| // Copyright 2018 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef STARBOARD_SHARED_UWP_DECODE_TARGET_INTERNAL_H_ |
| #define STARBOARD_SHARED_UWP_DECODE_TARGET_INTERNAL_H_ |
| |
| #include <D3d11_1.h> |
| #include <mfidl.h> |
| #include <wrl/client.h> |
| |
| #include "starboard/atomic.h" |
| #include "starboard/decode_target.h" |
| #include "starboard/shared/libvpx_xb1/vpx_xb1_video_decoder.h" |
| |
| struct SbDecodeTargetPrivate { |
| template <typename T> |
| using ComPtr = Microsoft::WRL::ComPtr<T>; |
| |
| SbAtomic32 refcount; |
| |
| // Publicly accessible information about the decode target. |
| SbDecodeTargetInfo info; |
| |
| ComPtr<ID3D11Texture2D> d3d_texture; |
| |
| // EGLSurface is defined as void* in "third_party/angle/include/EGL/egl.h". |
| // Use void* directly here to avoid `egl.h` being included broadly. |
| void* surface[2]; |
| |
| ComPtr<ID3D11Texture2D> d3d_textures_[3]; |
| void* surface_[3] = {}; |
| ComPtr<ID3D11Device> d3d_device_ = nullptr; |
| |
| SbDecodeTargetPrivate( |
| const ComPtr<ID3D11Device>& d3d_device, |
| const ComPtr<ID3D11VideoDevice1>& video_device, |
| const ComPtr<ID3D11VideoContext>& video_context, |
| const ComPtr<ID3D11VideoProcessorEnumerator>& video_enumerator, |
| const ComPtr<ID3D11VideoProcessor>& video_processor, |
| const ComPtr<IMFSample>& video_sample, |
| const RECT& video_area); |
| |
| // This constructor works properly for Xbox One platform only |
| SbDecodeTargetPrivate(const ComPtr<ID3D11Device>& d3d_device, |
| const vpx_image_t* img, |
| BYTE* frame_buf_nv12); |
| |
| ~SbDecodeTargetPrivate(); |
| |
| // Update the existing texture with the given video_sample's data. |
| // If the current object is not compatible with the new video_sample, then |
| // this will return false, and the caller should just create a new |
| // decode target for the sample. |
| bool Update(const ComPtr<ID3D11Device>& d3d_device, |
| const ComPtr<ID3D11VideoDevice1>& video_device, |
| const ComPtr<ID3D11VideoContext>& video_context, |
| const ComPtr<ID3D11VideoProcessorEnumerator>& video_enumerator, |
| const ComPtr<ID3D11VideoProcessor>& video_processor, |
| const ComPtr<IMFSample>& video_sample, |
| const RECT& video_area); |
| void CreateGLSurfacesNV12(const ComPtr<ID3D11Texture2D>& texture, |
| int display_width, |
| int display_height); |
| void AddRef(); |
| void Release(); |
| }; |
| |
| #endif // STARBOARD_SHARED_UWP_DECODE_TARGET_INTERNAL_H_ |