blob: 55306e4ee106c442c3d8bb547333730de7f72eec [file] [log] [blame]
# Gyp file for opts projects
{
'targets': [
# Due to an unfortunate intersection of lameness between gcc and gyp,
# we have to build the *_SSE2.cpp files in a separate target. The
# gcc lameness is that, in order to compile SSE2 intrinsics code, it
# must be passed the -msse2 flag. However, with this flag, it may
# emit SSE2 instructions even for scalar code, such as the CPUID
# test used to test for the presence of SSE2. So that, and all other
# code must be compiled *without* -msse2. The gyp lameness is that it
# does not allow file-specific CFLAGS, so we must create this extra
# target for those files to be compiled with -msse2.
#
# This is actually only a problem on 32-bit Linux (all Intel Macs have
# SSE2, Linux x86_64 has SSE2 by definition, and MSC will happily emit
# SSE2 from instrinsics, while generating plain ol' 386 for everything
# else). However, to keep the .gyp file simple and avoid platform-specific
# build breakage, we do this on all platforms.
# For about the same reason, we need to compile the ARM opts files
# separately as well.
{
'target_name': 'opts',
'product_name': 'skia_opts',
'type': 'static_library',
'standalone_static_library': 1,
'dependencies': [
'core.gyp:*',
'effects.gyp:*'
],
'include_dirs': [
'../src/core',
'../src/opts',
'../src/utils',
],
'conditions': [
[ 'skia_arch_type == "x86" and skia_os != "ios"', {
'conditions': [
[ 'skia_os in ["linux", "freebsd", "openbsd", "solaris", "nacl", "chromeos", "android"]', {
'cflags': [
'-msse2',
],
}],
],
'include_dirs': [
'../include/utils',
],
'dependencies': [
'opts_ssse3',
'opts_sse4',
],
'sources': [
'../src/opts/opts_check_x86.cpp',
'../src/opts/SkBitmapProcState_opts_SSE2.cpp',
'../src/opts/SkBitmapFilter_opts_SSE2.cpp',
'../src/opts/SkBlitRow_opts_SSE2.cpp',
'../src/opts/SkBlitRect_opts_SSE2.cpp',
'../src/opts/SkBlurImage_opts_SSE2.cpp',
'../src/opts/SkMorphology_opts_SSE2.cpp',
'../src/opts/SkTextureCompression_opts_none.cpp',
'../src/opts/SkUtils_opts_SSE2.cpp',
'../src/opts/SkXfermode_opts_SSE2.cpp',
],
}],
[ 'skia_arch_type == "arm" and arm_version >= 7', {
# The assembly uses the frame pointer register (r7 in Thumb/r11 in
# ARM), the compiler doesn't like that.
'cflags!': [
'-fno-omit-frame-pointer',
'-mapcs-frame',
'-mapcs',
],
'cflags': [
'-fomit-frame-pointer',
'-mno-apcs-frame',
],
'variables': {
'arm_neon_optional%': '<(arm_neon_optional>',
},
'sources': [
'../src/opts/memset.arm.S',
'../src/opts/SkBitmapProcState_opts_arm.cpp',
'../src/opts/SkBlitMask_opts_arm.cpp',
'../src/opts/SkBlitRow_opts_arm.cpp',
'../src/opts/SkBlurImage_opts_arm.cpp',
'../src/opts/SkMorphology_opts_arm.cpp',
'../src/opts/SkTextureCompression_opts_arm.cpp',
'../src/opts/SkUtils_opts_arm.cpp',
'../src/opts/SkXfermode_opts_arm.cpp',
],
'conditions': [
[ 'arm_neon == 1 or arm_neon_optional == 1', {
'dependencies': [
'opts_neon',
]
}],
[ 'skia_os == "ios"', {
'sources!': [
# these fail to compile under xcode for ios
'../src/opts/memset.arm.S',
'../src/opts/SkBitmapProcState_opts_arm.cpp',
'../src/opts/SkBlitRow_opts_arm.cpp',
],
}],
],
}],
[ 'skia_arch_type == "mips"', {
'sources': [
'../src/opts/SkBlitMask_opts_none.cpp',
'../src/opts/SkBlurImage_opts_none.cpp',
'../src/opts/SkMorphology_opts_none.cpp',
'../src/opts/SkUtils_opts_none.cpp',
'../src/opts/SkTextureCompression_opts_none.cpp',
'../src/opts/SkXfermode_opts_none.cpp',
],
'conditions': [
[ '(mips_arch_variant == "mips32r2") \
and (mips_dsp == 1 or mips_dsp == 2)', {
'sources': [
'../src/opts/SkBitmapProcState_opts_mips_dsp.cpp',
'../src/opts/SkBlitRow_opts_mips_dsp.cpp',
],
}, {
'sources': [
'../src/opts/SkBitmapProcState_opts_none.cpp',
'../src/opts/SkBlitRow_opts_none.cpp',
],
}],
],
}],
[ '(skia_arch_type == "arm" and arm_version < 7) \
or (skia_os == "ios") \
or (skia_os == "android" and skia_arch_type not in ["x86", "arm", "mips", "arm64"])', {
'sources': [
'../src/opts/SkBitmapProcState_opts_none.cpp',
'../src/opts/SkBlitMask_opts_none.cpp',
'../src/opts/SkBlitRow_opts_none.cpp',
'../src/opts/SkBlurImage_opts_none.cpp',
'../src/opts/SkMorphology_opts_none.cpp',
'../src/opts/SkUtils_opts_none.cpp',
'../src/opts/SkTextureCompression_opts_none.cpp',
'../src/opts/SkXfermode_opts_none.cpp',
],
}],
[ 'skia_android_framework', {
'cflags!': [
'-msse2',
'-mfpu=neon',
'-fomit-frame-pointer',
'-mno-apcs-frame',
]
