TextureStorage *storage, int level);
virtual gl::Error setManagedSurfaceCube(TextureStorage *storage, int face, int level);
virtual gl::Error copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box &region);
gl::Error loadData(const gl::Box &area,
const gl::PixelUnpackState &unpack,
GLenum type,
const void *input,
bool applySkipImages) override;
gl::Error loadCompressedData(const gl::Box &area, const void *input) override;
gl::Error copyFromTexStorage(const gl::ImageIndex &imageIndex, TextureStorage *source) override;
gl::Error copyFromFramebuffer(const gl::Offset &destOffset,
const gl::Rectangle &sourceArea,
const gl::Framebuffer *source) override;
gl::Error getSurface(IDirect3DSurface9 **outSurface);
gl::Error createSurface();
gl::Error setManagedSurface(IDirect3DSurface9 *surface);
gl::Error copyToSurface(IDirect3DSurface9 *dest, const gl::Box &area);
gl::Error lock(D3DLOCKED_RECT *lockedRect, const RECT &rect);
void unlock();
gl::Error copyFromRTInternal(const gl::Offset &destOffset,
const gl::Rectangle &sourceArea,
RenderTargetD3D *source);
Renderer9 *mRenderer;
D3DPOOL mD3DPool; // can only be D3DPOOL_SYSTEMMEM or D3DPOOL_MANAGED since it needs to be lockable.
IDirect3DSurface9 *mSurface;