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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderbufferGL.h: Defines the class interface for RenderbufferGL.
#ifndef LIBANGLE_RENDERER_GL_RENDERBUFFERGL_H_
#define LIBANGLE_RENDERER_GL_RENDERBUFFERGL_H_
#include "libANGLE/renderer/RenderbufferImpl.h"
namespace gl
{
class TextureCapsMap;
}
namespace rx
{
class FunctionsGL;
class StateManagerGL;
struct WorkaroundsGL;
class RenderbufferGL : public RenderbufferImpl
{
public:
RenderbufferGL(const FunctionsGL *functions,
const WorkaroundsGL &workarounds,
StateManagerGL *stateManager,
const gl::TextureCapsMap &textureCaps);
~RenderbufferGL() override;
virtual gl::Error setStorage(GLenum internalformat, size_t width, size_t height) override;
virtual gl::Error setStorageMultisample(size_t samples, GLenum internalformat, size_t width, size_t height) override;
virtual gl::Error setStorageEGLImageTarget(egl::Image *image) override;
GLuint getRenderbufferID() const;
private:
const FunctionsGL *mFunctions;
const WorkaroundsGL &mWorkarounds;
StateManagerGL *mStateManager;
const gl::TextureCapsMap &mTextureCaps;
GLuint mRenderbufferID;
};
}
#endif // LIBANGLE_RENDERER_GL_RENDERBUFFERGL_H_