}],
[ 'skia_arch_type == "arm64"', {
'sources': [
'../src/opts/SkBitmapProcState_arm_neon.cpp',
'../src/opts/SkBitmapProcState_matrixProcs_neon.cpp',
'../src/opts/SkBitmapProcState_opts_arm.cpp',
'../src/opts/SkBlitMask_opts_arm.cpp',
'../src/opts/SkBlitMask_opts_arm_neon.cpp',
'../src/opts/SkBlitRow_opts_arm.cpp',
'../src/opts/SkBlitRow_opts_arm_neon.cpp',
'../src/opts/SkBlurImage_opts_arm.cpp',
'../src/opts/SkBlurImage_opts_neon.cpp',
'../src/opts/SkMorphology_opts_arm.cpp',
'../src/opts/SkMorphology_opts_neon.cpp',
'../src/opts/SkTextureCompression_opts_none.cpp',
'../src/opts/SkUtils_opts_none.cpp',
'../src/opts/SkXfermode_opts_arm.cpp',
'../src/opts/SkXfermode_opts_arm_neon.cpp',
],
}],
],
},
# For the same lame reasons as what is done for skia_opts, we have to
# create another target specifically for SSSE3 code as we would not want
# to compile the SSE2 code with -mssse3 which would potentially allow
# gcc to generate SSSE3 code.
{
'target_name': 'opts_ssse3',
'product_name': 'skia_opts_ssse3',
'type': 'static_library',
'standalone_static_library': 1,
'dependencies': [
'core.gyp:*',
'effects.gyp:*'
],
'include_dirs': [
'../src/core',
'../src/utils',
],
'sources': [
'../src/opts/SkBitmapProcState_opts_SSSE3.cpp',
],
'conditions': [
[ 'skia_os == "win"', {
'defines' : [ 'SK_CPU_SSE_LEVEL=31' ],
}],
# (Mac has -mssse3 globally.)
[ 'skia_os in ["linux", "freebsd", "openbsd", "solaris", "nacl", "chromeos", "android"] \
and not skia_android_framework', {
'cflags': [
'-mssse3',
],
}],
],
},
# For the same lame reasons as what is done for skia_opts, we also have to
# create another target specifically for SSE4 code as we would not want
# to compile the SSE2 code with -msse4 which would potentially allow
# gcc to generate SSE4 code.
{
'target_name': 'opts_sse4',
'product_name': 'skia_opts_sse4',
'type': 'static_library',
'standalone_static_library': 1,
'dependencies': [
'core.gyp:*',
'effects.gyp:*'
],
'include_dirs': [
'../src/core',
'../src/utils',
],
'sources': [
'../src/opts/SkBlurImage_opts_SSE4.cpp',
],
'conditions': [
[ 'skia_arch_width == 64', {
'sources': [
'../src/opts/SkBlitRow_opts_SSE4_x64_asm.S',
],
}],
[ 'skia_arch_width == 32', {
'sources': [
'../src/opts/SkBlitRow_opts_SSE4_asm.S',
],
}],
[ 'skia_os == "win"', {
'defines' : [ 'SK_CPU_SSE_LEVEL=41' ],
}],
[ 'skia_os in ["linux", "freebsd", "openbsd", "solaris", "nacl", "chromeos", "android"] \
and not skia_android_framework', {
'cflags': [
'-msse4.1',
],
}],
[ 'skia_os == "mac"', {
'xcode_settings': {
'OTHER_CPLUSPLUSFLAGS!': [
'-mssse3',
],
'OTHER_CPLUSPLUSFLAGS': [
'-msse4.1',
],
},
}],
],
},
# NEON code must be compiled with -mfpu=neon which also affects scalar
# code. To support dynamic NEON code paths, we need to build all
# NEON-specific sources in a separate static library. The situation
# is very similar to the SSSE3 and SSE4 one.
{
'target_name': 'opts_neon',
'product_name': 'skia_opts_neon',
'type': 'static_library',
'standalone_static_library': 1,
'dependencies': [
'core.gyp:*',
'effects.gyp:*'
],
'include_dirs': [
'../src/core',
'../src/opts',
'../src/utils',
],
'cflags!': [
'-fno-omit-frame-pointer',
'-mfpu=vfp', # remove them all, just in case.
'-mfpu=vfpv3',
'-mfpu=vfpv3-d16',
],
'conditions': [
[ 'not skia_android_framework', {
'cflags': [
'-mfpu=neon',
'-fomit-frame-pointer',
],
}],
],
'ldflags': [
'-march=armv7-a',
'-Wl,--fix-cortex-a8',
],
'sources': [
'../src/opts/memset16_neon.S',
'../src/opts/memset32_neon.S',
'../src/opts/SkBitmapProcState_arm_neon.cpp',
'../src/opts/SkBitmapProcState_matrixProcs_neon.cpp',
'../src/opts/SkBitmapProcState_matrix_neon.h',
'../src/opts/SkBlitMask_opts_arm_neon.cpp',
'../src/opts/SkBlitRow_opts_arm_neon.cpp',
'../src/opts/SkBlurImage_opts_neon.cpp',
'../src/opts/SkMorphology_opts_neon.cpp',
'../src/opts/SkTextureCompression_opts_neon.cpp',
'../src/opts/SkXfermode_opts_arm_neon.cpp',
],
},
],
}