blob: bba938bba0dc4653f3c0e193000b98c7d34e303e [file] [log] [blame]
//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SurfaceGL.cpp: OpenGL implementation of egl::Surface
#include "libANGLE/renderer/gl/SurfaceGL.h"
#include "libANGLE/renderer/gl/FramebufferGL.h"
#include "libANGLE/renderer/gl/RendererGL.h"
namespace rx
{
SurfaceGL::SurfaceGL(const egl::SurfaceState &state, RendererGL *renderer)
: SurfaceImpl(state), mRenderer(renderer)
{
}
SurfaceGL::~SurfaceGL()
{
}
FramebufferImpl *SurfaceGL::createDefaultFramebuffer(const gl::FramebufferState &data)
{
return new FramebufferGL(data, mRenderer->getFunctions(), mRenderer->getStateManager(),
mRenderer->getWorkarounds(), mRenderer->getBlitter(), true);
}
egl::Error SurfaceGL::getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc)
{
UNREACHABLE();
return egl::Error(EGL_BAD_SURFACE);
}
egl::Error SurfaceGL::unMakeCurrent()
{
return egl::Error(EGL_SUCCESS);
}
}