| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- |
| * vim: set ts=8 sts=4 et sw=4 tw=99: |
| * This Source Code Form is subject to the terms of the Mozilla Public |
| * License, v. 2.0. If a copy of the MPL was not distributed with this |
| * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
| |
| #ifndef jsdtoa_h |
| #define jsdtoa_h |
| /* |
| * Public interface to portable double-precision floating point to string |
| * and back conversion package. |
| */ |
| #include <stddef.h> |
| |
| struct DtoaState; |
| |
| DtoaState * |
| js_NewDtoaState(); |
| |
| void |
| js_DestroyDtoaState(DtoaState *state); |
| |
| /* |
| * js_strtod_harder() returns as a double-precision floating-point number the |
| * value represented by the character string pointed to by s00. The string is |
| * scanned up to the first unrecognized character. |
| * |
| * If se is not NULL, *se receives a pointer to the character terminating the |
| * scan. If no number can be formed, *se receives a pointer to the first |
| * unparseable character in s00, and zero is returned. |
| * |
| * *err is set to zero on success; it's set to JS_DTOA_ERANGE on range |
| * errors and JS_DTOA_ENOMEM on memory failure. |
| */ |
| #define JS_DTOA_ERANGE 1 |
| #define JS_DTOA_ENOMEM 2 |
| double |
| js_strtod_harder(DtoaState *state, const char *s00, char **se, int *err); |
| |
| /* |
| * Modes for converting floating-point numbers to strings. |
| * |
| * Some of the modes can round-trip; this means that if the number is converted to |
| * a string using one of these mode and then converted back to a number, the result |
| * will be identical to the original number (except that, due to ECMA, -0 will get converted |
| * to +0). These round-trip modes return the minimum number of significand digits that |
| * permit the round trip. |
| * |
| * Some of the modes take an integer parameter <precision>. |
| */ |
| /* NB: Keep this in sync with number_constants[]. */ |
| typedef enum JSDToStrMode { |
| DTOSTR_STANDARD, /* Either fixed or exponential format; round-trip */ |
| DTOSTR_STANDARD_EXPONENTIAL, /* Always exponential format; round-trip */ |
| DTOSTR_FIXED, /* Round to <precision> digits after the decimal point; exponential if number is large */ |
| DTOSTR_EXPONENTIAL, /* Always exponential format; <precision> significant digits */ |
| DTOSTR_PRECISION /* Either fixed or exponential format; <precision> significant digits */ |
| } JSDToStrMode; |
| |
| |
| /* Maximum number of characters (including trailing null) that a DTOSTR_STANDARD or DTOSTR_STANDARD_EXPONENTIAL |
| * conversion can produce. This maximum is reached for a number like -0.0000012345678901234567. */ |
| #define DTOSTR_STANDARD_BUFFER_SIZE 26 |
| |
| /* Maximum number of characters (including trailing null) that one of the other conversions |
| * can produce. This maximum is reached for TO_FIXED, which can generate up to 21 digits before the decimal point. */ |
| #define DTOSTR_VARIABLE_BUFFER_SIZE(precision) ((precision)+24 > DTOSTR_STANDARD_BUFFER_SIZE ? (precision)+24 : DTOSTR_STANDARD_BUFFER_SIZE) |
| |
| /* |
| * DO NOT USE THIS FUNCTION IF YOU CAN AVOID IT. js::NumberToCString() is a |
| * better function to use. |
| * |
| * Convert dval according to the given mode and return a pointer to the |
| * resulting ASCII string. If mode == DTOSTR_STANDARD and precision == 0 it's |
| * equivalent to ToString() as specified by ECMA-262-5 section 9.8.1, but it |
| * doesn't handle integers specially so should be avoided in that case (that's |
| * why js::NumberToCString() is better). |
| * |
| * The result is held somewhere in buffer, but not necessarily at the |
| * beginning. The size of buffer is given in bufferSize, and must be at least |
| * as large as given by the above macros. |
| * |
| * Return NULL if out of memory. |
| */ |
| char * |
| js_dtostr(DtoaState *state, char *buffer, size_t bufferSize, JSDToStrMode mode, int precision, |
| double dval); |
| |
| /* |
| * DO NOT USE THIS FUNCTION IF YOU CAN AVOID IT. js::NumberToCString() is a |
| * better function to use. |
| * |
| * Convert d to a string in the given base. The integral part of d will be |
| * printed exactly in that base, regardless of how large it is, because there |
| * is no exponential notation for non-base-ten numbers. The fractional part |
| * will be rounded to as few digits as possible while still preserving the |
| * round-trip property (analogous to that of printing decimal numbers). In |
| * other words, if one were to read the resulting string in via a hypothetical |
| * base-number-reading routine that rounds to the nearest IEEE double (and to |
| * an even significand if there are two equally near doubles), then the result |
| * would equal d (except for -0.0, which converts to "0", and NaN, which is |
| * not equal to itself). |
| * |
| * Return NULL if out of memory. If the result is not NULL, it must be |
| * released via js_free(). |
| */ |
| char * |
| js_dtobasestr(DtoaState *state, int base, double d); |
| |
| #endif /* jsdtoa_h */ |