| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // ProgramGL.cpp: Implements the class methods for ProgramGL. |
| |
| #include "libANGLE/renderer/gl/ProgramGL.h" |
| |
| #include "common/bitset_utils.h" |
| #include "common/angleutils.h" |
| #include "common/debug.h" |
| #include "common/string_utils.h" |
| #include "common/utilities.h" |
| #include "libANGLE/renderer/gl/ContextGL.h" |
| #include "libANGLE/renderer/gl/FunctionsGL.h" |
| #include "libANGLE/renderer/gl/ShaderGL.h" |
| #include "libANGLE/renderer/gl/StateManagerGL.h" |
| #include "libANGLE/renderer/gl/WorkaroundsGL.h" |
| #include "libANGLE/Uniform.h" |
| #include "platform/Platform.h" |
| |
| namespace rx |
| { |
| |
| ProgramGL::ProgramGL(const gl::ProgramState &data, |
| const FunctionsGL *functions, |
| const WorkaroundsGL &workarounds, |
| StateManagerGL *stateManager, |
| bool enablePathRendering) |
| : ProgramImpl(data), |
| mFunctions(functions), |
| mWorkarounds(workarounds), |
| mStateManager(stateManager), |
| mEnablePathRendering(enablePathRendering), |
| mProgramID(0) |
| { |
| ASSERT(mFunctions); |
| ASSERT(mStateManager); |
| |
| mProgramID = mFunctions->createProgram(); |
| } |
| |
| ProgramGL::~ProgramGL() |
| { |
| mFunctions->deleteProgram(mProgramID); |
| mProgramID = 0; |
| } |
| |
| LinkResult ProgramGL::load(const ContextImpl *contextImpl, |
| gl::InfoLog &infoLog, |
| gl::BinaryInputStream *stream) |
| { |
| preLink(); |
| |
| // Read the binary format, size and blob |
| GLenum binaryFormat = stream->readInt<GLenum>(); |
| GLint binaryLength = stream->readInt<GLint>(); |
| const uint8_t *binary = stream->data() + stream->offset(); |
| stream->skip(binaryLength); |
| |
| // Load the binary |
| mFunctions->programBinary(mProgramID, binaryFormat, binary, binaryLength); |
| |
| // Verify that the program linked |
| if (!checkLinkStatus(infoLog)) |
| { |
| return false; |
| } |
| |
| postLink(); |
| |
| // Re-apply UBO bindings to work around driver bugs. |
| const WorkaroundsGL &workaroundsGL = GetAs<ContextGL>(contextImpl)->getWorkaroundsGL(); |
| if (workaroundsGL.reapplyUBOBindingsAfterLoadingBinaryProgram) |
| { |
| for (size_t bindingIndex : mState.getActiveUniformBlockBindingsMask()) |
| { |
| GLuint uintIndex = static_cast<GLuint>(bindingIndex); |
| setUniformBlockBinding(uintIndex, mState.getUniformBlockBinding(uintIndex)); |
| } |
| } |
| |
| return true; |
| } |
| |
| gl::Error ProgramGL::save(gl::BinaryOutputStream *stream) |
| { |
| GLint binaryLength = 0; |
| mFunctions->getProgramiv(mProgramID, GL_PROGRAM_BINARY_LENGTH, &binaryLength); |
| |
| std::vector<uint8_t> binary(binaryLength); |
| GLenum binaryFormat = GL_NONE; |
| mFunctions->getProgramBinary(mProgramID, binaryLength, &binaryLength, &binaryFormat, |
| &binary[0]); |
| |
| stream->writeInt(binaryFormat); |
| stream->writeInt(binaryLength); |
| stream->writeBytes(&binary[0], binaryLength); |
| |
| return gl::NoError(); |
| } |
| |
| void ProgramGL::setBinaryRetrievableHint(bool retrievable) |
| { |
| // glProgramParameteri isn't always available on ES backends. |
| if (mFunctions->programParameteri) |
| { |
| mFunctions->programParameteri(mProgramID, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, |
| retrievable ? GL_TRUE : GL_FALSE); |
| } |
| } |
| |
| void ProgramGL::setSeparable(bool separable) |
| { |
| mFunctions->programParameteri(mProgramID, GL_PROGRAM_SEPARABLE, separable ? GL_TRUE : GL_FALSE); |
| } |
| |
| LinkResult ProgramGL::link(ContextImpl *contextImpl, |
