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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "ktx.h"
#include "SkBitmap.h"
#include "SkStream.h"
#include "SkEndian.h"
#include "gl/GrGLDefines.h"
#include "GrConfig.h"
#include "etc1.h"
static inline uint32_t compressed_fmt_to_gl_define(SkTextureCompressor::Format fmt) {
static const uint32_t kGLDefineMap[SkTextureCompressor::kFormatCnt] = {
GR_GL_COMPRESSED_LUMINANCE_LATC1, // kLATC_Format
GR_GL_COMPRESSED_R11, // kR11_EAC_Format
GR_GL_COMPRESSED_RGB8_ETC1, // kETC1_Format
GR_GL_COMPRESSED_RGBA_ASTC_4x4, // kASTC_4x4_Format
GR_GL_COMPRESSED_RGBA_ASTC_5x4, // kASTC_5x4_Format
GR_GL_COMPRESSED_RGBA_ASTC_5x5, // kASTC_5x5_Format
GR_GL_COMPRESSED_RGBA_ASTC_6x5, // kASTC_6x5_Format
GR_GL_COMPRESSED_RGBA_ASTC_6x6, // kASTC_6x6_Format
GR_GL_COMPRESSED_RGBA_ASTC_8x5, // kASTC_8x5_Format
GR_GL_COMPRESSED_RGBA_ASTC_8x6, // kASTC_8x6_Format
GR_GL_COMPRESSED_RGBA_ASTC_8x8, // kASTC_8x8_Format
GR_GL_COMPRESSED_RGBA_ASTC_10x5, // kASTC_10x5_Format
GR_GL_COMPRESSED_RGBA_ASTC_10x6, // kASTC_10x6_Format
GR_GL_COMPRESSED_RGBA_ASTC_10x8, // kASTC_10x8_Format
GR_GL_COMPRESSED_RGBA_ASTC_10x10, // kASTC_10x10_Format
GR_GL_COMPRESSED_RGBA_ASTC_12x10, // kASTC_12x10_Format
GR_GL_COMPRESSED_RGBA_ASTC_12x12, // kASTC_12x12_Format
};
GR_STATIC_ASSERT(0 == SkTextureCompressor::kLATC_Format);
GR_STATIC_ASSERT(1 == SkTextureCompressor::kR11_EAC_Format);
GR_STATIC_ASSERT(2 == SkTextureCompressor::kETC1_Format);
GR_STATIC_ASSERT(3 == SkTextureCompressor::kASTC_4x4_Format);
GR_STATIC_ASSERT(4 == SkTextureCompressor::kASTC_5x4_Format);
GR_STATIC_ASSERT(5 == SkTextureCompressor::kASTC_5x5_Format);
GR_STATIC_ASSERT(6 == SkTextureCompressor::kASTC_6x5_Format);
GR_STATIC_ASSERT(7 == SkTextureCompressor::kASTC_6x6_Format);
GR_STATIC_ASSERT(8 == SkTextureCompressor::kASTC_8x5_Format);
GR_STATIC_ASSERT(9 == SkTextureCompressor::kASTC_8x6_Format);
GR_STATIC_ASSERT(10 == SkTextureCompressor::kASTC_8x8_Format);
GR_STATIC_ASSERT(11 == SkTextureCompressor::kASTC_10x5_Format);
GR_STATIC_ASSERT(12 == SkTextureCompressor::kASTC_10x6_Format);
GR_STATIC_ASSERT(13 == SkTextureCompressor::kASTC_10x8_Format);
GR_STATIC_ASSERT(14 == SkTextureCompressor::kASTC_10x10_Format);
GR_STATIC_ASSERT(15 == SkTextureCompressor::kASTC_12x10_Format);
GR_STATIC_ASSERT(16 == SkTextureCompressor::kASTC_12x12_Format);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kGLDefineMap) == SkTextureCompressor::kFormatCnt);
return kGLDefineMap[fmt];
}
#define KTX_FILE_IDENTIFIER_SIZE 12
static const uint8_t KTX_FILE_IDENTIFIER[KTX_FILE_IDENTIFIER_SIZE] = {
0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A
};
static const uint32_t kKTX_ENDIANNESS_CODE = 0x04030201;
bool SkKTXFile::KeyValue::readKeyAndValue(const uint8_t* data) {
const char *key = reinterpret_cast<const char *>(data);
const char *value = key;
size_t bytesRead = 0;
while (*value != '\0' && bytesRead < this->fDataSz) {
++bytesRead;
++value;
}
// Error of some sort..
