blob: 35557fd98648f7b9458a313125c1ca2b88a2334e [file] [log] [blame]
//
// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// EXT_YUV_target.cpp:
// Test for EXT_YUV_target implementation.
//
#include "angle_gl.h"
#include "gtest/gtest.h"
#include "GLSLANG/ShaderLang.h"
using testing::Combine;
using testing::Values;
namespace
{
const char ESSLVersion300[] = "#version 300 es\n";
const char EXTYTPragma[] = "#extension GL_EXT_YUV_target : require\n";
const char ESSL300_SimpleShader[] =
"precision mediump float;\n"
"uniform __samplerExternal2DY2YEXT uSampler;\n"
"out vec4 fragColor;\n"
"void main() { \n"
" fragColor = vec4(1.0);\n"
"}\n";
// Shader that samples the texture and writes to FragColor.
const char ESSL300_FragColorShader[] =
"precision mediump float;\n"
"uniform __samplerExternal2DY2YEXT uSampler;\n"
"layout(yuv) out vec4 fragColor;\n"
"void main() { \n"
" fragColor = texture(uSampler, vec2(0.0));\n"
"}\n";
// Shader that specifies yuv layout qualifier multiple times.
const char ESSL300_YUVQualifierMultipleTimesShader[] =
"precision mediump float;\n"
"layout(yuv, yuv, yuv) out vec4 fragColor;\n"
"void main() { \n"
"}\n";
// Shader that specifies yuv layout qualifier for not output fails to compile.
const char ESSL300_YUVQualifierFailureShader1[] =
"precision mediump float;\n"
"layout(yuv) in vec4 fragColor;\n"
"void main() { \n"
"}\n";
const char ESSL300_YUVQualifierFailureShader2[] =
"precision mediump float;\n"
"layout(yuv) uniform;\n"
"layout(yuv) uniform Transform {\n"
" mat4 M1;\n"
"}\n"
"void main() { \n"
"}\n";
// Shader that specifies yuv layout qualifier with location fails to compile.
const char ESSL300_LocationAndYUVFailureShader[] =
"precision mediump float;\n"
"layout(location = 0, yuv) out vec4 fragColor;\n"
"void main() { \n"
"}\n";
// Shader that specifies yuv layout qualifier with multiple color outputs fails to compile.
const char ESSL300_MultipleColorAndYUVOutputsFailureShader1[] =
"precision mediump float;\n"
"layout(yuv) out vec4 fragColor;\n"
"layout out vec4 fragColor1;\n"
"void main() { \n"
"}\n";
const char ESSL300_MultipleColorAndYUVOutputsFailureShader2[] =
"precision mediump float;\n"
"layout(yuv) out vec4 fragColor;\n"
"layout(location = 1) out vec4 fragColor1;\n"
"void main() { \n"
"}\n";
// Shader that specifies yuv layout qualifier with depth output fails to compile.
const char ESSL300_DepthAndYUVOutputsFailureShader[] =
"precision mediump float;\n"
"layout(yuv) out vec4 fragColor;\n"
"void main() { \n"
" gl_FragDepth = 1.0f;\n"
"}\n";
// Shader that specifies yuv layout qualifier with multiple outputs fails to compile.
const char ESSL300_MultipleYUVOutputsFailureShader[] =
"precision mediump float;\n"
"layout(yuv) out vec4 fragColor;\n"
"layout(yuv) out vec4 fragColor1;\n"
"void main() { \n"
"}\n";
// Shader that specifies yuvCscStandartEXT type and associated values.
const char ESSL300_YuvCscStandardEXTShader[] =
"precision mediump float;\n"
"yuvCscStandardEXT;\n"
"yuvCscStandardEXT conv;\n"
"yuvCscStandardEXT conv1 = itu_601;\n"
"yuvCscStandardEXT conv2 = itu_601_full_range;\n"
"yuvCscStandardEXT conv3 = itu_709;\n"
"const yuvCscStandardEXT conv4 = itu_709;\n"
"yuvCscStandardEXT conv_standard() {\n"
" return itu_601;\n"
"}\n"
"bool is_itu_601(inout yuvCscStandardEXT csc) {\n"
" csc = itu_601;\n"
" return csc == itu_601;\n"
"}\n"
"bool is_itu_709(yuvCscStandardEXT csc) {\n"
" return csc == itu_709;\n"
"}\n"
"void main() { \n"
" yuvCscStandardEXT conv = conv_standard();\n"
" bool csc_check1 = is_itu_601(conv);\n"
" bool csc_check2 = is_itu_709(itu_709);\n"
"}\n";
// Shader that specifies yuvCscStandartEXT type constructor fails to compile.