| const gl::VaryingPacking &packing, |
| gl::InfoLog &infoLog) |
| { |
| preLink(); |
| |
| if (mState.getAttachedComputeShader()) |
| { |
| const ShaderGL *computeShaderGL = GetImplAs<ShaderGL>(mState.getAttachedComputeShader()); |
| |
| mFunctions->attachShader(mProgramID, computeShaderGL->getShaderID()); |
| |
| // Link and verify |
| mFunctions->linkProgram(mProgramID); |
| |
| // Detach the shaders |
| mFunctions->detachShader(mProgramID, computeShaderGL->getShaderID()); |
| } |
| else |
| { |
| // Set the transform feedback state |
| std::vector<const GLchar *> transformFeedbackVaryings; |
| for (const auto &tfVarying : mState.getTransformFeedbackVaryingNames()) |
| { |
| transformFeedbackVaryings.push_back(tfVarying.c_str()); |
| } |
| |
| if (transformFeedbackVaryings.empty()) |
| { |
| if (mFunctions->transformFeedbackVaryings) |
| { |
| mFunctions->transformFeedbackVaryings(mProgramID, 0, nullptr, |
| mState.getTransformFeedbackBufferMode()); |
| } |
| } |
| else |
| { |
| ASSERT(mFunctions->transformFeedbackVaryings); |
| mFunctions->transformFeedbackVaryings( |
| mProgramID, static_cast<GLsizei>(transformFeedbackVaryings.size()), |
| &transformFeedbackVaryings[0], mState.getTransformFeedbackBufferMode()); |
| } |
| |
| const ShaderGL *vertexShaderGL = GetImplAs<ShaderGL>(mState.getAttachedVertexShader()); |
| const ShaderGL *fragmentShaderGL = GetImplAs<ShaderGL>(mState.getAttachedFragmentShader()); |
| |
| // Attach the shaders |
| mFunctions->attachShader(mProgramID, vertexShaderGL->getShaderID()); |
| mFunctions->attachShader(mProgramID, fragmentShaderGL->getShaderID()); |
| |
| // Bind attribute locations to match the GL layer. |
| for (const sh::Attribute &attribute : mState.getAttributes()) |
| { |
| if (!attribute.staticUse || attribute.isBuiltIn()) |
| { |
| continue; |
| } |
| |
| mFunctions->bindAttribLocation(mProgramID, attribute.location, attribute.name.c_str()); |
| } |
| |
| // Link and verify |
| mFunctions->linkProgram(mProgramID); |
| |
| // Detach the shaders |
| mFunctions->detachShader(mProgramID, vertexShaderGL->getShaderID()); |
| mFunctions->detachShader(mProgramID, fragmentShaderGL->getShaderID()); |
| } |
| |
| // Verify the link |
| if (!checkLinkStatus(infoLog)) |
| { |
| return false; |
| } |
| |
| if (mWorkarounds.alwaysCallUseProgramAfterLink) |
| { |
| mStateManager->forceUseProgram(mProgramID); |
| } |
| |
| postLink(); |
| |
| return true; |
| } |
| |
| GLboolean ProgramGL::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/) |
| { |
| // TODO(jmadill): implement validate |
| return true; |
| } |
| |
| void ProgramGL::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) |
| { |
| if (mFunctions->programUniform1fv != nullptr) |
| { |
| mFunctions->programUniform1fv(mProgramID, uniLoc(location), count, v); |
| } |
| else |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniform1fv(uniLoc(location), count, v); |
| } |
| } |
| |
| void ProgramGL::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| { |
| if (mFunctions->programUniform2fv != nullptr) |
| { |
| mFunctions->programUniform2fv(mProgramID, uniLoc(location), count, v); |
| } |
| else |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniform2fv(uniLoc(location), count, v); |
| } |
| } |
| |
| void ProgramGL::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| { |
| if (mFunctions->programUniform3fv != nullptr) |
| { |
| mFunctions->programUniform3fv(mProgramID, uniLoc(location), count, v); |
| } |
