| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // VertexArrayVk.cpp: |
| // Implements the class methods for VertexArrayVk. |
| // |
| |
| #include "libANGLE/renderer/vulkan/VertexArrayVk.h" |
| |
| #include "common/debug.h" |
| |
| #include "libANGLE/renderer/vulkan/ContextVk.h" |
| |
| namespace rx |
| { |
| |
| VertexArrayVk::VertexArrayVk(const gl::VertexArrayState &data) : VertexArrayImpl(data) |
| { |
| } |
| |
| VertexArrayVk::~VertexArrayVk() |
| { |
| } |
| |
| void VertexArrayVk::syncState(ContextImpl *contextImpl, const gl::VertexArray::DirtyBits &dirtyBits) |
| { |
| ASSERT(dirtyBits.any()); |
| |
| // TODO(jmadill): Use pipeline cache. |
| auto contextVk = GetAs<ContextVk>(contextImpl); |
| contextVk->invalidateCurrentPipeline(); |
| } |
| |
| } // namespace rx |