const char ESSL300_YuvCscStandartdEXTConstructFailureShader1[] =
"precision mediump float;\n"
"yuvCscStandardEXT conv = yuvCscStandardEXT();\n"
"void main() { \n"
"}\n";
const char ESSL300_YuvCscStandartdEXTConstructFailureShader2[] =
"precision mediump float;\n"
"yuvCscStandardEXT conv = yuvCscStandardEXT(itu_601);\n"
"void main() { \n"
"}\n";
// Shader that specifies yuvCscStandartEXT type conversion fails to compile.
const char ESSL300_YuvCscStandartdEXTConversionFailureShader1[] =
"precision mediump float;\n"
"yuvCscStandardEXT conv = false;\n"
"void main() { \n"
"}\n";
const char ESSL300_YuvCscStandartdEXTConversionFailureShader2[] =
"precision mediump float;\n"
"yuvCscStandardEXT conv = 0;\n"
"void main() { \n"
"}\n";
const char ESSL300_YuvCscStandartdEXTConversionFailureShader3[] =
"precision mediump float;\n"
"yuvCscStandardEXT conv = 2.0f;\n"
"void main() { \n"
"}\n";
const char ESSL300_YuvCscStandartdEXTConversionFailureShader4[] =
"precision mediump float;\n"
"yuvCscStandardEXT conv = itu_601 | itu_709;\n"
"void main() { \n"
"}\n";
const char ESSL300_YuvCscStandartdEXTConversionFailureShader5[] =
"precision mediump float;\n"
"yuvCscStandardEXT conv = itu_601 & 3.0f;\n"
"void main() { \n"
"}\n";
// Shader that specifies yuvCscStandartEXT type qualifiers fails to compile.
const char ESSL300_YuvCscStandartdEXTQualifiersFailureShader1[] =
"precision mediump float;\n"
"in yuvCscStandardEXT conv = itu_601;\n"
"void main() { \n"
"}\n";
const char ESSL300_YuvCscStandartdEXTQualifiersFailureShader2[] =
"precision mediump float;\n"
"out yuvCscStandardEXT conv = itu_601;\n"
"void main() { \n"
"}\n";
const char ESSL300_YuvCscStandartdEXTQualifiersFailureShader3[] =
"precision mediump float;\n"
"uniform yuvCscStandardEXT conv = itu_601;\n"
"void main() { \n"
"}\n";
// Shader that specifies yuv_to_rgb() and rgb_to_yuv() built-in functions.
const char ESSL300_BuiltInFunctionsShader[] =
"precision mediump float;\n"
"yuvCscStandardEXT conv = itu_601;\n"
"void main() { \n"
" vec3 yuv = rgb_2_yuv(vec3(0.0f), conv);\n"
" vec3 rgb = yuv_2_rgb(yuv, itu_601);\n"
"}\n";
class EXTYUVTargetTest : public testing::TestWithParam<testing::tuple<const char *, const char *>>
{
protected:
virtual void SetUp()
{
sh::InitBuiltInResources(&mResources);
mResources.EXT_YUV_target = 1;
mCompiler = nullptr;
}
virtual void TearDown() { DestroyCompiler(); }
void DestroyCompiler()
{
if (mCompiler)
{
sh::Destruct(mCompiler);
mCompiler = nullptr;
}
}
void InitializeCompiler()
{
DestroyCompiler();
mCompiler =
sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_GLES3_SPEC, SH_ESSL_OUTPUT, &mResources);
ASSERT_TRUE(mCompiler != nullptr) << "Compiler could not be constructed.";
}
testing::AssertionResult TestShaderCompile(const char *pragma)
{
return TestShaderCompile(testing::get<0>(GetParam()), // Version.
pragma,
testing::get<1>(GetParam()) // Shader.