| else |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniform3fv(uniLoc(location), count, v); |
| } |
| } |
| |
| void ProgramGL::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| { |
| if (mFunctions->programUniform4fv != nullptr) |
| { |
| mFunctions->programUniform4fv(mProgramID, uniLoc(location), count, v); |
| } |
| else |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniform4fv(uniLoc(location), count, v); |
| } |
| } |
| |
| void ProgramGL::setUniform1iv(GLint location, GLsizei count, const GLint *v) |
| { |
| if (mFunctions->programUniform1iv != nullptr) |
| { |
| mFunctions->programUniform1iv(mProgramID, uniLoc(location), count, v); |
| } |
| else |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniform1iv(uniLoc(location), count, v); |
| } |
| } |
| |
| void ProgramGL::setUniform2iv(GLint location, GLsizei count, const GLint *v) |
| { |
| if (mFunctions->programUniform2iv != nullptr) |
| { |
| mFunctions->programUniform2iv(mProgramID, uniLoc(location), count, v); |
| } |
| else |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniform2iv(uniLoc(location), count, v); |
| } |
| } |
| |
| void ProgramGL::setUniform3iv(GLint location, GLsizei count, const GLint *v) |
| { |
| if (mFunctions->programUniform3iv != nullptr) |
| { |
| mFunctions->programUniform3iv(mProgramID, uniLoc(location), count, v); |
| } |
| else |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniform3iv(uniLoc(location), count, v); |
| } |
| } |
| |
| void ProgramGL::setUniform4iv(GLint location, GLsizei count, const GLint *v) |
| { |
| if (mFunctions->programUniform4iv != nullptr) |
| { |
| mFunctions->programUniform4iv(mProgramID, uniLoc(location), count, v); |
| } |
| else |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniform4iv(uniLoc(location), count, v); |
| } |
| } |
| |
| void ProgramGL::setUniform1uiv(GLint location, GLsizei count, const GLuint *v) |
| { |
| if (mFunctions->programUniform1uiv != nullptr) |
| { |
| mFunctions->programUniform1uiv(mProgramID, uniLoc(location), count, v); |
| } |
| else |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniform1uiv(uniLoc(location), count, v); |
| } |
| } |
| |
| void ProgramGL::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) |
| { |
| if (mFunctions->programUniform2uiv != nullptr) |
| { |
| mFunctions->programUniform2uiv(mProgramID, uniLoc(location), count, v); |
| } |
| else |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniform2uiv(uniLoc(location), count, v); |
| } |
| } |
| |
| void ProgramGL::setUniform3uiv(GLint location, GLsizei count, const GLuint *v) |
| { |
| if (mFunctions->programUniform3uiv != nullptr) |
| { |
| mFunctions->programUniform3uiv(mProgramID, uniLoc(location), count, v); |
| } |
| else |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniform3uiv(uniLoc(location), count, v); |
| } |
| } |
| |
| void ProgramGL::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) |
| { |
| if (mFunctions->programUniform4uiv != nullptr) |
| { |
| mFunctions->programUniform4uiv(mProgramID, uniLoc(location), count, v); |
| } |
| else |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniform4uiv(uniLoc(location), count, v); |
| } |
| } |
| |
| void ProgramGL::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| if (mFunctions->programUniformMatrix2fv != nullptr) |
| { |
| mFunctions->programUniformMatrix2fv(mProgramID, uniLoc(location), count, transpose, value); |
| } |
| else |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniformMatrix2fv(uniLoc(location), count, transpose, value); |
| } |
| } |
| |