if (bytesRead >= this->fDataSz) {
return false;
}
// Read the zero terminator
++bytesRead;
++value;
size_t bytesLeft = this->fDataSz - bytesRead;
// We ignore the null terminator when setting the string value.
this->fKey.set(key, bytesRead - 1);
if (bytesLeft > 0) {
this->fValue.set(value, bytesLeft - 1);
} else {
return false;
}
return true;
}
bool SkKTXFile::KeyValue::writeKeyAndValueForKTX(SkWStream* strm) {
size_t bytesWritten = 0;
if (!strm->write(&(this->fDataSz), 4)) {
return false;
}
bytesWritten += 4;
// Here we know that C-strings must end with a null terminating
// character, so when we get a c_str(), it will have as many
// bytes of data as size() returns plus a zero, so we just
// write size() + 1 bytes into the stream.
size_t keySize = this->fKey.size() + 1;
if (!strm->write(this->fKey.c_str(), keySize)) {
return false;
}
bytesWritten += keySize;
size_t valueSize = this->fValue.size() + 1;
if (!strm->write(this->fValue.c_str(), valueSize)) {
return false;
}
bytesWritten += valueSize;
size_t bytesWrittenPadFour = (bytesWritten + 3) & ~3;
uint8_t nullBuf[4] = { 0, 0, 0, 0 };
size_t padding = bytesWrittenPadFour - bytesWritten;
SkASSERT(padding < 4);
return strm->write(nullBuf, padding);
}
uint32_t SkKTXFile::readInt(const uint8_t** buf, size_t* bytesLeft) const {
SkASSERT(buf && bytesLeft);
uint32_t result;
if (*bytesLeft < 4) {
SkASSERT(false);
return 0;
}
memcpy(&result, *buf, 4);
*buf += 4;
if (fSwapBytes) {
SkEndianSwap32(result);
}
*bytesLeft -= 4;
return result;
}
SkString SkKTXFile::getValueForKey(const SkString& key) const {
const KeyValue *begin = this->fKeyValuePairs.begin();
const KeyValue *end = this->fKeyValuePairs.end();
for (const KeyValue *kv = begin; kv != end; ++kv) {
if (kv->key() == key) {
return kv->value();
}
}
return SkString();
}
bool SkKTXFile::isCompressedFormat(SkTextureCompressor::Format fmt) const {
if (!this->valid()) {
return false;
}
// This has many aliases
bool isFmt = false;
if (fmt == SkTextureCompressor::kLATC_Format) {
isFmt = GR_GL_COMPRESSED_RED_RGTC1 == fHeader.fGLInternalFormat ||
GR_GL_COMPRESSED_3DC_X == fHeader.fGLInternalFormat;
}
return isFmt || compressed_fmt_to_gl_define(fmt) == fHeader.fGLInternalFormat;
}
bool SkKTXFile::isRGBA8() const {
return this->valid() && GR_GL_RGBA8 == fHeader.fGLInternalFormat;
}
bool SkKTXFile::isRGB8() const {
return this->valid() && GR_GL_RGB8 == fHeader.fGLInternalFormat;
}
bool SkKTXFile::readKTXFile(const uint8_t* data, size_t dataLen) {
const uint8_t *buf = data;
size_t bytesLeft = dataLen;
// Make sure original KTX header is there... this should have been checked
// already by a call to is_ktx()
SkASSERT(bytesLeft > KTX_FILE_IDENTIFIER_SIZE);
SkASSERT(0 == memcmp(KTX_FILE_IDENTIFIER, buf, KTX_FILE_IDENTIFIER_SIZE));
buf += KTX_FILE_IDENTIFIER_SIZE;
bytesLeft -= KTX_FILE_IDENTIFIER_SIZE;
// Read header, but first make sure that we have the proper space: we need
// two 32-bit ints: 1 for endianness, and another for the mandatory image
// size after the header.
