| // Protocol Buffers - Google's data interchange format |
| // Copyright 2008 Google Inc. All rights reserved. |
| // https://developers.google.com/protocol-buffers/ |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following disclaimer |
| // in the documentation and/or other materials provided with the |
| // distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| // Authors: wink@google.com (Wink Saville), |
| // kenton@google.com (Kenton Varda) |
| // Based on original Protocol Buffers design by |
| // Sanjay Ghemawat, Jeff Dean, and others. |
| // |
| // Defines MessageLite, the abstract interface implemented by all (lite |
| // and non-lite) protocol message objects. |
| |
| #ifndef GOOGLE_PROTOBUF_MESSAGE_LITE_H__ |
| #define GOOGLE_PROTOBUF_MESSAGE_LITE_H__ |
| |
| #include <google/protobuf/stubs/common.h> |
| |
| |
| namespace google { |
| namespace protobuf { |
| class Arena; |
| namespace io { |
| class CodedInputStream; |
| class CodedOutputStream; |
| class ZeroCopyInputStream; |
| class ZeroCopyOutputStream; |
| } |
| |
| // Interface to light weight protocol messages. |
| // |
| // This interface is implemented by all protocol message objects. Non-lite |
| // messages additionally implement the Message interface, which is a |
| // subclass of MessageLite. Use MessageLite instead when you only need |
| // the subset of features which it supports -- namely, nothing that uses |
| // descriptors or reflection. You can instruct the protocol compiler |
| // to generate classes which implement only MessageLite, not the full |
| // Message interface, by adding the following line to the .proto file: |
| // |
| // option optimize_for = LITE_RUNTIME; |
| // |
| // This is particularly useful on resource-constrained systems where |
| // the full protocol buffers runtime library is too big. |
| // |
| // Note that on non-constrained systems (e.g. servers) when you need |
| // to link in lots of protocol definitions, a better way to reduce |
| // total code footprint is to use optimize_for = CODE_SIZE. This |
| // will make the generated code smaller while still supporting all the |
| // same features (at the expense of speed). optimize_for = LITE_RUNTIME |
| // is best when you only have a small number of message types linked |
| // into your binary, in which case the size of the protocol buffers |
| // runtime itself is the biggest problem. |
| class LIBPROTOBUF_EXPORT MessageLite { |
| public: |
| inline MessageLite() {} |
| virtual ~MessageLite(); |
| |
| // Basic Operations ------------------------------------------------ |
| |
| // Get the name of this message type, e.g. "foo.bar.BazProto". |
| virtual string GetTypeName() const = 0; |
| |
| // Construct a new instance of the same type. Ownership is passed to the |
| // caller. |
| virtual MessageLite* New() const = 0; |
| |
| // Construct a new instance on the arena. Ownership is passed to the caller |
| // if arena is a NULL. Default implementation for backwards compatibility. |
| virtual MessageLite* New(::google::protobuf::Arena* arena) const; |
| |
| // Get the arena, if any, associated with this message. Virtual method |
| // required for generic operations but most arena-related operations should |
| // use the GetArenaNoVirtual() generated-code method. Default implementation |
| // to reduce code size by avoiding the need for per-type implementations when |
| // types do not implement arena support. |
| virtual ::google::protobuf::Arena* GetArena() const { return NULL; } |
| |
| // Get a pointer that may be equal to this message's arena, or may not be. If |
| // the value returned by this method is equal to some arena pointer, then this |
| // message is on that arena; however, if this message is on some arena, this |
| // method may or may not return that arena's pointer. As a tradeoff, this |
| // method may be more efficient than GetArena(). The intent is to allow |
| // underlying representations that use e.g. tagged pointers to sometimes store |
| // the arena pointer directly, and sometimes in a more indirect way, and allow |
| // a fastpath comparison against the arena pointer when it's easy to obtain. |
| virtual void* GetMaybeArenaPointer() const { return GetArena(); } |
| |
| // Clear all fields of the message and set them to their default values. |