| void ProgramGL::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| if (mFunctions->programUniformMatrix3fv != nullptr) |
| { |
| mFunctions->programUniformMatrix3fv(mProgramID, uniLoc(location), count, transpose, value); |
| } |
| else |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniformMatrix3fv(uniLoc(location), count, transpose, value); |
| } |
| } |
| |
| void ProgramGL::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| if (mFunctions->programUniformMatrix4fv != nullptr) |
| { |
| mFunctions->programUniformMatrix4fv(mProgramID, uniLoc(location), count, transpose, value); |
| } |
| else |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniformMatrix4fv(uniLoc(location), count, transpose, value); |
| } |
| } |
| |
| void ProgramGL::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| if (mFunctions->programUniformMatrix2x3fv != nullptr) |
| { |
| mFunctions->programUniformMatrix2x3fv(mProgramID, uniLoc(location), count, transpose, |
| value); |
| } |
| else |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniformMatrix2x3fv(uniLoc(location), count, transpose, value); |
| } |
| } |
| |
| void ProgramGL::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| if (mFunctions->programUniformMatrix3x2fv != nullptr) |
| { |
| mFunctions->programUniformMatrix3x2fv(mProgramID, uniLoc(location), count, transpose, |
| value); |
| } |
| else |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniformMatrix3x2fv(uniLoc(location), count, transpose, value); |
| } |
| } |
| |
| void ProgramGL::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| if (mFunctions->programUniformMatrix2x4fv != nullptr) |
| { |
| mFunctions->programUniformMatrix2x4fv(mProgramID, uniLoc(location), count, transpose, |
| value); |
| } |
| else |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniformMatrix2x4fv(uniLoc(location), count, transpose, value); |
| } |
| } |
| |
| void ProgramGL::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| if (mFunctions->programUniformMatrix4x2fv != nullptr) |
| { |
| mFunctions->programUniformMatrix4x2fv(mProgramID, uniLoc(location), count, transpose, |
| value); |
| } |
| else |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniformMatrix4x2fv(uniLoc(location), count, transpose, value); |
| } |
| } |
| |
| void ProgramGL::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| if (mFunctions->programUniformMatrix3x4fv != nullptr) |
| { |
| mFunctions->programUniformMatrix3x4fv(mProgramID, uniLoc(location), count, transpose, |
| value); |
| } |
| else |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniformMatrix3x4fv(uniLoc(location), count, transpose, value); |
| } |
| } |
| |
| void ProgramGL::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| if (mFunctions->programUniformMatrix4x3fv != nullptr) |
| { |
| mFunctions->programUniformMatrix4x3fv(mProgramID, uniLoc(location), count, transpose, |
| value); |
| } |
| else |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniformMatrix4x3fv(uniLoc(location), count, transpose, value); |
| } |
| } |
| |
| void ProgramGL::setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
| { |
| // Lazy init |
| if (mUniformBlockRealLocationMap.empty()) |
| { |
| mUniformBlockRealLocationMap.reserve(mState.getUniformBlocks().size()); |
| for (const gl::UniformBlock &uniformBlock : mState.getUniformBlocks()) |
| { |
| const std::string &nameWithIndex = uniformBlock.nameWithArrayIndex(); |
| GLuint blockIndex = mFunctions->getUniformBlockIndex(mProgramID, nameWithIndex.c_str()); |