if (bytesLeft < 8 + sizeof(Header)) {
return false;
}
uint32_t endianness = this->readInt(&buf, &bytesLeft);
fSwapBytes = kKTX_ENDIANNESS_CODE != endianness;
// Read header values
fHeader.fGLType = this->readInt(&buf, &bytesLeft);
fHeader.fGLTypeSize = this->readInt(&buf, &bytesLeft);
fHeader.fGLFormat = this->readInt(&buf, &bytesLeft);
fHeader.fGLInternalFormat = this->readInt(&buf, &bytesLeft);
fHeader.fGLBaseInternalFormat = this->readInt(&buf, &bytesLeft);
fHeader.fPixelWidth = this->readInt(&buf, &bytesLeft);
fHeader.fPixelHeight = this->readInt(&buf, &bytesLeft);
fHeader.fPixelDepth = this->readInt(&buf, &bytesLeft);
fHeader.fNumberOfArrayElements = this->readInt(&buf, &bytesLeft);
fHeader.fNumberOfFaces = this->readInt(&buf, &bytesLeft);
fHeader.fNumberOfMipmapLevels = this->readInt(&buf, &bytesLeft);
fHeader.fBytesOfKeyValueData = this->readInt(&buf, &bytesLeft);
// Check for things that we understand...
{
// First, we only support compressed formats and single byte
// representations at the moment. If the internal format is
// compressed, the the GLType field in the header must be zero.
// In the future, we may support additional data types (such
// as GL_UNSIGNED_SHORT_5_6_5)
if (fHeader.fGLType != 0 && fHeader.fGLType != GR_GL_UNSIGNED_BYTE) {
return false;
}
// This means that for well-formatted KTX files, the glTypeSize
// field must be one...
if (fHeader.fGLTypeSize != 1) {
return false;
}
// We don't support 3D textures.
if (fHeader.fPixelDepth > 1) {
return false;
}
// We don't support texture arrays
if (fHeader.fNumberOfArrayElements > 1) {
return false;
}
// We don't support cube maps
if (fHeader.fNumberOfFaces > 1) {
return false;
}
// We don't support width and/or height <= 0
if (fHeader.fPixelWidth <= 0 || fHeader.fPixelHeight <= 0) {
return false;
}
}
// Make sure that we have enough bytes left for the key/value
// data according to what was said in the header.
if (bytesLeft < fHeader.fBytesOfKeyValueData) {
return false;
}
// Next read the key value pairs
size_t keyValueBytesRead = 0;
while (keyValueBytesRead < fHeader.fBytesOfKeyValueData) {
uint32_t keyValueBytes = this->readInt(&buf, &bytesLeft);
keyValueBytesRead += 4;
if (keyValueBytes > bytesLeft) {
return false;
}
KeyValue kv(keyValueBytes);
if (!kv.readKeyAndValue(buf)) {
return false;
}
fKeyValuePairs.push_back(kv);
uint32_t keyValueBytesPadded = (keyValueBytes + 3) & ~3;
buf += keyValueBytesPadded;
keyValueBytesRead += keyValueBytesPadded;
bytesLeft -= keyValueBytesPadded;
}
// Read the pixel data...
int mipmaps = SkMax32(fHeader.fNumberOfMipmapLevels, 1);
SkASSERT(mipmaps == 1);
int arrayElements = SkMax32(fHeader.fNumberOfArrayElements, 1);
SkASSERT(arrayElements == 1);
int faces = SkMax32(fHeader.fNumberOfFaces, 1);
SkASSERT(faces == 1);
int depth = SkMax32(fHeader.fPixelDepth, 1);
SkASSERT(depth == 1);
for (int mipmap = 0; mipmap < mipmaps; ++mipmap) {
// Make sure that we have at least 4 more bytes for the first image size
if (bytesLeft < 4) {
return false;
}
uint32_t imgSize = this->readInt(&buf, &bytesLeft);
// Truncated file.
if (bytesLeft < imgSize) {
return false;
}
// !FIXME! If support is ever added for cube maps then the padding
// needs to be taken into account here.