| // Clear() avoids freeing memory, assuming that any memory allocated |
| // to hold parts of the message will be needed again to hold the next |
| // message. If you actually want to free the memory used by a Message, |
| // you must delete it. |
| virtual void Clear() = 0; |
| |
| // Quickly check if all required fields have values set. |
| virtual bool IsInitialized() const = 0; |
| |
| // This is not implemented for Lite messages -- it just returns "(cannot |
| // determine missing fields for lite message)". However, it is implemented |
| // for full messages. See message.h. |
| virtual string InitializationErrorString() const; |
| |
| // If |other| is the exact same class as this, calls MergeFrom(). Otherwise, |
| // results are undefined (probably crash). |
| virtual void CheckTypeAndMergeFrom(const MessageLite& other) = 0; |
| |
| // Parsing --------------------------------------------------------- |
| // Methods for parsing in protocol buffer format. Most of these are |
| // just simple wrappers around MergeFromCodedStream(). Clear() will be called |
| // before merging the input. |
| |
| // Fill the message with a protocol buffer parsed from the given input stream. |
| // Returns false on a read error or if the input is in the wrong format. A |
| // successful return does not indicate the entire input is consumed, ensure |
| // you call ConsumedEntireMessage() to check that if applicable. |
| bool ParseFromCodedStream(io::CodedInputStream* input); |
| // Like ParseFromCodedStream(), but accepts messages that are missing |
| // required fields. |
| bool ParsePartialFromCodedStream(io::CodedInputStream* input); |
| // Read a protocol buffer from the given zero-copy input stream. If |
| // successful, the entire input will be consumed. |
| bool ParseFromZeroCopyStream(io::ZeroCopyInputStream* input); |
| // Like ParseFromZeroCopyStream(), but accepts messages that are missing |
| // required fields. |
| bool ParsePartialFromZeroCopyStream(io::ZeroCopyInputStream* input); |
| // Read a protocol buffer from the given zero-copy input stream, expecting |
| // the message to be exactly "size" bytes long. If successful, exactly |
| // this many bytes will have been consumed from the input. |
| bool ParseFromBoundedZeroCopyStream(io::ZeroCopyInputStream* input, int size); |
| // Like ParseFromBoundedZeroCopyStream(), but accepts messages that are |
| // missing required fields. |
| bool ParsePartialFromBoundedZeroCopyStream(io::ZeroCopyInputStream* input, |
| int size); |
| // Parses a protocol buffer contained in a string. Returns true on success. |
| // This function takes a string in the (non-human-readable) binary wire |
| // format, matching the encoding output by MessageLite::SerializeToString(). |
| // If you'd like to convert a human-readable string into a protocol buffer |
| // object, see google::protobuf::TextFormat::ParseFromString(). |
| bool ParseFromString(const string& data); |
| // Like ParseFromString(), but accepts messages that are missing |
| // required fields. |
| bool ParsePartialFromString(const string& data); |
| // Parse a protocol buffer contained in an array of bytes. |
| bool ParseFromArray(const void* data, int size); |
| // Like ParseFromArray(), but accepts messages that are missing |
| // required fields. |
| bool ParsePartialFromArray(const void* data, int size); |
| |
| |
| // Reads a protocol buffer from the stream and merges it into this |
| // Message. Singular fields read from the input overwrite what is |
| // already in the Message and repeated fields are appended to those |
| // already present. |
| // |
| // It is the responsibility of the caller to call input->LastTagWas() |
| // (for groups) or input->ConsumedEntireMessage() (for non-groups) after |
| // this returns to verify that the message's end was delimited correctly. |
| // |
| // ParsefromCodedStream() is implemented as Clear() followed by |
| // MergeFromCodedStream(). |
| bool MergeFromCodedStream(io::CodedInputStream* input); |
| |
| // Like MergeFromCodedStream(), but succeeds even if required fields are |
| // missing in the input. |
| // |
| // MergeFromCodedStream() is just implemented as MergePartialFromCodedStream() |
| // followed by IsInitialized(). |
| virtual bool MergePartialFromCodedStream(io::CodedInputStream* input) = 0; |