| mUniformBlockRealLocationMap.push_back(blockIndex); |
| } |
| } |
| |
| GLuint realBlockIndex = mUniformBlockRealLocationMap[uniformBlockIndex]; |
| if (realBlockIndex != GL_INVALID_INDEX) |
| { |
| mFunctions->uniformBlockBinding(mProgramID, realBlockIndex, uniformBlockBinding); |
| } |
| } |
| |
| GLuint ProgramGL::getProgramID() const |
| { |
| return mProgramID; |
| } |
| |
| bool ProgramGL::getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const |
| { |
| ASSERT(mProgramID != 0u); |
| |
| GLuint blockIndex = mFunctions->getUniformBlockIndex(mProgramID, blockName.c_str()); |
| if (blockIndex == GL_INVALID_INDEX) |
| { |
| *sizeOut = 0; |
| return false; |
| } |
| |
| GLint dataSize = 0; |
| mFunctions->getActiveUniformBlockiv(mProgramID, blockIndex, GL_UNIFORM_BLOCK_DATA_SIZE, |
| &dataSize); |
| *sizeOut = static_cast<size_t>(dataSize); |
| return true; |
| } |
| |
| bool ProgramGL::getUniformBlockMemberInfo(const std::string &memberUniformName, |
| sh::BlockMemberInfo *memberInfoOut) const |
| { |
| GLuint uniformIndex; |
| const GLchar *memberNameGLStr = memberUniformName.c_str(); |
| mFunctions->getUniformIndices(mProgramID, 1, &memberNameGLStr, &uniformIndex); |
| |
| if (uniformIndex == GL_INVALID_INDEX) |
| { |
| *memberInfoOut = sh::BlockMemberInfo::getDefaultBlockInfo(); |
| return false; |
| } |
| |
| mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_OFFSET, |
| &memberInfoOut->offset); |
| mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_ARRAY_STRIDE, |
| &memberInfoOut->arrayStride); |
| mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_MATRIX_STRIDE, |
| &memberInfoOut->matrixStride); |
| |
| // TODO(jmadill): possibly determine this at the gl::Program level. |
| GLint isRowMajorMatrix = 0; |
| mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_IS_ROW_MAJOR, |
| &isRowMajorMatrix); |
| memberInfoOut->isRowMajorMatrix = isRowMajorMatrix != GL_FALSE; |
| return true; |
| } |
| |
| void ProgramGL::setPathFragmentInputGen(const std::string &inputName, |
| GLenum genMode, |
| GLint components, |
| const GLfloat *coeffs) |
| { |
| ASSERT(mEnablePathRendering); |
| |
| for (const auto &input : mPathRenderingFragmentInputs) |
| { |
| if (input.name == inputName) |
| { |
| mFunctions->programPathFragmentInputGenNV(mProgramID, input.location, genMode, |
| components, coeffs); |
| ASSERT(mFunctions->getError() == GL_NO_ERROR); |
| return; |
| } |
| } |
| |
| } |
| |
| void ProgramGL::preLink() |
| { |
| // Reset the program state |
| mUniformRealLocationMap.clear(); |
| mUniformBlockRealLocationMap.clear(); |
| mPathRenderingFragmentInputs.clear(); |
| } |
| |
| bool ProgramGL::checkLinkStatus(gl::InfoLog &infoLog) |
| { |
| GLint linkStatus = GL_FALSE; |
| mFunctions->getProgramiv(mProgramID, GL_LINK_STATUS, &linkStatus); |
| if (linkStatus == GL_FALSE) |
| { |
| // Linking failed, put the error into the info log |
| GLint infoLogLength = 0; |
| mFunctions->getProgramiv(mProgramID, GL_INFO_LOG_LENGTH, &infoLogLength); |
| |
| // Info log length includes the null terminator, so 1 means that the info log is an empty |
| // string. |
| if (infoLogLength > 1) |
| { |
| std::vector<char> buf(infoLogLength); |
| mFunctions->getProgramInfoLog(mProgramID, infoLogLength, nullptr, &buf[0]); |
| |
| mFunctions->deleteProgram(mProgramID); |
| mProgramID = 0; |
| |
| infoLog << buf.data(); |
| |
| WARN() << "Program link failed unexpectedly: " << buf.data(); |
| } |
| else |
| { |
| WARN() << "Program link failed unexpectedly with no info log."; |