for (int arrayElement = 0; arrayElement < arrayElements; ++arrayElement) {
for (int face = 0; face < faces; ++face) {
for (int z = 0; z < depth; ++z) {
PixelData pd(buf, imgSize);
fPixelData.append(1, &pd);
}
}
}
uint32_t imgSizePadded = (imgSize + 3) & ~3;
buf += imgSizePadded;
bytesLeft -= imgSizePadded;
}
return bytesLeft == 0;
}
bool SkKTXFile::is_ktx(const uint8_t *data) {
return 0 == memcmp(KTX_FILE_IDENTIFIER, data, KTX_FILE_IDENTIFIER_SIZE);
}
bool SkKTXFile::is_ktx(SkStreamRewindable* stream) {
// Read the KTX header and make sure it's valid.
unsigned char buf[KTX_FILE_IDENTIFIER_SIZE];
bool largeEnough =
stream->read((void*)buf, KTX_FILE_IDENTIFIER_SIZE) == KTX_FILE_IDENTIFIER_SIZE;
stream->rewind();
if (!largeEnough) {
return false;
}
return is_ktx(buf);
}
SkKTXFile::KeyValue SkKTXFile::CreateKeyValue(const char *cstrKey, const char *cstrValue) {
SkString key(cstrKey);
SkString value(cstrValue);
// Size of buffer is length of string plus the null terminators...
size_t size = key.size() + 1 + value.size() + 1;
SkAutoSMalloc<256> buf(size);
uint8_t* kvBuf = reinterpret_cast<uint8_t*>(buf.get());
memcpy(kvBuf, key.c_str(), key.size() + 1);
memcpy(kvBuf + key.size() + 1, value.c_str(), value.size() + 1);
KeyValue kv(size);
SkAssertResult(kv.readKeyAndValue(kvBuf));
return kv;
}
bool SkKTXFile::WriteETC1ToKTX(SkWStream* stream, const uint8_t *etc1Data,
uint32_t width, uint32_t height) {
// First thing's first, write out the magic identifier and endianness...
if (!stream->write(KTX_FILE_IDENTIFIER, KTX_FILE_IDENTIFIER_SIZE)) {
return false;
}
if (!stream->write(&kKTX_ENDIANNESS_CODE, 4)) {
return false;
}
Header hdr;
hdr.fGLType = 0;
hdr.fGLTypeSize = 1;
hdr.fGLFormat = 0;
hdr.fGLInternalFormat = GR_GL_COMPRESSED_RGB8_ETC1;
hdr.fGLBaseInternalFormat = GR_GL_RGB;
hdr.fPixelWidth = width;
hdr.fPixelHeight = height;
hdr.fNumberOfArrayElements = 0;
hdr.fNumberOfFaces = 1;
hdr.fNumberOfMipmapLevels = 1;
// !FIXME! The spec suggests that we put KTXOrientation as a
// key value pair in the header, but that means that we'd have to
// pipe through the bitmap's orientation to properly do that.
hdr.fBytesOfKeyValueData = 0;
// Write the header
if (!stream->write(&hdr, sizeof(hdr))) {
return false;
}
// Write the size of the image data
etc1_uint32 dataSize = etc1_get_encoded_data_size(width, height);
if (!stream->write(&dataSize, 4)) {
return false;
}
// Write the actual image data
if (!stream->write(etc1Data, dataSize)) {
return false;
}
return true;
}
bool SkKTXFile::WriteBitmapToKTX(SkWStream* stream, const SkBitmap& bitmap) {
const SkColorType ct = bitmap.colorType();
SkAutoLockPixels alp(bitmap);
const int width = bitmap.width();
const int height = bitmap.width();
const uint8_t* src = reinterpret_cast<uint8_t*>(bitmap.getPixels());
if (NULL == bitmap.getPixels()) {
return false;
}
// First thing's first, write out the magic identifier and endianness...
if (!stream->write(KTX_FILE_IDENTIFIER, KTX_FILE_IDENTIFIER_SIZE) ||
!stream->write(&kKTX_ENDIANNESS_CODE, 4)) {
return false;
}
// Collect our key/value pairs...
SkTArray<KeyValue> kvPairs;
// Next, write the header based on the bitmap's config.