| |
| |
| // Serialization --------------------------------------------------- |
| // Methods for serializing in protocol buffer format. Most of these |
| // are just simple wrappers around ByteSize() and SerializeWithCachedSizes(). |
| |
| // Write a protocol buffer of this message to the given output. Returns |
| // false on a write error. If the message is missing required fields, |
| // this may GOOGLE_CHECK-fail. |
| bool SerializeToCodedStream(io::CodedOutputStream* output) const; |
| // Like SerializeToCodedStream(), but allows missing required fields. |
| bool SerializePartialToCodedStream(io::CodedOutputStream* output) const; |
| // Write the message to the given zero-copy output stream. All required |
| // fields must be set. |
| bool SerializeToZeroCopyStream(io::ZeroCopyOutputStream* output) const; |
| // Like SerializeToZeroCopyStream(), but allows missing required fields. |
| bool SerializePartialToZeroCopyStream(io::ZeroCopyOutputStream* output) const; |
| // Serialize the message and store it in the given string. All required |
| // fields must be set. |
| bool SerializeToString(string* output) const; |
| // Like SerializeToString(), but allows missing required fields. |
| bool SerializePartialToString(string* output) const; |
| // Serialize the message and store it in the given byte array. All required |
| // fields must be set. |
| bool SerializeToArray(void* data, int size) const; |
| // Like SerializeToArray(), but allows missing required fields. |
| bool SerializePartialToArray(void* data, int size) const; |
| |
| // Make a string encoding the message. Is equivalent to calling |
| // SerializeToString() on a string and using that. Returns the empty |
| // string if SerializeToString() would have returned an error. |
| // Note: If you intend to generate many such strings, you may |
| // reduce heap fragmentation by instead re-using the same string |
| // object with calls to SerializeToString(). |
| string SerializeAsString() const; |
| // Like SerializeAsString(), but allows missing required fields. |
| string SerializePartialAsString() const; |
| |
| // Like SerializeToString(), but appends to the data to the string's existing |
| // contents. All required fields must be set. |
| bool AppendToString(string* output) const; |
| // Like AppendToString(), but allows missing required fields. |
| bool AppendPartialToString(string* output) const; |
| |
| // Computes the serialized size of the message. This recursively calls |
| // ByteSize() on all embedded messages. If a subclass does not override |
| // this, it MUST override SetCachedSize(). |
| // |
| // ByteSize() is generally linear in the number of fields defined for the |
| // proto. |
| virtual int ByteSize() const = 0; |
| |
| // Serializes the message without recomputing the size. The message must |
| // not have changed since the last call to ByteSize(); if it has, the results |
| // are undefined. |
| virtual void SerializeWithCachedSizes( |
| io::CodedOutputStream* output) const = 0; |
| |
| // Like SerializeWithCachedSizes, but writes directly to *target, returning |
| // a pointer to the byte immediately after the last byte written. "target" |
| // must point at a byte array of at least ByteSize() bytes. |
| virtual uint8* SerializeWithCachedSizesToArray(uint8* target) const; |
| |
| // Returns the result of the last call to ByteSize(). An embedded message's |
| // size is needed both to serialize it (because embedded messages are |
| // length-delimited) and to compute the outer message's size. Caching |
| // the size avoids computing it multiple times. |
| // |
| // ByteSize() does not automatically use the cached size when available |
| // because this would require invalidating it every time the message was |
| // modified, which would be too hard and expensive. (E.g. if a deeply-nested |
| // sub-message is changed, all of its parents' cached sizes would need to be |
| // invalidated, which is too much work for an otherwise inlined setter |
| // method.) |
| virtual int GetCachedSize() const = 0; |
| |
| private: |
| GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(MessageLite); |
| }; |
| |
| } // namespace protobuf |
| |
| } // namespace google |
| #endif // GOOGLE_PROTOBUF_MESSAGE_LITE_H__ |