| } |
| |
| // TODO, return GL_OUT_OF_MEMORY or just fail the link? This is an unexpected case |
| return false; |
| } |
| |
| return true; |
| } |
| |
| void ProgramGL::postLink() |
| { |
| // Query the uniform information |
| ASSERT(mUniformRealLocationMap.empty()); |
| const auto &uniformLocations = mState.getUniformLocations(); |
| const auto &uniforms = mState.getUniforms(); |
| mUniformRealLocationMap.resize(uniformLocations.size(), GL_INVALID_INDEX); |
| for (size_t uniformLocation = 0; uniformLocation < uniformLocations.size(); uniformLocation++) |
| { |
| const auto &entry = uniformLocations[uniformLocation]; |
| if (!entry.used) |
| { |
| continue; |
| } |
| |
| // From the spec: |
| // "Locations for sequential array indices are not required to be sequential." |
| const gl::LinkedUniform &uniform = uniforms[entry.index]; |
| std::stringstream fullNameStr; |
| fullNameStr << uniform.name; |
| if (uniform.isArray()) |
| { |
| fullNameStr << "[" << entry.element << "]"; |
| } |
| const std::string &fullName = fullNameStr.str(); |
| |
| GLint realLocation = mFunctions->getUniformLocation(mProgramID, fullName.c_str()); |
| mUniformRealLocationMap[uniformLocation] = realLocation; |
| } |
| |
| // Discover CHROMIUM_path_rendering fragment inputs if enabled. |
| if (!mEnablePathRendering) |
| return; |
| |
| GLint numFragmentInputs = 0; |
| mFunctions->getProgramInterfaceiv(mProgramID, GL_FRAGMENT_INPUT_NV, GL_ACTIVE_RESOURCES, |
| &numFragmentInputs); |
| if (numFragmentInputs <= 0) |
| return; |
| |
| GLint maxNameLength = 0; |
| mFunctions->getProgramInterfaceiv(mProgramID, GL_FRAGMENT_INPUT_NV, GL_MAX_NAME_LENGTH, |
| &maxNameLength); |
| ASSERT(maxNameLength); |
| |
| for (GLint i = 0; i < numFragmentInputs; ++i) |
| { |
| std::string name; |
| name.resize(maxNameLength); |
| |
| GLsizei nameLen = 0; |
| mFunctions->getProgramResourceName(mProgramID, GL_FRAGMENT_INPUT_NV, i, maxNameLength, |
| &nameLen, &name[0]); |
| name.resize(nameLen); |
| |
| // Ignore built-ins |
| if (angle::BeginsWith(name, "gl_")) |
| continue; |
| |
| const GLenum kQueryProperties[] = {GL_LOCATION, GL_ARRAY_SIZE}; |
| GLint queryResults[ArraySize(kQueryProperties)]; |
| GLsizei queryLength = 0; |
| |
| mFunctions->getProgramResourceiv( |
| mProgramID, GL_FRAGMENT_INPUT_NV, i, static_cast<GLsizei>(ArraySize(kQueryProperties)), |
| kQueryProperties, static_cast<GLsizei>(ArraySize(queryResults)), &queryLength, |
| queryResults); |
| |
| ASSERT(queryLength == static_cast<GLsizei>(ArraySize(kQueryProperties))); |
| |
| PathRenderingFragmentInput baseElementInput; |
| baseElementInput.name = name; |
| baseElementInput.location = queryResults[0]; |
| mPathRenderingFragmentInputs.push_back(std::move(baseElementInput)); |
| |
| // If the input is an array it's denoted by [0] suffix on the variable |
| // name. We'll then create an entry per each array index where index > 0 |
| if (angle::EndsWith(name, "[0]")) |
| { |
| // drop the suffix |
| name.resize(name.size() - 3); |
| |
| const auto arraySize = queryResults[1]; |
| const auto baseLocation = queryResults[0]; |
| |
| for (GLint arrayIndex = 1; arrayIndex < arraySize; ++arrayIndex) |
| { |
| PathRenderingFragmentInput arrayElementInput; |
| arrayElementInput.name = name + "[" + ToString(arrayIndex) + "]"; |
| arrayElementInput.location = baseLocation + arrayIndex; |
| mPathRenderingFragmentInputs.push_back(std::move(arrayElementInput)); |
| } |
| } |
| } |
| } |
| |
| } // namespace rx |