);
}
testing::AssertionResult TestShaderCompile(const char *version,
const char *pragma,
const char *shader)
{
const char *shaderStrings[] = {version, pragma, shader};
bool success = sh::Compile(mCompiler, shaderStrings, 3, 0);
if (success)
{
return ::testing::AssertionSuccess() << "Compilation success";
}
return ::testing::AssertionFailure() << sh::GetInfoLog(mCompiler);
}
protected:
ShBuiltInResources mResources;
ShHandle mCompiler;
};
// Extension flag is required to compile properly. Expect failure when it is
// not present.
TEST_P(EXTYUVTargetTest, CompileFailsWithoutExtension)
{
mResources.EXT_YUV_target = 0;
InitializeCompiler();
EXPECT_FALSE(TestShaderCompile(EXTYTPragma));
}
// Extension directive is required to compile properly. Expect failure when
// it is not present.
TEST_P(EXTYUVTargetTest, CompileFailsWithExtensionWithoutPragma)
{
mResources.EXT_YUV_target = 1;
InitializeCompiler();
EXPECT_FALSE(TestShaderCompile(""));
}
// With extension flag and extension directive, compiling succeeds.
// Also test that the extension directive state is reset correctly.
TEST_P(EXTYUVTargetTest, CompileSucceedsWithExtensionAndPragma)
{
mResources.EXT_YUV_target = 1;
InitializeCompiler();
EXPECT_TRUE(TestShaderCompile(EXTYTPragma));
// Test reset functionality.
EXPECT_FALSE(TestShaderCompile(""));
EXPECT_TRUE(TestShaderCompile(EXTYTPragma));
}
INSTANTIATE_TEST_CASE_P(CorrectVariantsWithExtensionAndPragma,
EXTYUVTargetTest,
Combine(Values(ESSLVersion300),
Values(ESSL300_SimpleShader, ESSL300_FragColorShader)));
class EXTYUVTargetCompileSuccessTest : public EXTYUVTargetTest
{
};
TEST_P(EXTYUVTargetCompileSuccessTest, CompileSucceeds)
{
// Expect compile success.
mResources.EXT_YUV_target = 1;
InitializeCompiler();
EXPECT_TRUE(TestShaderCompile(EXTYTPragma));
}
INSTANTIATE_TEST_CASE_P(CorrectESSL300Shaders,
EXTYUVTargetCompileSuccessTest,
Combine(Values(ESSLVersion300),
Values(ESSL300_FragColorShader,
ESSL300_YUVQualifierMultipleTimesShader,
ESSL300_YuvCscStandardEXTShader,
ESSL300_BuiltInFunctionsShader)));
class EXTYUVTargetCompileFailureTest : public EXTYUVTargetTest
{
};
TEST_P(EXTYUVTargetCompileFailureTest, CompileFails)
{
// Expect compile failure due to shader error, with shader having correct pragma.
mResources.EXT_YUV_target = 1;
InitializeCompiler();
EXPECT_FALSE(TestShaderCompile(EXTYTPragma));
}
INSTANTIATE_TEST_CASE_P(IncorrectESSL300Shaders,
EXTYUVTargetCompileFailureTest,
Combine(Values(ESSLVersion300),
Values(ESSL300_YUVQualifierFailureShader1,
ESSL300_YUVQualifierFailureShader2,
ESSL300_LocationAndYUVFailureShader,
ESSL300_MultipleColorAndYUVOutputsFailureShader1,
ESSL300_MultipleColorAndYUVOutputsFailureShader2,
ESSL300_DepthAndYUVOutputsFailureShader,
ESSL300_MultipleYUVOutputsFailureShader,
ESSL300_YuvCscStandartdEXTConstructFailureShader1,
ESSL300_YuvCscStandartdEXTConstructFailureShader2,
ESSL300_YuvCscStandartdEXTConversionFailureShader1,
ESSL300_YuvCscStandartdEXTConversionFailureShader2,
ESSL300_YuvCscStandartdEXTConversionFailureShader3,
ESSL300_YuvCscStandartdEXTConversionFailureShader4,
ESSL300_YuvCscStandartdEXTConversionFailureShader5,
ESSL300_YuvCscStandartdEXTQualifiersFailureShader1,
ESSL300_YuvCscStandartdEXTQualifiersFailureShader2,
ESSL300_YuvCscStandartdEXTQualifiersFailureShader3)));
} // namespace