Header hdr;
switch (ct) {
case kIndex_8_SkColorType:
// There is a compressed format for this, but we don't support it yet.
SkDebugf("Writing indexed bitmap to KTX unsupported.\n");
// VVV fall through VVV
default:
case kUnknown_SkColorType:
// Bitmap hasn't been configured.
return false;
case kAlpha_8_SkColorType:
hdr.fGLType = GR_GL_UNSIGNED_BYTE;
hdr.fGLTypeSize = 1;
hdr.fGLFormat = GR_GL_RED;
hdr.fGLInternalFormat = GR_GL_R8;
hdr.fGLBaseInternalFormat = GR_GL_RED;
break;
case kRGB_565_SkColorType:
hdr.fGLType = GR_GL_UNSIGNED_SHORT_5_6_5;
hdr.fGLTypeSize = 2;
hdr.fGLFormat = GR_GL_RGB;
hdr.fGLInternalFormat = GR_GL_RGB;
hdr.fGLBaseInternalFormat = GR_GL_RGB;
break;
case kARGB_4444_SkColorType:
hdr.fGLType = GR_GL_UNSIGNED_SHORT_4_4_4_4;
hdr.fGLTypeSize = 2;
hdr.fGLFormat = GR_GL_RGBA;
hdr.fGLInternalFormat = GR_GL_RGBA4;
hdr.fGLBaseInternalFormat = GR_GL_RGBA;
kvPairs.push_back(CreateKeyValue("KTXPremultipliedAlpha", "True"));
break;
case kN32_SkColorType:
hdr.fGLType = GR_GL_UNSIGNED_BYTE;
hdr.fGLTypeSize = 1;
hdr.fGLFormat = GR_GL_RGBA;
hdr.fGLInternalFormat = GR_GL_RGBA8;
hdr.fGLBaseInternalFormat = GR_GL_RGBA;
kvPairs.push_back(CreateKeyValue("KTXPremultipliedAlpha", "True"));
break;
}
// Everything else in the header is shared.
hdr.fPixelWidth = width;
hdr.fPixelHeight = height;
hdr.fNumberOfArrayElements = 0;
hdr.fNumberOfFaces = 1;
hdr.fNumberOfMipmapLevels = 1;
// Calculate the key value data size
hdr.fBytesOfKeyValueData = 0;
for (KeyValue *kv = kvPairs.begin(); kv != kvPairs.end(); ++kv) {
// Key value size is the size of the key value data,
// four bytes for saying how big the key value size is
// and then additional bytes for padding to four byte boundary
size_t kvsize = kv->size();
kvsize += 4;
kvsize = (kvsize + 3) & ~3;
hdr.fBytesOfKeyValueData += kvsize;
}
// Write the header
if (!stream->write(&hdr, sizeof(hdr))) {
return false;
}
// Write out each key value pair
for (KeyValue *kv = kvPairs.begin(); kv != kvPairs.end(); ++kv) {
if (!kv->writeKeyAndValueForKTX(stream)) {
return false;
}
}
// Calculate the size of the data
int bpp = bitmap.bytesPerPixel();
uint32_t dataSz = bpp * width * height;
if (0 >= bpp) {
return false;
}
// Write it into the buffer
if (!stream->write(&dataSz, 4)) {
return false;
}
// Write the pixel data...
const uint8_t* rowPtr = src;
if (kN32_SkColorType == ct) {
for (int j = 0; j < height; ++j) {
const uint32_t* pixelsPtr = reinterpret_cast<const uint32_t*>(rowPtr);
for (int i = 0; i < width; ++i) {
uint32_t pixel = pixelsPtr[i];
uint8_t dstPixel[4];
dstPixel[0] = pixel >> SK_R32_SHIFT;
dstPixel[1] = pixel >> SK_G32_SHIFT;
dstPixel[2] = pixel >> SK_B32_SHIFT;
dstPixel[3] = pixel >> SK_A32_SHIFT;
if (!stream->write(dstPixel, 4)) {
return false;
}
}
rowPtr += bitmap.rowBytes();
}
} else {
for (int i = 0; i < height; ++i) {
if (!stream->write(rowPtr, bpp*width)) {
return false;
}
rowPtr += bitmap.rowBytes();
}
}
return true;
}